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If anything they fixed him in the remake.
I also heard his Light path is buffed (never used them so don't really know).
Dunno if Duran become strongest or not, in the original game he was already the strongest character but I never enjoyed using him. Not in this remake either, playing Duran is a bother in early levels since he deal too little damage compare to Hawkeye and Kevin. Heck, his melee is even inferior to Angela in Class 1...
Also, Angela pretty much nuked everything that stand in her way so... don't really care if Duran is now stronger than Kevin or not =))
EDIT: Also,I write em for me more than anyone else.
Basically, getting hit by an enemy in werewolf form caused his damage to increase by no small amount, which was not supposed to happen. I'm not sure if it's a one time thing during combat but if not, it certainly would lead to obscene amounts of damage after a while.
The trade off is I think Kevin is MUCH better T1 and T2 and probably better T3 (since Duran does not really take off till he stacks 2 x Crit chance 2 x Crit damage.
T4 is honestly such a small part of the game. I prefer Kevin being better probably 90% of the game over 10%.
I think the problem is Edelfrei in particular in class 3. I like this class a lot in the original, but it just gets too much now. The light classes don’t seem broken at all while Duelist doesn’t get offensive stance and concentrate and its damage boosts are more situational and rely on getting hit or dealing self damage. Edelfrei is not only one of the top damage dealing classes, it’s also completely self sufficient in terms of buffs and debuffs and is arguably the best support class as well. Berserker is also silly in class 4, though. He should not have concentrate 2.
Overall, based on the amount of support and utility the various classes offer, damage output (on average, obviously a pure damage, zero support class like Rogue be a top damage dealer) from most to least should be something like — Angela, Kevin, Duran = Hawkeye = Riesz, Charlotte. Given how powerful Edelfrei’s sabers are, it should be a mid-high tier damage dealer, not top tier.
My favorite class, in the original and the remake, is Nomad and he got hit pretty hard. Nomad was never the best, but Nature Aura was really overpowered on some setups, lunatique was very strong against bosses and he had the double hit and poison bubble to provide decent supplemental damage. Sleep Flower was situational, but hit the whole screen with 100% accuracy and Wall just completely shut down certain bosses. In the remake Nature Aura is still good, but it’s hard to find a team where Divine Fist wouldn’t be better, Lunatique doesn’t work on bosses and is literally useless, Sleep Flower hits a small AoE with poor accuracy and his defensive spells, while a lot of fun, are far from game changing. The damage output of Poison Bubble and his melee is decent once he has all his skill trees filled out, but far from amazing. It’s really weird and a shame that such a niche class in the original was the target of multiple nerfs, while Ninja Master, arguably Hawkeye’s best class, was significantly buffed.
I am not even sure Sword Master is the issue. Yes Attack Saber 1 and 2 are good but due to the mana costs is basically boss only. I reckon DD Kevin can probably out DPS DL Duran or at least be even. Energy Ball is competitive with Concentrate 1.
It's the double stacking crit chance and crit damage that really generates the biggest hits. The difference between critting 30% of the time for say 200% damage and 70% of the time for like 300% is massive.
The thing is that of Kevin’s tier 3 classes, only Warrior Monk provides appreciable support, and healing is much less valuable now in general. Duran’s dark classes, Edelfrei in particular, boosts the whole team’s damage by a huge amount pretty reliably in a lot of fights while also dealing a ton of damage. Even if Kevin is stronger than Duran for most of the time you’re in class 3, the gap should be bigger given the other things Duran brings (again, I think this is only really a problem with Edelfrei, Duran’s other tier 3 classes are okay).
Remember Attack Saber only affects melee damage. In a melee heavy party Duran is extremely powerful but considering the popularity of Angela it's less of an issue. Energy Ball can also be cast on other members too and it affects both melee and magic.
I am wary of nerfing Swordmaster because outside of that class there is a pretty big drop off. Although you could argue Kevin suffers from the same issue.
I haven’t played a party with Angela yet, though. Based on what I’ve read about her, she probably could use some kind of nerfs, too. As I said earlier, I think she should be clearly the strongest damage dealer, given that she relies on MP and provides basically zero support. But it seems almost impossible to make weaker classes or defensive classes useful if the strongest simply vaporizes everything in seconds.
What irks me about this game is Kevin now clearly has the highest STR number and rankings in the character select show him with A rated strength. His stats as Fatal Fist -> Annihilator have +60 STR versus Duran's +30 from the training point allocations. His attack stat with the best gear are better than Duran's by a good margin and daytime normal Kevin hits confirm this -- they are higher than Duran without crits. All that sort of goes out the window in the late game when Duran is doing nothing but crits and Kevin's added damage sources are all wonky. Duran also benefits from Wound boosting his power hit which is a clear majority of any of the longer combo damage. I did the math and +30% to just power hit damage is the same as +20% increase to all of your damage.
Yeah, but Charlotte has Attack Saber II as well, and either version always comes with multicast so if Kevin is an ally to that, it's on him just the same. Duran's advantage is he can bring it to an all physical party and give +25% to 3 physical DPS. Charlotte tries to make up for it with Attack Boost All I and II, but it's hard to know how that ends up working out in the end.
DD Kevin could only potentially out DPS DL Duran if class strikes were involved in situational AoE, or you introduced Kevin getting hit with a Special Effect to trigger Fortitude IV. Moon Energy + Pinpoint from Reisz on Kevin at best matches Concentrate I on Duran giving around 30% crit rate. Concentrate II alone is better than where Kevin ever gets, and Duran can still benefit from Moon Energy and still take other valuable abilities. This is why Kevin doesn't keep up by late game even at night. If you see only a clip of Kevin doing damage in the last 30% of a boss' HP, Kevin will seem more deadly if he's hitting those crits, but the lack of that DPS for the other 70% of that bosses HP is where he flat out loses.
I should have been clearer in the original post that though Kevin was clearly behind, it wasn't by a mile, but it was clearly noticable unless he was getting very lucky with his critical hits, or I was using Fortitude + Rage, and Black Rabbite gave me a Jumbonk (Rabite Drop?) + Lava Wave for me to soak up bonuses. It's too contrived to be generalized.
I actually don't think Angela is as busted as folks have claimed her to be. She's strong, but requires a front liner for Magus. Ancient Curse does not cast quickly. For a smaller boss (like Black Rabite) it won't connect on a lot of hitboxes so the damage isn't all there, and no other element will do any damage to it. Grand Diviner is also very strong versus a lot of monsters in the game, but still doesn't efficiently cut through enemies with shields unless Doppleganger is cast, which is then slow and needs protection.
Edelfrei definitely is very self sufficiently and really does not need damage abilities from other characters in the game unless sabers/elemental damage are out of question. Then he benefits just like anyone else from general increases from Mighty III and Cheat.
However I am not sure if luck is really related to crit rate, or if so by how much.
I doubt Charlotte will be able to make up for Provoke + the extra damage Duran is doing by himself. Provoke increases your overall damage in a lot of fights, after all, even for melee characters not using Ambush 2, because it means you have to spend less time dodging attacks.
Charlotte, with instantly casting multi-target heal light, made it almost impossible for your team to die in the original, but healing is just not nearly as good now, while healing classes seem to largely be balanced as if it were still as important as it used to be.
My point was comparing Kevin v Duran before class 4. I agree at T4 Duran is better but T4 is only a very small part of the game.
Although the importance of power attack boosting passives has got me thinking that Dark Charlotte is the best support in the game. Early on she is the heal queen making everything safe and easy while getting Mighty 1 (+5% power attack damage). Her T4 class gets Mighty 3 chain skill (+30% power attack) in addition to the -17% stat debuff and weakpoint auras..
As near as I've been able to tell, critical hits in this game are 1.5x base (this game has absolutely massive RNG vairance, at least on spells, all I've really been able to test with yet). So Flourish 1 and 2 would bring critical damage to 255% damage. Kevin should hit the same crit damage total with Critical Damage 1 and 2, so the biggest difference is going to be rate.But, Kevin should also be using significantly more Class Strike because of the payback series. Now, I haven't gotten Kevin to T4 yet, or done a dark Duran run at all, so it's possible that his class strikes simply aren't good enough to make up for it.
You absolutely don't need a front liner for Magus, because Magus gets Spell Resistance and Spellbinder gets Spell Resistance II. Your cast is never going to be interrupted, and Victory Heal puts you right back to full. Also, the vast majority of Ancient's damage is in the final meteor.