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As well as the servoshell manuals?
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPSDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPS,1)
Thanks!
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Shards,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Debris,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Crystals,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Salt,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Gun_Powder,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Lubricant,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Nails,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Plastic_Garbage,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Cleaning_Brush,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Weapon_Parts,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Fabric,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Polymetal_Ore,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Mech_Parts,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Wiping_Rod,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Scissors,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Blade,21)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Duck_Tape,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Electrical_Items,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Armor_Plate,1)
Misc
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Rope,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_MISC_Cage_Empty,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPSDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CPS,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_ReagentBox,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Armor_Plate,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Combonds,50000)
Tools
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_WeaponKit,19)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_Shovel,1)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Tool_Bolt,1)
Upgrade Books :
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HeavyWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_LightWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_PsiWeapons,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HighTechWeapons,19)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_MeleeWeapons,19)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.UpgradeBooks.TML_CRAFT_UpgradeBook_HTHWeapons,1)
Heavy
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Princess_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Blunderbuss_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Mastodon_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Drakon_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Serp_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Heavy.TML_WPN_Monarch_T10,1)
Light
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Bruiser_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Modern_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Matilda_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Astra_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Raven_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Reaper_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Light.TML_WPN_Enforcer_T10,1)
High Tech
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.DartGuns.TML_WPN_Wasp_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.DartGuns.TML_WPN_Kraut_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Emitters.TML_WPN_Andromeda_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Emitters.TML_WPN_Pulsar_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Sprayers.TML_WPN_Firebug_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.HighTech.Sprayers.TML_WPN_Salamander_T10,1)
Melee
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_SurgicalBlade_1H_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_Atilla_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Melee.TML_WPN_PsiKatana_2H_T10,1)
Psi
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGlovePsycho_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGlovePyro_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGloveCryo_T10,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Weapons.Psi.TML_WPN_PsiGloveElectric_T10,1)
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Armor_Plate,1)
Cheats.UpgradeAllCharacterSkills()
Cheats.AddItem(Data.EntityTemplates.Combat.Headwear.Casks.TML_ARM_Cask_FirstSettler,1)
Cheats.AddItem(Data.EntityTemplates.Combat.Belts.TML_ARM_Belt_Debug,1)
and if you want to kill everything, this also still works:
Avatar.PrimaryAttributes.Perception = Avatar.PrimaryAttributes.Brains = Avatar.PrimaryAttributes.Deftness = Avatar.PrimaryAttributes.Fortune = Avatar.PrimaryAttributes.Guts = Avatar.PrimaryAttributes.Looks = Avatar.PrimaryAttributes.Muscle = Avatar.PrimaryAttributes.Psyche = Avatar.ActionPointsController.MaxAP = 950
Edit: Also, found using -
Cheats.AddItem(Data.Books.Book_Study_HandToHand Auto completes up to this point, but it will not accept simple int value (IE Cheats.AddItem(Data.Books.Book_Study_HandToHand,1) fails)
With max Criminal and Deftness plus the shoes that give +3 seconds to detection (Silver tier 4) you'll get upwards of 15 seconds. But I agree it would be good Quality of Life to make it longer, since it often ends during quest conversations robbing you out of the 25% XP bonus, or for some ridiculous reason draining fast during enemy turns in a fight.