Yakuza Kiwami 2

Yakuza Kiwami 2

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Virtual-on
Sega has many such amazing arcade hits, why did they have to choose the one with ♥♥♥♥♥♥-ass controls to put in this game?

Haruka can win her own 3 matches because I sure as hell won't be touching that ♥♥♥♥♥♥♥ trash again.
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Showing 1-4 of 4 comments
DeadScreenSky Feb 17, 2021 @ 3:37pm 
They presumably chose it because it's one of Sega's finest arcade games. (It also runs on the same hardware as Virtua Fighter 2, so it's basically 'free'.)

The trick is to not fall into the trap of doing much manual turning. For a beginner jump->jump-cancel is the ideal, easy way to target. Once a new player understands that it generally only takes a few matches to get a handle on the controls, which are otherwise quite simple for a fighting game. You get a dash, a jump, and two attack buttons. I've always found Virtual-On one of the easiest competitive games to teach people.

Too bad the default game has some messed up frame-limiting, but at least the Silent Patch fixes that all up. Now if only they had given it genuine multiplayer...
Last edited by DeadScreenSky; Feb 17, 2021 @ 4:38pm
Framed_Niner Dec 25, 2024 @ 12:44pm 
Skill issue, I bought Yakuza Kiwami 2 solely to play Virtual On.
Your cute waifu Dec 30, 2024 @ 7:17am 
Originally posted by DeadScreenSky:
They presumably chose it because it's one of Sega's finest arcade games. (It also runs on the same hardware as Virtua Fighter 2, so it's basically 'free'.)

The trick is to not fall into the trap of doing much manual turning. For a beginner jump->jump-cancel is the ideal, easy way to target. Once a new player understands that it generally only takes a few matches to get a handle on the controls, which are otherwise quite simple for a fighting game. You get a dash, a jump, and two attack buttons. I've always found Virtual-On one of the easiest competitive games to teach people.

Too bad the default game has some messed up frame-limiting, but at least the Silent Patch fixes that all up. Now if only they had given it genuine multiplayer...

thanks for the hint, but its not even just turning. nothing in this ♥♥♥♥ is responsive.
Latency Dec 30, 2024 @ 6:49pm 
Virtual On plays unlike many other combat games. You have to take the time to understand how movement works or it is going to feel awful. Jump/jump cancelling and dash/dash cancelling are very important and take some time to learn how to use effectively. The mech you are using also greatly affects your mobility and how you should be using jumps and dashes.

The direction of your dashes (forward, back, sideways), crouching and jumping also affects which attacks you launch and depending on the mech some attacks are great (good homing and/or damage) and others are terrible (awful ammo consumption, no homing, etc). Learning how to use each of these is also important for success in playing the game. Find some guides (especially video guides) if you can for pointers and strategies.

Virtual On is not some random simple minigame, it's a full-fledged combat arcade title with lots of different movement options, combat interactions and strategies. If you don't want to spend the time to learn it that's fine, but if you do it's actually quite enjoyable.
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