Trials of Mana

Trials of Mana

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Class tips (Duran, Angela, and Riesz)
Currently running a Duran, Angela, and Riesz team and am unsure what to class each of them in.

I don't really mind not having a dedicated healer, so I don't feel like I need to turn Duran into a knight. Will at least want to take his gladiator route but unsure if I want him to go edelfrei or duelist.

For Angela I was considering arch mage and with Riesz I'm on the fence between starlancer and fenrir knight. My understanding is that starlancer provides party buffs and fenrir knight provides debuffs and I'm unsure which route to pick.

Any tips would be appreciated.
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Beiträge 115 von 28
Sev 26. Apr. 2020 um 16:09 
I personally recommend Arch Mage because its very self sufficient. It basically is good at everything. Sure it may have a little less single target then Rune Maiden or less AoE then Grand Diviner but its much better then them in their weaker aspects.

Basically Arch Mage has decent AoE, decent ST and great mana efficiency. You will not find a situation where its not useful.

Honestly Kevin and Duran as healers sounds like good idea on paper. In practise for the majority of the game the heals are weaker then items, take longer to cast and are limited by tiny mana pools. Instead of cheap Candies, Chocolates and Honey's you end up using Walnuts to 'pay' for the healing.

If you want buffs Starlancer is basically perfect. If you are going Dark though, Ninja Master Hawk is a very competitive option. Not much a Fenrir Knight does that a Ninja Master can do maybe even better.
Ka-mai19 26. Apr. 2020 um 16:19 
Ursprünglich geschrieben von Sev:
I personally recommend Arch Mage because its very self sufficient. It basically is good at everything. Sure it may have a little less single target then Rune Maiden or less AoE then Grand Diviner but its much better then them in their weaker aspects.

Basically Arch Mage has decent AoE, decent ST and great mana efficiency. You will not find a situation where its not useful.

Honestly Kevin and Duran as healers sounds like good idea on paper. In practise for the majority of the game the heals are weaker then items, take longer to cast and are limited by tiny mana pools. Instead of cheap Candies, Chocolates and Honey's you end up using Walnuts to 'pay' for the healing.

If you want buffs Starlancer is basically perfect. If you are going Dark though, Ninja Master Hawk is a very competitive option. Not much a Fenrir Knight does that a Ninja Master can do maybe even better.

I'm definitely set on my current party setup, so Kevin is a no go. I do think I'll go for star lancer for Riesz since it seems like the best path for her.

Decided to go for the dark route for Duran based on your advice and other tips I read. Thanks!

I've also read that Rune Seer is pretty great for Angela. How does Rune Seer compare against arch mage?
I finished the game on hard today with those 3. You can actually go with whatever you like. I went with Duran Light/Light, Reisz Light/Dark and Angela Light/Light.
Class 2 I had dedicated a bit more to mp restoration in skills. But with class 3 I never had to worry about mp at all. Haven't used mp heals since. You get skills that restore so much mp throughout combat.
Duran basicly never dies and takes all the dmg. Only heals himself if need be.
Angela spams spells like crazy
Riesz uses buffs once and then spams CS moves

Defeated a bunch of bosses with 0 damage taken xD they just melt away.
Am level 78 now and looking for hidden bosses.
Jamjars 26. Apr. 2020 um 16:45 
Duran Light/Dark as lord is a fine healer. He gets plenty of skills to make up for his lower base spirit. The rest you can fill in with items. His heal comes out fast, and will heal enough. 1/3rd of his own life, 50% or most of a less tanky character's life.
Used Rune Master my first Trials play through (apologies, I've know the old translated names for far longer) and it was a great choice. I probably should have reset my points as I actually hit my second job very late (level 48 maybe), and wasn't really able to get much of the level 3 spells in the relevant portion of the game it would have been useful for. Each of the four level 3 elemental spells is gated behind a different stat (and not early either) so it was quite late before I had full access. That being said, once there (or even having a few to play with) this job excels and dispatching targets efficiently making them non-threats before they can get near you. Probably better in 2nd play through. I'm on NG+ now with light class Angela. Level 2 spells seem to be an overall better choice for first play through, but I can't gauge how strong or spammable these would be if Angela wasn't level 80+ fighting level 30 enemies...

You're right in your analysis about using Kevin and Duran as healers - they really shouldn't be healing during a fight. Because they heal so much less, and have much smaller MP pools, it's far more demanding to keep up HP AND you're taking them out of the fight to be in a safe position to cast. I don't think the earned CS from heals really changes the equation here. At best, these 'off' healers can work outside of battle to keep you topped off between fights, and use Fairy Walnuts for their MP -- someone check me on the cost efficiency of this. Divine Fist as Kevin is still a great choice because for non-healing reasons. Pressure Point is a nice attack self-buff, Aura Wave is nice, and he hits hard. If you don't use Charlotte for heals, use Poto Oils from a high spirit character (perhaps only Angela is the only one typically high enough, I don't know if Reisz is), or use the straight heal items like Candy, Chocolate, and Honey Jams in battle.

Reisz was my least used character from the original so I can't say much about her. From recalling her class balance and this game, I have a feeling they've reworked her considerably. I'll be looking at guides before I pull her into a party for sure.
Ka-mai19 26. Apr. 2020 um 17:30 
Ursprünglich geschrieben von EbonySeraphim:
Used Rune Master my first Trials play through (apologies, I've know the old translated names for far longer) and it was a great choice. I probably should have reset my points as I actually hit my second job very late (level 48 maybe), and wasn't really able to get much of the level 3 spells in the relevant portion of the game it would have been useful for. Each of the four level 3 elemental spells is gated behind a different stat (and not early either) so it was quite late before I had full access. That being said, once there (or even having a few to play with) this job excels and dispatching targets efficiently making them non-threats before they can get near you. Probably better in 2nd play through. I'm on NG+ now with light class Angela. Level 2 spells seem to be an overall better choice for first play through, but I can't gauge how strong or spammable these would be if Angela wasn't level 80+ fighting level 30 enemies...

You're right in your analysis about using Kevin and Duran as healers - they really shouldn't be healing during a fight. Because they heal so much less, and have much smaller MP pools, it's far more demanding to keep up HP AND you're taking them out of the fight to be in a safe position to cast. I don't think the earned CS from heals really changes the equation here. At best, these 'off' healers can work outside of battle to keep you topped off between fights, and use Fairy Walnuts for their MP -- someone check me on the cost efficiency of this. Divine Fist as Kevin is still a great choice because for non-healing reasons. Pressure Point is a nice attack self-buff, Aura Wave is nice, and he hits hard. If you don't use Charlotte for heals, use Poto Oils from a high spirit character (perhaps only Angela is the only one typically high enough, I don't know if Reisz is), or use the straight heal items like Candy, Chocolate, and Honey Jams in battle.

Reisz was my least used character from the original so I can't say much about her. From recalling her class balance and this game, I have a feeling they've reworked her considerably. I'll be looking at guides before I pull her into a party for sure.

Thanks for the detailed reply! I did end up choosing the routes you recommended and also chose star lancer route for Riesz.

Just got through Zhenoa and the Assassin twins. Zhenoa was by far the greater threat. That boss fight felt broken af considering how easy it is for the side characters to just get staggered to death. Can’t even imagine playing it on hard mode.
Intra 26. Apr. 2020 um 18:36 
Reisz can go Dark > either path, doesn't matter. Whichever you prefer the stat unlocks for. Their summons both do about the same damage, multi-target debuffs don't really matter.

Duran's Light classes having Provoke makes him a lot more useful, Paladin is still kinda weak. Lord is decent, still prefer Dark/Dark for that juicy Eruption Blade.

Grand Divina is probably the better of Angela's light classes, has a bit more spell damage and a stronger Double Spell, but they're about similar.
I favour Magus (Dark-dark) for it's Ancient Curse, there are great team ability to buff Angela's spell to insane level of damage.
For Riesz, either buff/ debuff would work. Angela is good at spell damage, Duran is above average in Physical attack, after Kevin.
Zuletzt bearbeitet von (deleted); 26. Apr. 2020 um 18:44
Aumires 26. Apr. 2020 um 18:51 
Hey, that's my 2nd walkthrough that I am doing on free time while my friend isn't watching stream! Funny that, haha.

My plan about it is going for Lord as Duran to get multi healing that's not item based and make him a bit tanky with Provoke.

For Angela I am definitely going for Dark - Light. Want to have boss/enemy nuke disabling/breaking tier 3 spells.

For Rietz I am going Dark... most likely Dark? Whatever has higher attack and make her my controlled character.

It is definitely my experimental playthrough though.
I went dark/dark for everyone with this team and just used items for heals and buffs. Made the game pretty easy. Angela roflstomped most of the bosses
Ka-mai19 26. Apr. 2020 um 21:08 
Ursprünglich geschrieben von ⚡⚡Randall Danger:
I went dark/dark for everyone with this team and just used items for heals and buffs. Made the game pretty easy. Angela roflstomped most of the bosses

What was your stat spread with Angela if you don’t mind me asking? It seems like I have to spread them around to get all the elemental spells, but I know INT should be her top priority.
going off old SNES experience, I would go Duran Dark-Light(Second Highest Damage potential, better mid-late game utility), Angela Dark-Dark (Inefficient with MP since lol Ancient, but highest damage potential), Rieze can go either Light-Dark for stat ups(and item throwing due to SNES item effects working off of spirit) or Dark-Dark for stat downs and highest damage potential, giving you two solid frontliners no matter the situation.
Drake 26. Apr. 2020 um 23:44 
Ursprünglich geschrieben von Chouta:
going off old SNES experience, I would go Duran Dark-Light(Second Highest Damage potential, better mid-late game utility), Angela Dark-Dark (Inefficient with MP since lol Ancient, but highest damage potential), Rieze can go either Light-Dark for stat ups(and item throwing due to SNES item effects working off of spirit) or Dark-Dark for stat downs and highest damage potential, giving you two solid frontliners no matter the situation.

It changed a bit in the remake. For duran, if you want pure dps, dark/dark is a better option (light/dark is the "angela" of warriors, abusing saber magic to deal a lot of damage), especially if you dont plan on using elemental sabers (since you got angela for elemental damage), duelist duran get a stupid amount of attack passives (he even has a berserk-like mode). And Riesz as dark/light is a very good non magic user (stat debuff on crit, and she crits a lot), you could even go light/dark and make an item healer.

There are effectively when more builds per class than in the original. They did a very good job on that.
Zuletzt bearbeitet von Drake; 26. Apr. 2020 um 23:44
Ursprünglich geschrieben von Intra:
Grand Divina is probably the better of Angela's light classes, has a bit more spell damage and a stronger Double Spell, but they're about similar.
I'd like to confirm this, but my Grand Divina was usually triple or double the enemy level in NG+ so it's hard to compare. With the +50 base MATK those level 2 multi-target spells were one shooting vulnerable targets like my Rune Master did first way around lol.

Ursprünglich geschrieben von ⚡⚡Randall Danger:
I went dark/dark for everyone with this team and just used items for heals and buffs. Made the game pretty easy. Angela roflstomped most of the bosses
I don't think that's a particularly easy composition the first play through unless you do hella grinding for money (and incidentally will pick up levels further making it easier). I did an all Dark+Dark composition on the old game with Kevin/Duran/Hawkeye. You'll struggle keeping money with constant spending on healing items and will prevent you from gearing up everyone. The lack of gear will mean you aren't doing as much damage, and you're taking a bit too much. This remake feels like it would present a similar issue unless you're very very good at all attacks and never take damage.

Disclaimer: I've only played on hard so I really don't know how hard the game is on normal.
Ursprünglich geschrieben von EbonySeraphim:
Ursprünglich geschrieben von Intra:
Grand Divina is probably the better of Angela's light classes, has a bit more spell damage and a stronger Double Spell, but they're about similar.
I'd like to confirm this, but my Grand Divina was usually triple or double the enemy level in NG+ so it's hard to compare. With the +50 base MATK those level 2 multi-target spells were one shooting vulnerable targets like my Rune Master did first way around lol.

Ursprünglich geschrieben von ⚡⚡Randall Danger:
I went dark/dark for everyone with this team and just used items for heals and buffs. Made the game pretty easy. Angela roflstomped most of the bosses
I don't think that's a particularly easy composition the first play through unless you do hella grinding for money (and incidentally will pick up levels further making it easier). I did an all Dark+Dark composition on the old game with Kevin/Duran/Hawkeye. You'll struggle keeping money with constant spending on healing items and will prevent you from gearing up everyone. The lack of gear will mean you aren't doing as much damage, and you're taking a bit too much. This remake feels like it would present a similar issue unless you're very very good at all attacks and never take damage.

Disclaimer: I've only played on hard so I really don't know how hard the game is on normal.

I´m in the proccess of clearing out the post game atm and I did my run on HARD without any healer,or hp draining skills.
Had no issues with money,no grinding needed.
Might need to skip the occasional armour piece.
But +4 armour isn´t going to keep the dumb AI from getting killed anyway since it enjoys standing in red lines so I´ve been chucking cups of wishes like there´s no tomorow in some boss fights.
It´s totally viable on hard without healer or grinding. I didn´t even get one of my chars second upgrade until post game because I didn´t find the right class item.

Just buy 99 candy´s asap then when it´s more economical like when you got 600+ hp switch to chocolates instead.

Late game you will be drowning in cash anyway.
Early - mid game the +cash buffs help a bit if you really need it.

(my chars where Kevin,Angela, Riesz , all D/D)
Zuletzt bearbeitet von It´sAllAimAssist; 27. Apr. 2020 um 1:49
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