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and also by the 3rd class change sabers spells "help" but are not really needed save for like TWO bosses (Nor does it last that long, WTH....)
at least for me, Ran with a Liege, Ninja master and an Grand Diviner rarely had to use an Grail since the class change
The only unique thing aside of the (worthless due to Healing Light+ on Liege) damage share is the light and darkness 10% resistance (lol) and the AoE class strike. Which once you get the Lil'Cactus skill, makes postgame a bit easier if you don't have AoE class strikes for Anise's Stockade.
Holy Saber is just easily purchasable in Black Market.
But if you have a secondary healer like me, go Paladin, because it allows your other party members to cast freely
sure u could go liege but his attack goes even lower than all your other classes
That's not good at all :P
Because Damage CS Boost doesn't work with Guard, you probably think it does because of how much CS crystals pukes out left and right at the endgame. Hell my earphones are a constantly sound of the crystals ringing.
Try it out yourself, set all AI's to Exclusively Protect, equip Guard and any Damage CS Boost and constantly evade the enemies while they get hit.
If Damage CS Boost worked with Guard you would be gaining 100% CS at a rough rate of 4 seconds depending entirely on the speed of the attacks, including the damage you yourself would take :P on bosses you would be absolutely unstoppable and be at max CS without anyone in the party doing any form of damage on the boss.