Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once your hand is no longer concealed you lose a significant number of options to win. If you look through all the winning hands in the instructions many of them require concealed hands to count, or have a reduced value if your hand is not concealed. Additionally most of the 1-han hands (easiest to get) require a concealed hand to even be worth points so if you steal none of those will be valid ways to win.
One other thing to consider is the "2-han minimum" rule. If this is turned on, there are VERY few hands that can win without being concealed.
In general it is not worth stealing unless doing so gives you a definite scoring hand (Dragon triplet, seat/round wind triplet or something better like a flush) or it is very late in the round and you expect a draw, in which case you want to have the best non-winning hand you can to avoid losing points.
Finally there are a couple of odd rules about Ron that not everyone pays attention to that can cause you to be unable to win. First, you can't win with Ron by stealing a tile you have discarded in the current round. This is rarely an issue, but it's possible to discard a tile very early in the round and then get 2 copies later and forget you've already discarded it...then become confused why you can't Ron for the triplet to win (this has happened to me and I had no idea why until re-reading the rules and looking at all my discards).
Second, if you can win with Ron and decide not to, you cannot declare Ron until the next full turn (this has ALSO happened to me). In my case I had 1-2-3-4-5-6-7-8 in dots and wanted a 9 for a full straight, but someone discarded a 6 of dots. That would have given me a winning hand but was worth less points so I passed (I was losing and needed as many points as possible). The next player then discarded a 9 of dots, but I couldn't Ron for the win because it hadn't been a full turn yet (very frustrating).