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Upscaling isn't a solution to anti-aliasing, it only helps with performance. If you have a 4K screen then you're probably going to have to use this setting and the aliasing will only get worse. I have a Vega 56 and have to run at 70% resolution. GTX 1070 might be similar, I don't know relative performance in this game though. Maybe if you're an oil magnate you can afford an RTX 2080 Ti and enjoy this game at 4K60.
I recently bought a RTX 2080 Ti last week and a 4K monitor (LG 27UL600), I am still waiting for this game to go on sale. Only just recently finished Yakuza 0 and Kiwami 1.
I believe the RTX 2080 Ti could barely run this game at around 55FPS on 4K based on videos at YouTube, but my monitor has FreeSync range between 40-60 and is able to work with my 2080 Ti (I tested and confirm).
Though I wonder are you able to disable the depth of field through a mod?
Also thanks to new engine, depth of field no longer causes extra aliasing, and yes there is a mod to disable it, but I do not recommend you to do it.
I have tested many games an configs and the final answer is, thats what the games look like in 1080p on a 27" screen (TN) , it seems to be more likely in console ports but i have seen these problem in many games (not all ,Psyconauts 2 as example) , even in
Serious sam HD :TSE on maxed out settings and driver forced x8 SSAA i can see aliased edges on shiny materials as the shotgun or the colts (around 60 fps and its very very tiny but i can see it ....) .
Yakuza Kiwami 2 poorly is on DX11 so i cant use these option through my AMD Driver
(txh to AMD) so i used the newest reshade with sweet fx and the AA options from astryx ,so these are the settings i used to get a much much better looking game .
I following some dude on youtube named Can Çeralp ,who ist settin up reshade for gtaV ( he explains how to set TAA/FXAA correctly to your downsampling )
set the ingame settings to 1440p VSR/DSR ,MotionBlur on , SSAO off, DoF off, Realtime reflektions off , Geometry low ,AA to SMAA at 100 res scale , the rest can be cranked up as you want.
use the newest Reshade Version and enable TAA (set Clamping :0 , User Adjust :0.188 if you are using VSR/DSR to scale 1440p on a 1080p Display , Depth Similarity :0 , Color Delta , Color and Depth Data Colour : 0.250 ,rest untouched )
Enable also FXAA (set subpixel to 0.812 and Detection Threshold to 0.05)
Enable QuintSharp and set it to 1. (No Driver Sharpening !!)
Add some Fake HDR( Leave it untouched)
In the driver settings i force the Tesselation to 2x , set GPU scaling , and leave the rest alone .
And these is the best i could get with around 50 FPS (FreeSync ^^) on a RX590(untouched besides the Fan curve) , R5 2600@ 4GHZ and 16gb of Ram .
Hope this will help someone getting the game expirience that the game devs clearly dont want that we have , i mean Reshade did a great job and its "community" made after all .
https://www.youtube.com/watch?v=c3voyiojWl4
This seems overkill but the engine just doesn't have a decent AA solution like TAA and even then FXAA + SMAA still miss some edges even if I did some tweaking, and no temporal data means there are still some pixel shimmering but it is a lot better than the default SMAA in-game (which apparently doesn't work anyway)
There might be TAA in ReShade now but it wasn't available back then.