Yakuza Kiwami 2

Yakuza Kiwami 2

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Mosh Feb 8, 2020 @ 5:45am
Anyone else despise the new engine?
The combat feels like a clunky buggy slow mess. The enemies feel unrealistically light and get sent flying way too easily. Their ragdoll physics are only annoying. And the faces actually have less detail. The only good addition is no loading screens. It's inferior in every other way and they should have just used an existing engine like Unreal.
Last edited by Mosh; Feb 8, 2020 @ 5:46am
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Showing 1-15 of 22 comments
Wolfi Feb 8, 2020 @ 7:14am 
The only thing annoying for me was the poor implementation of ambient occlusion. I don't remember if they ever fixed it. But besides that, this new engine is cool.
pauls Feb 8, 2020 @ 7:58am 
The older games (Y1 and kiwami) felt flat, but with sharp textures. They could look nice during daytime, but every other time of day felt very flat, and lacked dynamic lighting. In kiwami 2 world is more interactive, you can touch signs, and they will drop to the ground, moving light with them, you can throw enemy, and he will hit everything on his way.
I also like more subtle approach to combat aura, when you are not glowing all the time, but only when holding attack buttons, and combat is as good as always. Maybe you have not high enough framerate, and it ruins combat for you?
I can't judge the blurriness of faces, because I played y1 and zero at full 4k resolution, but the results I get in kiwami 2 are not that bad at 1440p, especially with nvidia sharpening. Also substory character models are big improvement over what we had before, thats clear even at lower res.
But I'd still liked the game to have some more modern types of AA, like TAA because game is extremely jaggy, while textures not sharp enough to be hurt much by blur of it.
Mosh Feb 8, 2020 @ 7:59am 
Originally posted by pauls:
The older games (Y1 and kiwami) felt flat, but with sharp textures. They could look nice during daytime, but every other time of day felt very flat, and lacked dynamic lighting. In kiwami 2 world is more interactive, you can touch signs, and they will drop to the ground, moving light with them, you can throw enemy, and he will hit everything on his way.
I also like more subtle approach to combat aura, when you are not glowing all the time, but only when holding attack buttons, and combat is as good as always. Maybe you have not high enough framerate, and it ruins combat for you?
I can't judge the blurriness of faces, because I played y1 and zero at full 4k resolution, but the results I get in kiwami 2 are not that bad at 1440p, especially with nvidia sharpening. Also substory character models are big improvement over what we had before, thats clear even at lower res.
But I'd still liked the game to have some more modern types of AA, like TAA because game is extremely jaggy, while textures not sharp enough to be hurt much by blur of it.
You played in 1440p on a 4k monitor? Doesn't that look awful?
pauls Feb 8, 2020 @ 10:08am 
Originally posted by Mosh ♰:
Originally posted by pauls:
The older games (Y1 and kiwami) felt flat, but with sharp textures. They could look nice during daytime, but every other time of day felt very flat, and lacked dynamic lighting. In kiwami 2 world is more interactive, you can touch signs, and they will drop to the ground, moving light with them, you can throw enemy, and he will hit everything on his way.
I also like more subtle approach to combat aura, when you are not glowing all the time, but only when holding attack buttons, and combat is as good as always. Maybe you have not high enough framerate, and it ruins combat for you?
I can't judge the blurriness of faces, because I played y1 and zero at full 4k resolution, but the results I get in kiwami 2 are not that bad at 1440p, especially with nvidia sharpening. Also substory character models are big improvement over what we had before, thats clear even at lower res.
But I'd still liked the game to have some more modern types of AA, like TAA because game is extremely jaggy, while textures not sharp enough to be hurt much by blur of it.
You played in 1440p on a 4k monitor? Doesn't that look awful?
It looks fine, but always requires some kind of sharpening. I used sweetfx before, but now nvidia provided better solution which causes less sharpening artifacts. Basically works just like DLSS, but does not require RTX gpu or any specific resolution (DLSS usually works only from 1440p to 4k, or 1080p to 4k), and I actually uses res slider whenever possible, for yakuza its 70%, for RDR 2 its 80% (but with locked 31 fps), some games allow me to choose 90%, which looks really great (battlefield 1, battlefront 2). Its not nearly as bad as sub 1080p resolution on 1080p screen. I played more games at 1440p when I hat gtx 970, but now with gtx 1080 there are only few exceptions where I should go below 1836p for smooth framerate. And original ps4 version run at sub-1080 resolution, at 900p, only ps4 pro version could hit 1080p.
Last edited by pauls; Feb 8, 2020 @ 10:15am
Lar Dass Feb 8, 2020 @ 12:15pm 
Just needs better optimisation. Still prefer the older one
While I do like K2 I think the Dragon Engine really found its legs with Judgment.
the combat is terrible, imo, and supposedly even worse in Y6. It's not a deal breaker, it's still a great game. I'm not really sure why they packed Y0 and K1 full of heat actions and then gave us practically nothing in this one. You do have to play through a ton of combat, it's not very nice to have to see the same damn heat actions over and over again, since most are locked behind circumstance, like being above players on the stairs, and even then I had a helluva time actually trying to see them all even when i knew when and where to do them.
Chuck P Feb 9, 2020 @ 8:57pm 
I love the dragon engine. The animation quality is so good, just walking around feels... right, you know? and you're not constrained wherever you go by invisible walls like in the old engine, the world feels much more interactive in that way. I might be in the minority, but I also love Kiryu's new moveset, and I've always been a fan of ragdoll physics, so that's a plus for me. I also don't miss the old heat actions, as I tend to avoid them since they make the game too easy, and they become repetitive to watch after the first couple times.

Only thing that bugs me is the way your attacks bounce off an enemy when blocked, that mechanic breaks the flow of the combat, and with only one combo it's not like it forces you to play tactically or anything, it's just an unnecesary embuggerance. it could also have done with a bit more variety: as well animated as the new style is it feels a bit barebones compared to 0's multiple fighting styles.
Gonsnakex Feb 11, 2020 @ 5:34am 
Yes, specially the aliasing issues i hate this engine
pauls Feb 11, 2020 @ 9:09am 
Originally posted by gonzosnakex18:
Yes, specially the aliasing issues i hate this engine
You can't have nice high-poly detailed models without aliasing.
Gonsnakex Feb 11, 2020 @ 12:04pm 
Originally posted by pauls:
Originally posted by gonzosnakex18:
Yes, specially the aliasing issues i hate this engine
You can't have nice high-poly detailed models without aliasing.

Lmao, sure man. Ignorance can be funny sometimes
Last edited by Gonsnakex; Feb 11, 2020 @ 12:06pm
Gonsnakex Feb 11, 2020 @ 12:16pm 
Yes they are still there, even at 8k the game still have jaggies. And this funny guy says you cant put a good AA in a high-poly models. And I wasn't even talking about the characters, it's the city and enviorments, that are full of them. And let's be honest, the textures in the dragon engine are not that good compare to games like the division or rdr2 and those have very good TAA solution. So there is no excuse to have those jaggies in this game, is the engines fault. Thank God, Judgment and Yakuza 7 have finally TAA that works quite well so the pc version of those games will probably look awesome
Last edited by Gonsnakex; Feb 11, 2020 @ 12:16pm
Chuck P Feb 11, 2020 @ 1:57pm 
Originally posted by gonzosnakex18:
Yes they are still there, even at 8k the game still have jaggies. And this funny guy says you cant put a good AA in a high-poly models. And I wasn't even talking about the characters, it's the city and enviorments, that are full of them. And let's be honest, the textures in the dragon engine are not that good compare to games like the division or rdr2 and those have very good TAA solution. So there is no excuse to have those jaggies in this game, is the engines fault. Thank God, Judgment and Yakuza 7 have finally TAA that works quite well so the pc version of those games will probably look awesome
It's not an engine thing, the game renders distant objects at a lower resolution, so no amount of downsampling or AA is gonna fix that. I believe it's tied to the way DoF was implemented, or maybe the DoF was meant to cover it up. To improve performance on consoles would be my guess.
Gonsnakex Feb 11, 2020 @ 2:28pm 
Originally posted by Chuck P:
Originally posted by gonzosnakex18:
Yes they are still there, even at 8k the game still have jaggies. And this funny guy says you cant put a good AA in a high-poly models. And I wasn't even talking about the characters, it's the city and enviorments, that are full of them. And let's be honest, the textures in the dragon engine are not that good compare to games like the division or rdr2 and those have very good TAA solution. So there is no excuse to have those jaggies in this game, is the engines fault. Thank God, Judgment and Yakuza 7 have finally TAA that works quite well so the pc version of those games will probably look awesome
It's not an engine thing, the game renders distant objects at a lower resolution, so no amount of downsampling or AA is gonna fix that. I believe it's tied to the way DoF was implemented, or maybe the DoF was meant to cover it up. To improve performance on consoles would be my guess.

No, Kaldaien found the culprit. Its the light buffers that render at a very low resolution. He did increase the resolution and the aliasing was gone but the game became very unstable. So the problem with this engine is the lights
Last edited by Gonsnakex; Feb 11, 2020 @ 2:29pm
pauls Feb 12, 2020 @ 8:16am 
Originally posted by gonzosnakex18:
Yes they are still there, even at 8k the game still have jaggies. And this funny guy says you cant put a good AA in a high-poly models. And I wasn't even talking about the characters, it's the city and enviorments, that are full of them. And let's be honest, the textures in the dragon engine are not that good compare to games like the division or rdr2 and those have very good TAA solution. So there is no excuse to have those jaggies in this game, is the engines fault. Thank God, Judgment and Yakuza 7 have finally TAA that works quite well so the pc version of those games will probably look awesome
Lets stick to comparing apples to apples. kiwami 2 has more aliasing because of higher quality assets, not because its some kind of worse engine.
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Date Posted: Feb 8, 2020 @ 5:45am
Posts: 22