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I don't believe it is checkerboarded, but exhibits dithering artifacts because the internal resolution is a bit too low to properly display the fine detail in the hair. At least, that is my theory based on both this game and Final Fantasy XV which exhibit similar issues. Kaldaien could probably explain in better more precise detail than me though.
Seems to be something japanese devs do to save on processing power.
It looks like garbage. Does anyone know a fix besides cranking up the SSAA?
Only way I know is to use a high resolution and SSAA, I ran in 4K at 90% render scale with 2x SSAA, if you have the headroom you could use nvidia dsr or amd equivalent if you don't have a 4k display.
Only way to really get around this noisy artifact mess is to either bump up 3D resolution (which TANKS your performance), or to use TAA (which K2 and Y6 do not have).
Curiously, Y6 seems to have fixed the ugly hair, so maybe devs realized their mistake and switched to oldschool alpha masks after K2? LaD also has both TAA and MSAA options, cool beans!
MANY modern AAA games use this ugly, dithered 1-bit alpha masking to fake real transparency. It's faster, because every pixel's either 100% see-thru or 100% covered, no in-betweens, and thus no need to calculate the end results out of millions of colors... but it's also a weird and fugleh way to save resources considering even PS1 could do smooth 8-bit translucency. Y0 and all the previous Yakuzas look way more pleasant than Dragon Engine games because of this.