Trials of Mana

Trials of Mana

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Anyone had any luck editing the config file?
So I edited config file to change max fps to 140, just to see if it would work more than anything, 120 is fine, I just have a lot of untapped GPU, so I was weighing up DSR vs fps cap etc.

Anyway I modified the file, set it to read only as it reverted back to 120 when I did not. While the file said 144, the game was still running at 120, which made me think that there must be another file somewhere else, but that makes no sense as booting the game when the cfg file was not read only set it back to 120, so it is clearly reading from that config file. All I really want to do is get the draw distance up
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Arthor 25. apr. 2020 kl. 0:54 
Oprindeligt skrevet af Antitype:
So there you go:
https://www23.zippyshare.com/v/fHAwlmiD/file.html
I added 2 other links as zippyshare seems to be troublesome with some countries
https://1fichier.com/?d44bymtoda4fz77365nr
http://dl.free.fr/getfile.pl?file=/3dizT1qB

Simply copy it to: ...\Steam\steamapps\common\Trials of Mana\Trials of Mana\Content\Paks

Basically it increases the draw distance 5x default and improves the LOD. GPU/CPU impact is minimal.

Precisely this is what I changed in DefaultEngine.ini
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
I opened a completely new file but I don't see viewdistance at all. Did you simply add those lines?
Antitype 25. apr. 2020 kl. 1:04 
Oprindeligt skrevet af Xerain:
Is it possible to rename the generated pack? It conflicts with the name of the text restoration mod. Is it as simple as renaming, or are there internal settings tot eh file that must match the name?

Yeah, you can rename it to Trials of Mana-WindowsNoEditor_2_p.pak for example. What matters is that UE4 sees the file as a patch, the number can be anything.


Oprindeligt skrevet af Arthor:
I opened a completely new file but I don't see viewdistance at all. Did you simply add those lines?

Yes. In DefaultEngine.ini (Trials of Mana\Config\) you add those lines under [/script/engine.renderersettings]



Oprindeligt skrevet af Artemis-kun:
Thanks so much for this pack! Funny, I was actually looking at that exact guide earlier today to try and figure this stuff out for myself, as I have a TV with native res of 1360x768 and neither resolution option looks so great, 720 has so much aliasing and 1080 makes Steam overlay impossible to read, but I just decided I don't need to read Steam overlay and gave up heh.
Maybe I'll see if I can fix my situation with this in the morning. Thanks again!

Open WindowsEngine.ini (Engine\Config\Windows\)
and under [SystemSettings] add r.ScreenPercentage=150
It will render at 1080p and downsample to your display resolution, without affecting the game HUD and Steam overlay. And if you have perf to spare, you can try 200 percentage for 1440p.
Sidst redigeret af Antitype; 25. apr. 2020 kl. 1:06
Arthor 25. apr. 2020 kl. 1:09 
Oprindeligt skrevet af Arthor:
I opened a completely new file but I don't see viewdistance at all. Did you simply add those lines?

Yes. In DefaultEngine.ini (Trials of Mana\Config\) you add those lines under [/script/engine.renderersettings]

How would I change
[ScalabilityGroups]
sg.ResolutionQuality=100.000000

That setting is in the gamerusersetting.ini in documents. Would I be able to add them to this DefaultEngine.ini?
Stoibs 25. apr. 2020 kl. 1:10 
Oprindeligt skrevet af Antitype:

Yeah, you can rename it to Trials of Mana-WindowsNoEditor_2_p.pak for example. What matters is that UE4 sees the file as a patch, the number can be anything.
Complete nooby to this sort of editing here; would that clash with any potential official patches that may come out in the future?
Xerain 25. apr. 2020 kl. 1:14 
Oprindeligt skrevet af Antitype:

Open WindowsEngine.ini (Engine\Config\Windows\)
and under [SystemSettings] add r.ScreenPercentage=150
It will render at 1080p and downsample to your display resolution, without affecting the game HUD and Steam overlay.

So if I wanted to downsample from 1440p to 1080p I would put 125 there and select 1080p in game? Because that's exactly what I want to do.
Antitype 25. apr. 2020 kl. 1:16 
Oprindeligt skrevet af Arthor:
How would I change
[ScalabilityGroups]
sg.ResolutionQuality=100.000000

That setting is in the gamerusersetting.ini in documents. Would I be able to add them to this DefaultEngine.ini?

Why would you change it though? If you want to up/downsample, prefer r.ScreenPercentage=


Oprindeligt skrevet af Stoibs:
Complete nooby to this sort of editing here; would that clash with any potential official patches that may come out in the future?

If a new patch comes out and they use the numbers 1 or 2, then it will indeed overwrite the file. To be safe, you can directly go with 8 or 9, it's very unlikely official patches would ever go that high.

Oprindeligt skrevet af Xerain:
So if I wanted to downsample from 1440p to 1080p I would put 125 there and select 1080p in game? Because that's exactly what I want to do.

Yup. Or wait, actually 125 would give you 1350p here. You need 133.33 for 1440p
Sidst redigeret af Antitype; 25. apr. 2020 kl. 1:18
Oprindeligt skrevet af Antitype:
Ok so I put together a little pack that will allow you to make your own mods. I included everything you'll need and tried to simplify the process as much as possible.

https://www38.zippyshare.com/v/JUI8MzXc/file.html
http://dl.free.fr/getfile.pl?file=/S5YBRxxi
https://1fichier.com/?adg00d7an87llp7mg9qf

I included all relevant ini files. All you have to do is edit whatever it is you wish to edit from those ini (they are in the "Engine" and "Trials of Mana" folders) and then drag and drop list.txt over pack.cmd and you'll get you modded pak file.
Then copy it to: ...\Steam\steamapps\common\Trials of Mana\Trials of Mana\Content\Paks

And finally for some mandatory credits:
The pack is inspired by masagrator's UnrealPakSwitch ( https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/ )

I might be dumb here, but i see no files that resemble the same settings as the ini file I tried to open.

what file did you modify for the draw distance?
DraycosTFM 25. apr. 2020 kl. 1:21 
Is there a way to change which monitor it opens in if you have more than one?
Antitype 25. apr. 2020 kl. 1:22 
Oprindeligt skrevet af λ RubberduckzillA:
I might be dumb here, but i see no files that resemble the same settings as the ini file I tried to open.

what file did you modify for the draw distance?

...\UnrealPak_ToM\Trials of Mana\Config\DefaultEngine.ini

add:

r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25

under this block:

[/script/engine.renderersettings]
r.CustomDepth=3
r.DefaultFeature.MotionBlur=False
r.TextureStreaming=True
r.DefaultFeature.AntiAliasing=2
r.DBuffer=False
r.EarlyZPassOnlyMaterialMasking=True
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=False
Oprindeligt skrevet af Antitype:
Oprindeligt skrevet af λ RubberduckzillA:
I might be dumb here, but i see no files that resemble the same settings as the ini file I tried to open.

what file did you modify for the draw distance?

...\UnrealPak_ToM\Trials of Mana\Config\DefaultEngine.ini

add:

r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25

under this block:[/script/engine.renderersettings]
r.CustomDepth=3
r.DefaultFeature.MotionBlur=False
r.TextureStreaming=True
r.DefaultFeature.AntiAliasing=2
r.DBuffer=False
r.EarlyZPassOnlyMaterialMasking=True
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=False

cool thanks. Ill figure out the rest by looking at that file. You are awesome.

Just a quick question last one. If I make a pack and name it 2 rather than 1 like yours it won't overwrite your stuff will it? Or will it as the last pack it loads has the old settings?
DataSchmuck 25. apr. 2020 kl. 1:28 
Oprindeligt skrevet af ryu600RR:
Oprindeligt skrevet af Pendolf:

Could you do another one but add this:
[Audio]
MaxChannels=256

[SystemSettings]
r.MaxAnisotropy=16
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=2
r.PostProcessAAQuality=6
r.Tonemapper.Sharpen=0.13
r.Tonemapper.Quality=0
r.Tonemapper.GrainQuantization=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=0
r.DefaultFeature.Bloom=0
r.LightShafts=3
r.LightShaftQuality=3
r.DefaultFeature.LightShafts=3
r.LensFlareQuality=3
r.DefaultFeature.LensFlare=3
r.SceneColorFormat=4
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.AmbientOcclusionRadiusScale=1
r.AmbientOcclusionLevels=3
r.SSS.HalfRes=0
r.SSR.Quality=5
r.SSR.Temporal=1
r.SSS.Filter=1
r.SSS.SampleSet=2
r.SSR.MaxRoughness=1
r.MaterialQualityLevel=2
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLodBias=-1
r.Streaming.MipBias=-1
r.Streaming.HiddenPrimitiveScale=1
r.Streaming.UseAllMips=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.Streaming.PoolSize=4096
r.ShadowQuality=5
r.Shadow.RadiusThreshold=0.01
r.Shadow.RadiusThresholdRSM=0.01
r.Shadow.CSM.MaxCascades=16
r.Shadow.TexelsPerPixel=10
r.Shadow.MaxResolution=8192
foliage.DensityScale=7
grass.DensityScale=7
foliage.LODDistanceScale=10
r.ViewDistanceScale=20

is there a screenshot to see how good this looks and also which ini they all go in ?

Here you go, I added all the above (removed a few that were already there) and tried it:
https://imgur.com/a/LB14tXZ

it removes the haze, changes the tone a lot, and sharpens shadows, and also does the view distance/LOD extending.

Also interiors are a lot darker (not in a good way).

The view distance of enemies was not affected, it must be handled somewhere else.

I dislike the color/tone change, sharper shadows, and dark interiors.
I like the haze removal and view distance extension, so I will tweak this until I end up with something I like.
Sidst redigeret af DataSchmuck; 25. apr. 2020 kl. 1:31
Oprindeligt skrevet af DataSchmuck:
Oprindeligt skrevet af ryu600RR:

is there a screenshot to see how good this looks and also which ini they all go in ?

Here you go, I added all the above (removed a few that were already there) and tried it:
https://imgur.com/a/LB14tXZ

it removes the haze, changes the tone alot, and sharpens shadows, and also soes the view distance/LOD extending.

The view distance of enemies was not affected, it must be handled somewhere else.

I quite like that tone change. Where did you add that though? under

[/script/engine.renderersettings] ?
Sidst redigeret af RubberduckzillA RIP Alwyn; 25. apr. 2020 kl. 1:33
Antitype 25. apr. 2020 kl. 1:33 
Oprindeligt skrevet af λ RubberduckzillA:
cool thanks. Ill figure out the rest by looking at that file. You are awesome.

Just a quick question last one. If I make a pack and name it 2 rather than 1 like yours it won't overwrite your stuff will it? Or will it as the last pack it loads has the old settings?

I'd say probably, but I'm not sure actually, I never tested it. It could either ignore the file altogether if your 2nd pak includes the same ini, or just look for new variables etc in the new ini. To be safe, I'd only include a single instance of an ini file across all pak files.
Oprindeligt skrevet af Antitype:
Oprindeligt skrevet af λ RubberduckzillA:
cool thanks. Ill figure out the rest by looking at that file. You are awesome.

Just a quick question last one. If I make a pack and name it 2 rather than 1 like yours it won't overwrite your stuff will it? Or will it as the last pack it loads has the old settings?

I'd say probably, but I'm not sure actually, I never tested it. It could either ignore the file altogether if your 2nd pak includes the same ini, or just look for new variables etc in the new ini. To be safe, I'd only include a single instance of an ini file across all pak files.

Ah ok cool, just one last thing, i'm totally new to this but loving learning this stuff.

you said add

r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25

but did not mention the block? can it go anywhere?
Antitype 25. apr. 2020 kl. 1:37 
Oprindeligt skrevet af λ RubberduckzillA:
Ah ok cool, just one last thing, i'm totally new to this but loving learning this stuff.

you said add

r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25

but did not mention the block? can it go anywhere?

...I did. o.o

It has to look like this in the end

[/script/engine.renderersettings]
r.CustomDepth=3
r.DefaultFeature.MotionBlur=False
r.TextureStreaming=True
r.DefaultFeature.AntiAliasing=2
r.DBuffer=False
r.EarlyZPassOnlyMaterialMasking=True
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=False
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
Sidst redigeret af Antitype; 25. apr. 2020 kl. 1:38
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