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if you are not experienced, i would suggest going the light route with duran so he can get healing magic.
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In this team setup, he's the only possible healer afaik, so Spirit should be useful as well. Most of his spells should be on that route, as well.
otherwise depending on who you want to control, what your build is, just focus on what you need most. Remember that you can always respec at the night market, which you'll probably do after every class change
STR - increases physical damage
INT - increases magic damage
SPR - increases healing spell amount and magic defense
STA - probably physical defense? Folks have incorrectly said this increase your HP pool. The stat does not, only the abilities and character-status bonuses every once in a while do that.
LUK - I know even less what this stat directly affects. Maybe chances of an item drop from monsters? How good of item seeds you get? If there are critical hits that can land any time perhaps it has influence? It's likely this stat impacts a lot of stuff because the ability bonuses across characters here seem pretty high.
what you put into the attribute wheel is actually doesnt increase the stat unless it says so like "+5 strength".
As physical fighters, unlock their powerful buffs/spells if you're looking for fire. For light class Kevin, that's Pressure Point and Healing Light. As support, unlock desired healing spells (+ means AoE enabled over single target). These seem to always be gated behind SPR stat, which is good. As magic damage, unlock necessary elemental spells. Unfortunate for Angela this forces her to allocate stats across many non-INT stats. For example, fire is associated with STR which you are generally not otherwise benefiting much from. Consider that there are major points in the game you choose the order of where to go. If you choose to go to an Ice/Water dungeon early without access to a specific fire spell, how useful is it to learn it later? The original game was actually nicer about this. As long as you bumped your primary stat, or maybe it didn't even matter, you got the spells for a given class. In this one, it's very easy to miss out on having the correct spells when you need them unless you grind away to get those out of the way stat-locked spells.
I am playing on hard so maybe that's an impact.
Otherwise yes, str for attack, sta for physical def, int for m. attack, spr for heal and m. def.
As for luck, it's a little tricky but the game does tell you in the tips. Luck increases chance to drop, crit chance and projectiles/trap damage, so essentially hawk shuriken, axe, dart and spike trap spells and the like.
from there you just have to decide buff or debuff in lise, after then you can decide where to put your points in to make those things stronger.
FYI, healing power scale with spirit, and so does de/buff, sounds like your whole team will be magic based so either lise can buff the whole team and have lower strength herself, or go dark with higher strength and debuff enemies
I haven't played the new nightblade so i don't know how strong he is, but in the old game he's in a league of his own having everything
Dark light is for big jutsu casting, dark dark offensive in Hawkeye, so make him your "assassin". Not sure about Rietz 2nd classes.
This. I have the same party setup (only Riesz as main), and I will spec Duran light-dark for healing and tanking. Hawkeye is for some magic damage and debuffs, and Riesz is the main physical damage dealer and party buffer (not sure if light-light or light-dark though).