Trials of Mana

Trials of Mana

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Selvokaz Apr 28, 2020 @ 7:50am
My Angela Build "Goddess of Destruction!"
Critiques are welcomed.

Angela

Level 75

Paths: Light Light 4th Class.

Sorceress: Grants 15% Magic boost when MP is 100% At first this doesn't sound all that great especially since early on keeping MP at that level can be rare, or only last until the start up of the next fight.

Grand Diviner: Grants Refresh which gives back 15% of Angela's magic after every battle. A very nice perk and the sole reason I picked it over Archmage. When combined with Move MP Saver which cuts cost down by 30% Angela pretty much never runs out of magic.

Mystic Queen: The 4th tier class, grants Elemental Mastery which allows you to deal normal damage even if the monster would other wise be resistant to the chosen element. In other words ignores magic resistance. Cast whatever you want to cast in my opinion so long as the enemy doesn't absorb it, or has up shields.

Skill Build

Magic Recoil: "Get Back Sucka!" Why worry about defense if you knock all these small fries on their butts.

Limit Break III: Increase Magic Damage by 35%

Move MP Saver: Reduce Spell cost by 30%

Pinpoint: +10% Critical Hit Chance.

Mana Blessing: Recover 2% of all MP every 10 seconds in combat for all allies. (including Angela herself.)

Bless: 20% Chance that a spell will have its spell cost reduced to 0.

True Protection: Increase Magic Attack and Magic Defense when battle starts.

Alchemic Acumen: Recover 5 MP every 5 seconds in combat for all allies. (including Angela.)

Weapons and Armor.

Weapon: Gambanteinn
Head: Milane Crown
Body: Milane Dress
Accessory: Royal Barrette

HP 1,179
MP 236

Attack 214,
Magic Atk: 408
Defense: 211
M. Def 297

Notes: I don't even concern myself with MP preservation, I spam my shortcut Lucent Beam+ most of the time and combat ends, if I recognize a elemental weakness I'll spam the necessary elemental + spell and pwn the enemy. This clears large and small groups of enemies relatively quickly unless they absorb the element, in which case Doppelganger might it popped out or my allies will clean up the rest.

Pros: like I said no need to worry about MP when dealing with dungeons, can AoE everything insight with multi hit spells. Flashy as heck.

Cons: I never want to control anyone else. Takes forever to build up CS because everyone dies after the opinion volley of my spells, so i have to restrain myself and use physical attacks just to build up CS. Imagine if she got a CS gauge boost skill like some of the others when she cast a spell or killed a enemy, I'd be in heaven.
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(deleted) Apr 28, 2020 @ 8:05am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2075562647
If you go on NG+, replace true protection with Angela completion passive. +50 m. Atk. The damage from true protection is too low you are better off equipping +10% damage to boss. Most of the skills are centred on reduce MP cost.
With a full MP pool, you can outdamage a boss to end in less than a minute on Hard that even MP management becomes not an issue.
Last edited by (deleted); Apr 28, 2020 @ 8:07am
Selvokaz Apr 28, 2020 @ 3:04pm 
good suggestion thanks.
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Date Posted: Apr 28, 2020 @ 7:50am
Posts: 2