Hood: Outlaws & Legends

Hood: Outlaws & Legends

View Stats:
Jester Nov 15, 2024 @ 4:38pm
Why did this die out?
I must be one of the very few people who thought this game was incredibly unique and fun to play, I don't understand why it fell off so fast.
< >
Showing 1-12 of 12 comments
Kenway Nov 17, 2024 @ 2:32pm 
I played a little bit on Epic Games and I have to say that the game its just a decent stealth game nothing more ...it was over priced I guess ...
Dralks Nov 28, 2024 @ 12:32pm 
I was absolutely looking forward for this game during development, hated it on release:

The trailer and gameplays would always focus on stealth and on how players would use it to their advantage, in the trailers and pre-launch gameplay you would always see everyone hiding and ambushing the other team, being careful and strategic. On release we found out that stealth did barely matter, being found by the AI was just a minor inconvenience, speed mattered way more than stealth, and combat was just a death-match where players would be constantly jumping on one another while smashing the attack button non stop, ambushes were non existent, so every player was always running around and attacking other players, I was expecting something like Assassin's Creed and got something like Smash bro instead, we were begging the devs to rework the stealth mechanics, but it never happened
Last edited by Dralks; Nov 28, 2024 @ 12:34pm
jP Dec 8, 2024 @ 1:21am 
__Pros__
- Had a decent player base
- Easy to get into but hard to master
- Skill and decision making rewarded
- Combined mechanical prowess and strategy
- Competitive

__Cons__
- Post launch balance patches broke the delicate meta players had grown fond of
- New character kinda sucked
- Battle pass was super low effort
- Player base decrease & introduction of cross-play lead to lower quality laggy experiences
they also had you on a 60fps lock on pc... that made me quit really quick
Characters weren't balanced. Stealth died out for yolo CoD kills. The winch system and limited gameplay loop and lack of content.

Once players realized this was a lousy, one-trick pony, they left. Devs knew they left so they started backing off the game.
smammered Feb 13 @ 11:46pm 
I have said this 100x. Long story short, the game has INTENSE flaws in its gameplay loop and character balance. The devs released a youtube video literally misusing statistics to try to show the playerbase that we were wrong. That was the downward spiral, never recovered- ever. It turned into a cash grab.
ZETROCZI Feb 18 @ 5:39pm 
As someone who played since beta;

- Released a game into a niche market, expecting way too much from said market
- Grossly miss-used advertising budget (paying big bucks just to get the wrong eyes)
- No true cross-play from the start
- Developer/Publisher failing to understand the game and how players actually play
- Developer alienating the player base by denying lack of balance that was obvious to see
- Lack of communication and community involvement from developers
- No long term retention for players
- Slow and lacklustre updates (3 months between updates)
- Poor monetisation, skins were often re-used assets/recolours

This list could go on..
The concept itself was an absolute gem and the community for the most part, were amazing.
Publisher and developer fumbled before it really got a chance.
I kind of hope Steam/Valve decides to be nice and just BUYS the game from the creators and just hosts it on their own system. I really enjoyed the game, flawed as it was.
Originally posted by KarlThorsten89:
I kind of hope Steam/Valve decides to be nice and just BUYS the game from the creators and just hosts it on their own system. I really enjoyed the game, flawed as it was.
One thing ive learned from abandoned games is that for some reason....dead game developers do not sell their game. The cycle didnt either. To me its common sense too sell it if someone is interested to give you one final payday. But in their eyes, there is a one in a million chance for them to revive their game....so they dont sell.
Yeah. And a lot of companies are just too blasted vain and the worse form of greedy - and controlling. If they sell the product license or whatever and it is revived and sells well, they might get a bit pissy about it.
Nothing would stop them from demanding a few % of any new sales, though, so they could still get some extra cash that way. But often it is just "If we can't sell it ourselves and make money, no-one can!" A rather destructive mentality.
I played on Launch, 100% completed it (before they added 4 more achievements) Had all characters maxed.

The issue with the game at launch was that it was unbalanced, there was pros and cons with certain characters. However, one of the four was drastically overpowered and it took them quite a while to actually nerf her.

The game mode was simply the same in all the maps, it was just stealing the treasure before the other team could extract it.

Lot of the players left a month or so after launch. It took them a while to implement a battle pass and additional content. I remember the Steam numbers back then were really low, there were complaints about queue times and I personally believe that is why they added it to Epic Games, to get more players. If I recall correctly it was given away for free at one point in time.

The game just died, there was nothing in terms of decent planning on what to do after launch and once they formulated one it was over. I saw this game in my list of played games and thought I'd come and see how it's doing. The game lasted a little under 4 years.
Title27 Apr 17 @ 2:11pm 
Had a lot of fun in this game, made some gameplay videos from the first day to 200+ hours if anyone is interested https://www.youtube.com/watch?v=5Uwd6iOXJos
Last edited by Title27; Apr 17 @ 2:14pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50