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The trick is to not fall into the trap of doing much manual turning. For a beginner jump->jump-cancel is the ideal, easy way to target. Once a new player understands that it generally only takes a few matches to get a handle on the controls, which are otherwise quite simple for a fighting game. You get a dash, a jump, and two attack buttons. I've always found Virtual-On one of the easiest competitive games to teach people.
Too bad the default game has some messed up frame-limiting, but at least the Silent Patch fixes that all up. Now if only they had given it genuine multiplayer...
thanks for the hint, but its not even just turning. nothing in this ♥♥♥♥ is responsive.
The direction of your dashes (forward, back, sideways), crouching and jumping also affects which attacks you launch and depending on the mech some attacks are great (good homing and/or damage) and others are terrible (awful ammo consumption, no homing, etc). Learning how to use each of these is also important for success in playing the game. Find some guides (especially video guides) if you can for pointers and strategies.
Virtual On is not some random simple minigame, it's a full-fledged combat arcade title with lots of different movement options, combat interactions and strategies. If you don't want to spend the time to learn it that's fine, but if you do it's actually quite enjoyable.