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Neither the Deftness nor Fortune calculation can end up negative. But your 6 deft 2 fortune build means you get absolutely nothing from stats.
There's some ways to buff deftness, such as criminal 150 skill, there's a relic that gives +2 deftness -4 fortune, etc. Every 2 points into deftness will get you 1 AP(since you're currently at 6). Brass Apple is another 1 AP. Plot Armor is 1 AP. Intensive Training perk is 1 AP, "The Voice" perk is 3 AP(with a drawback that can be avoided with high resilience, which you can get with Badass and Against All Odds).
Using cheats to modify stats should work for the purpose of AP. You can even modify the AP stats directly:
Avatar.ActionPointsController.MaxAP =
Avatar.ActionPointsController.AvailableAP =
Avatar.ActionPointsController.CombatStartAP =
Avatar.ActionPointsController.CurrentNonSavedAP =
Avatar.ActionPointsController.PerTurnSaveAP =
Avatar.ActionPointsController.RestoreAP =
Avatar.ActionPointsController.SavedAP =
I really dont want to just edit my AP since that's cheating, I would love to edit my stats (without interfering with my actual perks)
but i have no idea why it doesn't work as intended
I use Avatar.PrimaryAttributes.Perception =
for example
https://i.imgur.com/8gNSaAN.jpg