Yakuza Kiwami 2

Yakuza Kiwami 2

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fita dada May 9, 2019 @ 10:00pm
SMAA x SSAA
SMAA = 60 fps
SSAA = 10 fps
anyone else?
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Showing 1-5 of 5 comments
Professor Chaos May 9, 2019 @ 10:02pm 
Don't use SSAA, even high end rigs still struggle with that
Kingsleaze May 9, 2019 @ 10:07pm 
Seems like they went all in with 8x supersampling or nothing, its crazy. I liked how Zero/Kiwami looked with 2x supersampling without a huge performance hit, bummer they didn't do it incrementally again.
Dickey™ May 9, 2019 @ 10:50pm 
It is a bummer, the ssaa slider helped alot with jaggies
SvensPron May 9, 2019 @ 11:46pm 
SSAA just makes the game render at 4K (if you set the resolution to 1080p) which is a really blunt and dumb implementation. I wish they just let us set the render scale slider to beyond 100% instead.
Kamamura May 10, 2019 @ 1:13am 
SMAA is a cheap, postprocessing filter. SSAA renders the whole scene at double resolution. The performance impact is to be expected.
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Showing 1-5 of 5 comments
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Date Posted: May 9, 2019 @ 10:00pm
Posts: 5