Trials of Mana

Trials of Mana

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Nezkeys May 16, 2021 @ 4:27pm
Kevin/Charlotte/Durant
All dark a decent party? Specifically...

Fatal Fist
Necromancer
Edelfrei

Tbh I like the sound of Divine Fist spamming class strikes and also using werewolf in the day but the tier 4 dark class sounds a lot better to me (up to 30% dps increase from normal attacks) so I went dark. Crossed my mind to play light and then just reset endgame or something lol. How reliable is this move that buffs crit in Fatal Fist? Also playing the high risk high reward strat of staying low hp has no interest for me so hopefully this isn't central to keys playstyle
Last edited by Nezkeys; May 16, 2021 @ 4:29pm
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Showing 1-7 of 7 comments
Drake May 17, 2021 @ 3:28am 
I had a team kevin fatal fist duran duelist riesz dragon master.

My record is 30s on hard on the post game boss, the second phase being a oneshot from kevin CS with a crit.

That's how much you don't need to care.
Last edited by Drake; May 17, 2021 @ 3:28am
Nezkeys May 17, 2021 @ 3:04pm 
Originally posted by Drake:
I had a team kevin fatal fist duran duelist riesz dragon master.

My record is 30s on hard on the post game boss, the second phase being a oneshot from kevin CS with a crit.

That's how much you don't need to care.
After switching back and forth from Kevin team and hawk team I can see kevin does a lot more damage but only while wolf form. During the day he does the same damage as hawk and reisz pretty much
Nezkeys May 17, 2021 @ 3:07pm 
So far I'm not sure how useful sabers are either cause almost always on bosses they resist the elements you have unlocked that point, and you don't really need sabers for normal enemies. Maybe they are intended for normal enemies if you aren't overlevelled not sure. The minor annoyance with sabers is you can't check if it's a weakness without going to a wiki whereas with spells from angela and hawk you can see before you cast it
Nezkeys May 17, 2021 @ 3:32pm 
Also having Charlotte as a healer on the team has made a big difference. In the other party I ran out of healing items against some bosses. In this Charlotte playthrough I have like 90 candies and barely use them cause Charlotte always heals everyone

If I could get by without Charlotte's heals though I would defo use another character instead of Charlotte as it seems her only usefulness outside the heals is black curse. Durants edelfrei seems as powerful as night kevin tbh and I wondered who would be the best pairing for these to rack up more damage and I guess it would be riesz who buffs everyone. I heard Charlotte's sage class gets attack boosts though. This makes me regret my decision to choose dark for her as the other two characters are melee and would surely benefit from those attack boosts even if she learns the same sabers as edlefrei apparently.

Of course if black curse is better than the attack boost all skills then I made the right choice
Last edited by Nezkeys; May 17, 2021 @ 4:32pm
Nezkeys May 18, 2021 @ 4:11am 
EDIT: I played around with all the dark classes as had all the seeds. In my opinion I chose the best all dark team by far.

Edelfrei > Duelist
Necromancer > Warlock
Fatal Fist > Enlightened

I have a suspicion sage paladin Divine Fist would have been better for normal encounters though as I only used sabers against bosses that had weaknesses, which wasn't many really. I don't think the benevedons would be much harder if at all without saber support. I did however prefer the costumes of duelist and enlightened by far
EbonySeraphim May 19, 2021 @ 6:04am 
> How reliable is this move that buffs crit in Fatal Fist?
Moon Energy. I'd say it's noticeable, but barely no. It's nothing compared to the crit monsters Angela gets as Mystic Queen (Pinpoint II + Pinpoint III) or Duran as Edelfrei->Berserker (Concentrate + Concentrate II). They will crit on a majority of their hits as-is. I've extensively played as Kevin on all jobs, and though Fatal Fist can dish out ridiculously high damage numbers with normal hits under Finishing Blow buffs that are unmatched in the game, when you break it down that buff works out to only 9% from Finishing Blow I and 12% boost from Finishing Blow II. When running through the post-game dungeon content I found it more fluid to use Divine Fist/Beast King Kevin for class strike usage and damage. This tore through enemies extremely fast. Though Byakko Shockwave can completely whiff, when it doesn't and knocks a group of enemies, they're quite done. Brokenly so if Quick Shot (Charlotte chain ability) is also appliedEven Whirlwind Kick (CS2) is extremely useful and powerful throughout the game and Kevin is a character who can unleash class strikes very often without boosts from other chain abilities or items.

I daresay Charlotte is the best 3rd character in almost any non-specialized party. Healing matters because even if you can afford the healing items on whatever difficulty setting or NG+ or not, someone will be delayed using healing items and it had better not be an important DPSing character so best leave it to someone dedicated for it. Also, given this game doesn't allow for 3 human controlled characters, and not even 2, you form a party by taking 3 high DPS characters and think they'll add up to do that damage you could as a player controlling each. The AI is just too dumb and the best it gets is casting magic unrelentingly as Angela. However, Charlotte brings very strong chain abilities, active and passive abilities to buff you, or debuffs enemies no matter what route she goes. AI heals reasonably fine, passives buffs/debuffs don't place any demands on AI. This is why having Charlotte in party is a clear winner to me. You can play the game fairly casually/normally and you'll get more out of her than other characters. For contrast: Reisz the AI does not manage buffs and debuffs well. It will cast all buffs you don't need run out of MP so you have to leave it on manual and cast what you want every time. Additionally, once she get's her summons, I found the AI will casts those at high priority, and for one job, this turns enemies into 0 exp monsters so you REALLY don't want that. There's a missing feature to prevent the AI from casting certain spells.

Oh and and Edelfrei is a great job. It serves itself and gets the job done.
Nezkeys May 19, 2021 @ 12:32pm 
Originally posted by EbonySeraphim:
> How reliable is this move that buffs crit in Fatal Fist?
Moon Energy. I'd say it's noticeable, but barely no. It's nothing compared to the crit monsters Angela gets as Mystic Queen (Pinpoint II + Pinpoint III) or Duran as Edelfrei->Berserker (Concentrate + Concentrate II). They will crit on a majority of their hits as-is. I've extensively played as Kevin on all jobs, and though Fatal Fist can dish out ridiculously high damage numbers with normal hits under Finishing Blow buffs that are unmatched in the game, when you break it down that buff works out to only 9% from Finishing Blow I and 12% boost from Finishing Blow II. When running through the post-game dungeon content I found it more fluid to use Divine Fist/Beast King Kevin for class strike usage and damage. This tore through enemies extremely fast. Though Byakko Shockwave can completely whiff, when it doesn't and knocks a group of enemies, they're quite done. Brokenly so if Quick Shot (Charlotte chain ability) is also appliedEven Whirlwind Kick (CS2) is extremely useful and powerful throughout the game and Kevin is a character who can unleash class strikes very often without boosts from other chain abilities or items.

I daresay Charlotte is the best 3rd character in almost any non-specialized party. Healing matters because even if you can afford the healing items on whatever difficulty setting or NG+ or not, someone will be delayed using healing items and it had better not be an important DPSing character so best leave it to someone dedicated for it. Also, given this game doesn't allow for 3 human controlled characters, and not even 2, you form a party by taking 3 high DPS characters and think they'll add up to do that damage you could as a player controlling each. The AI is just too dumb and the best it gets is casting magic unrelentingly as Angela. However, Charlotte brings very strong chain abilities, active and passive abilities to buff you, or debuffs enemies no matter what route she goes. AI heals reasonably fine, passives buffs/debuffs don't place any demands on AI. This is why having Charlotte in party is a clear winner to me. You can play the game fairly casually/normally and you'll get more out of her than other characters. For contrast: Reisz the AI does not manage buffs and debuffs well. It will cast all buffs you don't need run out of MP so you have to leave it on manual and cast what you want every time. Additionally, once she get's her summons, I found the AI will casts those at high priority, and for one job, this turns enemies into 0 exp monsters so you REALLY don't want that. There's a missing feature to prevent the AI from casting certain spells.

Oh and and Edelfrei is a great job. It serves itself and gets the job done.
Finished the postgame today and tbh after messing around with the light versions via goddess scales my opinions on the classes are mixed. You bring up some good points about the AI being dumb but if they have passives that boost allies its good. I feel like Necromancer (even with black curse) wasn't the best pairing for dark kev (the one I was controlling. She did provide Charred for dark kev to abuse special effect 2 tho ill give her that. For that matter neither was edelfrei a good choice imo. His main purpose seems to be sabers and boosting them via weak point abilities and attack saber 1 and 2. Sabers were useless on normal enemies and hardly used for bosses

Dont get me wrong I think he's the second strongest dps character as edlefrei cause of aAttack Stance and Concentrate 1 and 2 but i barely used sabers. Unlike using magic the game doesn't tell you if the enemy is weak to the saber. Until the elementals and benevedons the bosses always said resist lol. By the time you get edlefrei most of them are dead anyway and there aren't many occasions you actually use them. Also you can simulate sabers with items from the night market (although I don't know if all durans passives to sabers apply to item used sabers). I never used moon saber or wood saber either

I feel like paladin + sage would have been a better pairing for dark kev because of all the attack boost passives.

Also about class strike spamming. When I got to the final dungeon I had the 200% CS item and dark kev can spam seiryu strike every battle lol. I don't know how effective divine fist is before you get that chain ability tho. Also glint slash is really good on paladin. Another reason I think edelfrei was a bad choice. Paladin also takes damage in place of other members and heals from it...this would have actually been useful in some fights. He gets shields too which is more fun lol
Last edited by Nezkeys; May 19, 2021 @ 12:33pm
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