Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My record is 30s on hard on the post game boss, the second phase being a oneshot from kevin CS with a crit.
That's how much you don't need to care.
If I could get by without Charlotte's heals though I would defo use another character instead of Charlotte as it seems her only usefulness outside the heals is black curse. Durants edelfrei seems as powerful as night kevin tbh and I wondered who would be the best pairing for these to rack up more damage and I guess it would be riesz who buffs everyone. I heard Charlotte's sage class gets attack boosts though. This makes me regret my decision to choose dark for her as the other two characters are melee and would surely benefit from those attack boosts even if she learns the same sabers as edlefrei apparently.
Of course if black curse is better than the attack boost all skills then I made the right choice
Edelfrei > Duelist
Necromancer > Warlock
Fatal Fist > Enlightened
I have a suspicion sage paladin Divine Fist would have been better for normal encounters though as I only used sabers against bosses that had weaknesses, which wasn't many really. I don't think the benevedons would be much harder if at all without saber support. I did however prefer the costumes of duelist and enlightened by far
Moon Energy. I'd say it's noticeable, but barely no. It's nothing compared to the crit monsters Angela gets as Mystic Queen (Pinpoint II + Pinpoint III) or Duran as Edelfrei->Berserker (Concentrate + Concentrate II). They will crit on a majority of their hits as-is. I've extensively played as Kevin on all jobs, and though Fatal Fist can dish out ridiculously high damage numbers with normal hits under Finishing Blow buffs that are unmatched in the game, when you break it down that buff works out to only 9% from Finishing Blow I and 12% boost from Finishing Blow II. When running through the post-game dungeon content I found it more fluid to use Divine Fist/Beast King Kevin for class strike usage and damage. This tore through enemies extremely fast. Though Byakko Shockwave can completely whiff, when it doesn't and knocks a group of enemies, they're quite done. Brokenly so if Quick Shot (Charlotte chain ability) is also appliedEven Whirlwind Kick (CS2) is extremely useful and powerful throughout the game and Kevin is a character who can unleash class strikes very often without boosts from other chain abilities or items.
I daresay Charlotte is the best 3rd character in almost any non-specialized party. Healing matters because even if you can afford the healing items on whatever difficulty setting or NG+ or not, someone will be delayed using healing items and it had better not be an important DPSing character so best leave it to someone dedicated for it. Also, given this game doesn't allow for 3 human controlled characters, and not even 2, you form a party by taking 3 high DPS characters and think they'll add up to do that damage you could as a player controlling each. The AI is just too dumb and the best it gets is casting magic unrelentingly as Angela. However, Charlotte brings very strong chain abilities, active and passive abilities to buff you, or debuffs enemies no matter what route she goes. AI heals reasonably fine, passives buffs/debuffs don't place any demands on AI. This is why having Charlotte in party is a clear winner to me. You can play the game fairly casually/normally and you'll get more out of her than other characters. For contrast: Reisz the AI does not manage buffs and debuffs well. It will cast all buffs you don't need run out of MP so you have to leave it on manual and cast what you want every time. Additionally, once she get's her summons, I found the AI will casts those at high priority, and for one job, this turns enemies into 0 exp monsters so you REALLY don't want that. There's a missing feature to prevent the AI from casting certain spells.
Oh and and Edelfrei is a great job. It serves itself and gets the job done.
Dont get me wrong I think he's the second strongest dps character as edlefrei cause of aAttack Stance and Concentrate 1 and 2 but i barely used sabers. Unlike using magic the game doesn't tell you if the enemy is weak to the saber. Until the elementals and benevedons the bosses always said resist lol. By the time you get edlefrei most of them are dead anyway and there aren't many occasions you actually use them. Also you can simulate sabers with items from the night market (although I don't know if all durans passives to sabers apply to item used sabers). I never used moon saber or wood saber either
I feel like paladin + sage would have been a better pairing for dark kev because of all the attack boost passives.
Also about class strike spamming. When I got to the final dungeon I had the 200% CS item and dark kev can spam seiryu strike every battle lol. I don't know how effective divine fist is before you get that chain ability tho. Also glint slash is really good on paladin. Another reason I think edelfrei was a bad choice. Paladin also takes damage in place of other members and heals from it...this would have actually been useful in some fights. He gets shields too which is more fun lol