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The plot does not and will not say 100% true to the original and I'm not just talking about subtle nuances, it changes in a very drastic way and the director hints at this.
Trials of Mana Remake is an actual 1:1 Remake of the original with vast improvements balance wise and structure wise. It only improved upon the original, didn't really take anything away and it plays a lot smoother and looks nicer. Not that I'm one of those people that hates 16-bit games or anything, because I grew up all throughout that era but the 3D really brings these characters to life and it's not like the crappy Secret of Mana Remake that looks terrible in comparison to the 16-bit original.
That being said, the creators of Trials of Mana actually know what the word remake means by definition. The Final Fantasy 7 creators were just trying to piss fans off because their hands were forced to remake FF7, when they should have just remade FF6 instead...
In all honesty though they just want to keep making FF games that are different and unique but they keep straying so far from the formula their sales numbers are hurting... They've even admitted that remaking FF7 is going to be their financial downfall because they'll never be able to live up to the expectations of fans for future games and that's 100% true.
Fans want to see something old but new, they want better graphics but the same gameplay, Essentially they want to show this new generation that they don't make games like they used to by showing old games with modern graphics and gameplay. Most importantly they want a an expensive remake for a cheap price.
In the end I think Square has been doing both all along. The Final Fantasy X/X-2 Update sharpened polygons and not much else, The FF 12 Zodiac Age created a Brand new System, FF 8 Sharpened Polygons( and forgot backgrounds...), FF 2 (VI in Jpn) even tried to add polygons and extra chapters. Finally Crisis Core, Dirge of Cerberus and Advent Children the Movie all ad expanded the plot and world of the side characters like Vincent and Zack. Essentially FF VII is the culmination of trying to do all of that at once. A never ending buffet of world building and complexity.
Now consider the length of the completely saga of FF 7. A Full Remake would be like playing every Kingdom Hearts Game including the mobile and psp games back to back.
I think the reason why Trials of Mana seems like more of a success than FF 7 Remake is that it was made less of those factors. The plot is one big fetch quest (Still not a bad thing.) Because its a fetch quest there more room to explore an open world like a real Fantasy JRPG. The budget seems small only because the art style is pure anime and not focused on realistic models. The combat is so simple and enjoyable that the only complaint seems to be they wish they could be longer. Simple but fun.
Side note - As far as voice actors you can tell the models only follow the japanese voice over which means once again, this game was intended for a japanese audience and us ungrateful Americans had to make do with the quality of our voice acting community. IMO I like them. I have yet to hear as many complaints about FF 7 Remake's voice acting.
TLDR When I can feel safe about buying a PS4 with all this end of the world crap going around you can bet I will have the FF7 Remake as my first game and thats a promise. As far as satisfaction between the two games goes I can see the same people who complain about both games have a hard time saying that either suck so I'll take that as a Win-win.
The only gameplay additions of the Zodiac Age afaik is the ability to pick a second Job grid, as well as the option to do respecs (the latter requiring a software update depending on the exact port in question).
Well for arguments sake (You are right by the way) the point was they "improved" the old game with a new game-play mechanic then sold it to people like me who thought it was new when it wasn't. (You are right by the way, I'm just argumentative ;)
Instead, this game was quite something in my childhood (even if, uh, you know how we could play it) and after what happened with Secret of Mana remake, I can't believe that this exists. Literal tears of joy, really.
Oh, I know this game isn't perfect, but wow if it didn't surpass my expectations... this is mostly everything I wanted and much more!
So yeah, definitely much better for me than FF7Rebuild.
So, there you have it. Remake bills itself exactly as it says it is: a remaking of the game, NOT the same original game with gussied up graphics. People can argue that it may be misleading, but at the end of the day, you misled yourself, so that's on you. I guess it makes sense why people might be upset about that, it's hard to accept blame for things.
Maybe in five or ten years when the rest of FF7R releases it shall be possible to compare the two games.
Trials of mana is much more faithful to the original, hence the remake part of FF7
Pro's of FF7 over Trials of mana: better story, more interesting characters, insanely better cutscenes and VA. Combat is still pretty good
Con's of FF7: altered story (not a con to me personally but is to many), some tedious spots with pointless minigames and side-quests just meant to drag the game length out (Cloud/Aerith section before Evergreen park comes to mind). Also, I do agree it is deceptive advertising to call it FF7 when it is just part 1. Call it FF7 part 1 or FF7: Midgar or something, it is basically lying and you could be deceiving new players
Uh... that's quite subjective. I mean, you CAN like that story and their characters more, of course. But I far prefer the ones here. Which, uh, is subjective too.