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I did silver wing on my first run and it was a bit of a slog as well. You just need to play to the wings strengths until you get comfortable with the game. Silver wings use small arms and charisma for party based combat. Whites use High tech and Black uses heavy. Blue I think is melee and orange is hand to hand.
Right now it is somewhere between sadistic and incompetent. Most certainly unnecessary frustrating.
I even started a topic on it I welcome your comments and suggestions there.
That really is the part that frustrates me the most, as I've found a way around most issues one way or another, but it would be nice for the devs to recognise at least some of the problems that have been around since it was initially released (aside from combat which they seem to be looking at currently).
Thank you for pointing out all your issues with the game. That was a long, but also a very useful read. Our team will look into everything you posted about and will see what can be done. Currently, combat balance is our main focus, but other aspects of the game are just as important for us.
My biggest issue right now is the lack of crafting components and benches for what you can make at Concord Station as some of the things you can make have ridiculous requirements in numbers but no real outlet early game. Tin Can grenade takes some 10 units of black powder, but the first guy that sells it is in Picnic and he only sells 8 units a day when you might want to make bullets or the explosives (30 units) as well.
edit: Also, the number of any given item in inventory needs to be at least 1 font size bigger in some places. I have trouble reading the numbers of ammo in my inventory when i am in the main screen checking the ammo count on special ammo.
Thanks for thorought breakdown.
I will address some of the points in future, when I'll have a bit of time.
For now can confirm that new filters for inventory almost ready and will be added next week https://steamcommunity.com/sharedfiles/filedetails/?id=2072396333
Sure something like this will be done at some point. Maybe not in next hotfix.
Second, for the sorted sections, it might be a good idea to put the weight of all shown items in the lower right hand corner so that a player has an easier time assessing just what it is they're carrying that is so heavy... like water :P
Cadmus Labs, thank you for taking the time to read this post and for looking at the inventory issue. I know it can't be fun trying to cater to all the player's needs but I for one appreciate this change as it shows that you're listening and understanding the areas that do need improvement.
I am really looking forward to a new inventory system, but Gallaghan2000 is right, some text is very small and hard to read, maybe the ability to scale some of the UI better (text size and all) would be a neat way for people to adapt the game to their monitor's needs.
These things may seem small at first glance, but when you play an RPG you are spending a lot of time managing equipment and reading text, so I can tell you already this is going to improve a lot of the players' experience and enable them to focus on the game itself.