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Rapporter et oversættelsesproblem
Yeah, you can rename it to Trials of Mana-WindowsNoEditor_2_p.pak for example. What matters is that UE4 sees the file as a patch, the number can be anything.
Yes. In DefaultEngine.ini (Trials of Mana\Config\) you add those lines under [/script/engine.renderersettings]
Open WindowsEngine.ini (Engine\Config\Windows\)
and under [SystemSettings] add r.ScreenPercentage=150
It will render at 1080p and downsample to your display resolution, without affecting the game HUD and Steam overlay. And if you have perf to spare, you can try 200 percentage for 1440p.
Yes. In DefaultEngine.ini (Trials of Mana\Config\) you add those lines under [/script/engine.renderersettings]
How would I change
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
That setting is in the gamerusersetting.ini in documents. Would I be able to add them to this DefaultEngine.ini?
So if I wanted to downsample from 1440p to 1080p I would put 125 there and select 1080p in game? Because that's exactly what I want to do.
Why would you change it though? If you want to up/downsample, prefer r.ScreenPercentage=
If a new patch comes out and they use the numbers 1 or 2, then it will indeed overwrite the file. To be safe, you can directly go with 8 or 9, it's very unlikely official patches would ever go that high.
Yup. Or wait, actually 125 would give you 1350p here. You need 133.33 for 1440p
I might be dumb here, but i see no files that resemble the same settings as the ini file I tried to open.
what file did you modify for the draw distance?
...\UnrealPak_ToM\Trials of Mana\Config\DefaultEngine.ini
add:
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
under this block:
[/script/engine.renderersettings]
r.CustomDepth=3
r.DefaultFeature.MotionBlur=False
r.TextureStreaming=True
r.DefaultFeature.AntiAliasing=2
r.DBuffer=False
r.EarlyZPassOnlyMaterialMasking=True
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=False
cool thanks. Ill figure out the rest by looking at that file. You are awesome.
Just a quick question last one. If I make a pack and name it 2 rather than 1 like yours it won't overwrite your stuff will it? Or will it as the last pack it loads has the old settings?
Here you go, I added all the above (removed a few that were already there) and tried it:
https://imgur.com/a/LB14tXZ
it removes the haze, changes the tone a lot, and sharpens shadows, and also does the view distance/LOD extending.
Also interiors are a lot darker (not in a good way).
The view distance of enemies was not affected, it must be handled somewhere else.
I dislike the color/tone change, sharper shadows, and dark interiors.
I like the haze removal and view distance extension, so I will tweak this until I end up with something I like.
I quite like that tone change. Where did you add that though? under
[/script/engine.renderersettings] ?
I'd say probably, but I'm not sure actually, I never tested it. It could either ignore the file altogether if your 2nd pak includes the same ini, or just look for new variables etc in the new ini. To be safe, I'd only include a single instance of an ini file across all pak files.
Ah ok cool, just one last thing, i'm totally new to this but loving learning this stuff.
you said add
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
but did not mention the block? can it go anywhere?
...I did. o.o
It has to look like this in the end
[/script/engine.renderersettings]
r.CustomDepth=3
r.DefaultFeature.MotionBlur=False
r.TextureStreaming=True
r.DefaultFeature.AntiAliasing=2
r.DBuffer=False
r.EarlyZPassOnlyMaterialMasking=True
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=False
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25