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The trailer and gameplays would always focus on stealth and on how players would use it to their advantage, in the trailers and pre-launch gameplay you would always see everyone hiding and ambushing the other team, being careful and strategic. On release we found out that stealth did barely matter, being found by the AI was just a minor inconvenience, speed mattered way more than stealth, and combat was just a death-match where players would be constantly jumping on one another while smashing the attack button non stop, ambushes were non existent, so every player was always running around and attacking other players, I was expecting something like Assassin's Creed and got something like Smash bro instead, we were begging the devs to rework the stealth mechanics, but it never happened
- Had a decent player base
- Easy to get into but hard to master
- Skill and decision making rewarded
- Combined mechanical prowess and strategy
- Competitive
__Cons__
- Post launch balance patches broke the delicate meta players had grown fond of
- New character kinda sucked
- Battle pass was super low effort
- Player base decrease & introduction of cross-play lead to lower quality laggy experiences
Once players realized this was a lousy, one-trick pony, they left. Devs knew they left so they started backing off the game.
- Released a game into a niche market, expecting way too much from said market
- Grossly miss-used advertising budget (paying big bucks just to get the wrong eyes)
- No true cross-play from the start
- Developer/Publisher failing to understand the game and how players actually play
- Developer alienating the player base by denying lack of balance that was obvious to see
- Lack of communication and community involvement from developers
- No long term retention for players
- Slow and lacklustre updates (3 months between updates)
- Poor monetisation, skins were often re-used assets/recolours
This list could go on..
The concept itself was an absolute gem and the community for the most part, were amazing.
Publisher and developer fumbled before it really got a chance.
Nothing would stop them from demanding a few % of any new sales, though, so they could still get some extra cash that way. But often it is just "If we can't sell it ourselves and make money, no-one can!" A rather destructive mentality.
The issue with the game at launch was that it was unbalanced, there was pros and cons with certain characters. However, one of the four was drastically overpowered and it took them quite a while to actually nerf her.
The game mode was simply the same in all the maps, it was just stealing the treasure before the other team could extract it.
Lot of the players left a month or so after launch. It took them a while to implement a battle pass and additional content. I remember the Steam numbers back then were really low, there were complaints about queue times and I personally believe that is why they added it to Epic Games, to get more players. If I recall correctly it was given away for free at one point in time.
The game just died, there was nothing in terms of decent planning on what to do after launch and once they formulated one it was over. I saw this game in my list of played games and thought I'd come and see how it's doing. The game lasted a little under 4 years.