Encased

Encased

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SwissFred57 Oct 24, 2019 @ 2:15pm
how to use the Cheat Console
i found how to use the cheat console

first press the key beside the enter key ( german keyboard )
on US keyboard it should be above the Tab key

when you got the console

you type following ( Case sensitive ) and if you type the correct letter there is auto complete

> Cheats.UpgradeAllCharacterSkills()

> Cheats.AddExp(value) example Cheats.AddExp(1000)

> Cheats.DamageImmune()


there are more commands but i am still trying

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Showing 211-225 of 393 comments
BaronofCaring Jun 14, 2021 @ 10:20am 
I've been trying out the new upgrade system and managed to work out most of the needed crafting materials in the console but the CPS both charged and uncharged allude me. Anyone managed to figure that one out?

As well as the servoshell manuals?
Last edited by BaronofCaring; Jun 14, 2021 @ 10:21am
nikcha1313 Jun 14, 2021 @ 10:44am 
CPS
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPSDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPS,1)
BaronofCaring Jun 14, 2021 @ 1:10pm 
Originally posted by nikcha1313:
CPS
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPSDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPS,1)

Thanks!
Can anyone update the cheats for crafting materials? I need the weapon parts. But I can't find a cheat for them. I have to get weapons and break them. Too long.
nikcha1313 Jun 15, 2021 @ 5:27pm 
Craft Materials
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Shards,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Debris,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Crystals,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Salt,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Gun_Powder,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Lubricant,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Nails,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Plastic_Garbage,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Cleaning_Brush,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Weapon_Parts,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Fabric,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Polymetal_Ore,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Mech_Parts,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Wiping_Rod,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Scissors,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Blade,21)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Duck_Tape,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Electrical_Items,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Armor_Plate,1)

Misc
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Rope,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_MISC_Cage_Empty,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPSDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPS,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_ReagentBox,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Armor_Plate,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Combonds,50000)


Tools
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_WeaponKit,19)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_Shovel,1)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_Bolt,1)


Upgrade Books :
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HeavyWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_LightWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_PsiWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HighTechWeapons,19)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_MeleeWeapons,19)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HTHWeapons,1)

Heavy

Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Princess_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Blunderbuss_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Mastodon_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Drakon_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Serp_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Monarch_T10,1)

Light
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Bruiser_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Modern_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Matilda_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Astra_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Raven_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Reaper_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Enforcer_T10,1)

High Tech
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.DartGuns.TML_WPN_Wasp_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.DartGuns.TML_WPN_Kraut_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Emitters.TML_WPN_Andromeda_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Emitters.TML_WPN_Pulsar_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Sprayers.TML_WPN_Firebug_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Sprayers.TML_WPN_Salamander_T10,1)

Melee
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_SurgicalBlade_1H_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_Atilla_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_PsiKatana_2H_T10,1)

Psi
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGlovePsycho_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGlovePyro_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGloveCryo_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGloveElectric_T10,1)

Originally posted by nikcha1313:
Craft Materials
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Shards,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Debris,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Crystals,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Salt,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Gun_Powder,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Lubricant,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Nails,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Plastic_Garbage,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Cleaning_Brush,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Weapon_Parts,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Fabric,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Polymetal_Ore,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Mech_Parts,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Wiping_Rod,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Scissors,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Blade,21)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Duck_Tape,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Electrical_Items,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Armor_Plate,1)

Misc
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Rope,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_MISC_Cage_Empty,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPSDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPS,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_ReagentBox,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Armor_Plate,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Combonds,50000)


Tools
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_WeaponKit,19)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_Shovel,1)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_Bolt,1)


Upgrade Books :
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HeavyWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_LightWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_PsiWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HighTechWeapons,19)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_MeleeWeapons,19)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HTHWeapons,1)

Heavy

Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Princess_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Blunderbuss_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Mastodon_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Drakon_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Serp_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Monarch_T10,1)

Light
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Bruiser_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Modern_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Matilda_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Astra_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Raven_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Reaper_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Enforcer_T10,1)

High Tech
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.DartGuns.TML_WPN_Wasp_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.DartGuns.TML_WPN_Kraut_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Emitters.TML_WPN_Andromeda_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Emitters.TML_WPN_Pulsar_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Sprayers.TML_WPN_Firebug_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Sprayers.TML_WPN_Salamander_T10,1)

Melee
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_SurgicalBlade_1H_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_Atilla_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_PsiKatana_2H_T10,1)

Psi
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGlovePsycho_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGlovePyro_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGloveCryo_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGloveElectric_T10,1)
Thanks! But that don't work:
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Armor_Plate,1)
Just Rafa Jun 17, 2021 @ 6:39am 
Has anyone found the way to change the detection time?
No Mic Tweetus Jun 17, 2021 @ 12:48pm 
Better, are there pieces of armor that we're missing?
Valkyrie Jun 25, 2021 @ 2:41pm 
Anyone have codes for either dropping fatigue, or a stack of whatever reduces it fastest? I'm sick of constantly falling unconscious every time I pick a lock.
Moraven Jun 26, 2021 @ 1:37pm 
Those are some old cheats, but still working:

Cheats.UpgradeAllCharacterSkills()


Cheats.AddItem(Data.EntityTemplates.Combat.Headwear.Casks.TML_ARM_Cask_FirstSettler,1)

Cheats.AddItem(Data.EntityTemplates.Combat.Belts.TML_ARM_Belt_Debug,1)


and if you want to kill everything, this also still works:

Avatar.PrimaryAttributes.Perception = Avatar.PrimaryAttributes.Brains = Avatar.PrimaryAttributes.Deftness = Avatar.PrimaryAttributes.Fortune = Avatar.PrimaryAttributes.Guts = Avatar.PrimaryAttributes.Looks = Avatar.PrimaryAttributes.Muscle = Avatar.PrimaryAttributes.Psyche = Avatar.ActionPointsController.MaxAP = 950
AtmaDarkwolf Jun 27, 2021 @ 10:47am 
Can you set an attribute lower than 2 for a perk then raise it after? I can find a way to set values but when you start with genius, u get the +4 brains which locks you out of many of the brains less than 2 perks.

Edit: Also, found using -
Cheats.AddItem(Data.Books.Book_Study_HandToHand Auto completes up to this point, but it will not accept simple int value (IE Cheats.AddItem(Data.Books.Book_Study_HandToHand,1) fails)
Last edited by AtmaDarkwolf; Jun 27, 2021 @ 1:33pm
Blackdragon Jul 2, 2021 @ 2:15pm 
Originally posted by Shapka™:
Has anyone found the way to change the detection time?

With max Criminal and Deftness plus the shoes that give +3 seconds to detection (Silver tier 4) you'll get upwards of 15 seconds. But I agree it would be good Quality of Life to make it longer, since it often ends during quest conversations robbing you out of the 25% XP bonus, or for some ridiculous reason draining fast during enemy turns in a fight.
No Mic Tweetus Jul 2, 2021 @ 9:21pm 
Do we know about any more pieces of equipment? Pants? Hats? Jackets? I myself cannot find the source of these.
nikcha1313 Jul 3, 2021 @ 5:59am 
Originally posted by Tweetus:
Do we know about any more pieces of equipment? Pants? Hats? Jackets? I myself cannot find the source of these.
Check earlier posts in this tread. Most of Armor/Clothing still works, but sometimes you need to play with Tier/Level of the item.
No Mic Tweetus Jul 3, 2021 @ 9:18am 
Originally posted by nikcha1313:
Originally posted by Tweetus:
Do we know about any more pieces of equipment? Pants? Hats? Jackets? I myself cannot find the source of these.
Check earlier posts in this tread. Most of Armor/Clothing still works, but sometimes you need to play with Tier/Level of the item.
I know, but I think this isn't all of them, and I can't find where they found the item IDs.
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