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I also like more subtle approach to combat aura, when you are not glowing all the time, but only when holding attack buttons, and combat is as good as always. Maybe you have not high enough framerate, and it ruins combat for you?
I can't judge the blurriness of faces, because I played y1 and zero at full 4k resolution, but the results I get in kiwami 2 are not that bad at 1440p, especially with nvidia sharpening. Also substory character models are big improvement over what we had before, thats clear even at lower res.
But I'd still liked the game to have some more modern types of AA, like TAA because game is extremely jaggy, while textures not sharp enough to be hurt much by blur of it.
Only thing that bugs me is the way your attacks bounce off an enemy when blocked, that mechanic breaks the flow of the combat, and with only one combo it's not like it forces you to play tactically or anything, it's just an unnecesary embuggerance. it could also have done with a bit more variety: as well animated as the new style is it feels a bit barebones compared to 0's multiple fighting styles.
Lmao, sure man. Ignorance can be funny sometimes
No, Kaldaien found the culprit. Its the light buffers that render at a very low resolution. He did increase the resolution and the aliasing was gone but the game became very unstable. So the problem with this engine is the lights