Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but, why not? those have cool settings. lets wait and see
Not sure what ya mean about Ishin? It was a PS3/PS4 release, a launch title for PS4 in Japan.
Some things are antiquated though, and I hope they are better. Such as location/chapter specific heat actions and boss specific heat actions. If I miss those I have to replay the game up to that point to activate it. Doing all heat actions were required for 100% completion and to get the very last heat action. Heat actions are style specific, so if I didn't know what the correct style was, it didn't activate even if other conditions were met. (Hand-to-hand against an armed enemy while grabbing at a specific place in a once per playthrough area? Really?)
Subsequent playthroughs will keep all weapons, armor and items but not upgrades such as heat actions, heat bar upgrades, or style specific moves so that was annoying. It doesn't help that training were split apart for each styles and the 2 sword style training starts half way through the game.
Here since OP didn't bother providing the source, i know this series since the beginning of time and now with Sega's current stand on PC Gaming and them having officially considered Yakuza a "Multi platform franchise"
http://www.pushsquare.com/news/2019/06/e3_2019_sega_no_longer_considers_yakuza_a_playstation_exclusive_series
I think yes, we'll most likely get some remakes and/or most of the ports on PC.
Thanks for the source. That's interesting, last year Nagoshi said they have no plans to remaster/localize any spin-off games. Kenzan would be pretty weird choice too, there is some stuff that most likely would be removed and while it's a really good game I'm not sure how well would it sell.
Anyway, my hope for Ishin is even stronger now.
There are some minor NPCs called ヤクザ (or possibly ヤクザ者, I don't remember exactly) in Kenzan! but the main story of both games has nothing to do with conflicts of organised crime groups.
In any case, a very similar issue occurred with the recent RGG Studio Fist of the North Star game. The Japanese title, 北斗が如く (Hokuto ga Gotoku) is literally formed by combining the titles of the two franchises, and the title logo similarly, down to the styling of the kanji, with the characters for "no Ken" and "Ryû" blurred & faded; so it got renamed for the Western release.
I don't even get why SEGA Europe and America even decided to change Judge Eyes to Judgement because it's already in english why bother changing the name again, or is it because of the tag : Shinigami no Yuegon?
Yakuza 0 was the very first one to get localized into Chinese, as were the PS4 remasters of 3-5.
That's RGG Ishin, not Kenzan. Kenzan takes place about 200 years prior to Ishin and the main character is Musashi, not Ryoma.