Yakuza Kiwami 2

Yakuza Kiwami 2

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Sempiro May 22, 2019 @ 2:39am
Low Quality Weird Hair Issue
For someone who were searching for an answer why hairs of Kiru and others looking so bad, just change Antialising setting to SSAA (the last option) in Graphic Settings, should fix your issue but will affect performans greatly.

Thank me later
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Showing 1-8 of 8 comments
Ras'al Ghul May 22, 2019 @ 3:55am 
Thank you! You are the smartest human alive! (no)
Alabeo May 22, 2019 @ 5:55am 
That issue comes from the fact that everything like hair or 2D in general seems to be rendered with checkerboard graphics.. no idea why, but checkerboarding seems to reduce demands.
Johnnius May 22, 2019 @ 7:34am 
At 4k it looks fine but most people can't run at that resolution.
SkyOnPC May 22, 2019 @ 10:47am 
Originally posted by Snek:
That issue comes from the fact that everything like hair or 2D in general seems to be rendered with checkerboard graphics.. no idea why, but checkerboarding seems to reduce demands.

I don't believe it is checkerboarded, but exhibits dithering artifacts because the internal resolution is a bit too low to properly display the fine detail in the hair. At least, that is my theory based on both this game and Final Fantasy XV which exhibit similar issues. Kaldaien could probably explain in better more precise detail than me though.
Seamus May 22, 2019 @ 11:11am 
Originally posted by SkyOnPC:
Originally posted by Snek:
That issue comes from the fact that everything like hair or 2D in general seems to be rendered with checkerboard graphics.. no idea why, but checkerboarding seems to reduce demands.

I don't believe it is checkerboarded, but exhibits dithering artifacts because the internal resolution is a bit too low to properly display the fine detail in the hair. At least, that is my theory based on both this game and Final Fantasy XV which exhibit similar issues. Kaldaien could probably explain in better more precise detail than me though.
MGS5 does it too.

Seems to be something japanese devs do to save on processing power.
Rokk Jun 15, 2020 @ 11:00am 
I know I'm bumping an old thread but this is because the game uses Deferred Rendering. The game uses Dithered Cutout/Alpha Testing to do a "fake" transparency on the hair.

It looks like garbage. Does anyone know a fix besides cranking up the SSAA?
Johnnius Jun 16, 2020 @ 8:55am 
Originally posted by Rokk:
I know I'm bumping an old thread but this is because the game uses Deferred Rendering. The game uses Dithered Cutout/Alpha Testing to do a "fake" transparency on the hair.

It looks like garbage. Does anyone know a fix besides cranking up the SSAA?

Only way I know is to use a high resolution and SSAA, I ran in 4K at 90% render scale with 2x SSAA, if you have the headroom you could use nvidia dsr or amd equivalent if you don't have a 4k display.

Doggy Sep 12, 2023 @ 6:18am 
Old thread, but an issue folks still look up answers to.
Only way to really get around this noisy artifact mess is to either bump up 3D resolution (which TANKS your performance), or to use TAA (which K2 and Y6 do not have).
Curiously, Y6 seems to have fixed the ugly hair, so maybe devs realized their mistake and switched to oldschool alpha masks after K2? LaD also has both TAA and MSAA options, cool beans!

MANY modern AAA games use this ugly, dithered 1-bit alpha masking to fake real transparency. It's faster, because every pixel's either 100% see-thru or 100% covered, no in-betweens, and thus no need to calculate the end results out of millions of colors... but it's also a weird and fugleh way to save resources considering even PS1 could do smooth 8-bit translucency. Y0 and all the previous Yakuzas look way more pleasant than Dragon Engine games because of this.
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