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Dugan Nash Apr 15, 2020 @ 6:58pm
Game is broken and unplayable.
Welp.

After the last update I played through the first few areas and had a bit of fun but thought "Here's a potentially good game that just needs to find itself." Now though...I can't win in a battle with three rats. No matter what I do, I can't survive to get to my second turn. I've seen this sort of thing before in indie RPGs in early access. It's a pain in the ass. Rats shouldn't be doing 21pts of damage EACH when my HP is only 30, and it's basically the second encounter in the entire game.

This is a real headscratcher, fellas. Honestly all I can say is "What in the ever loving ♥♥♥♥ are you thinking?" and, to end on a happier note, "I hope you are able to make this game playable in the future."
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Showing 46-60 of 89 comments
2steinbtf Apr 20, 2020 @ 3:53am 
There should be also a possiblity to heal your character properly after the fights at least.

Med Packs are very rare for this hard fights and the crafting-materieals are even more rare. And this packs are just healing 15 points in the turn you use it. Thats the strength of just one normal hit from an enemy.

The Healing-Ability from the Med-Skill is even worse and quite useless, because you can heal only 3 little points per use, but you get 100 fatigue/withering per use. It is like to slap a little plaster on your broken leg and getting exhausted from that like if you have done a six-hours-heart-operation.

sorry for the poor english
Konzure Apr 20, 2020 @ 8:42am 
@X420emoboi69X
first aid skill removes 15 Rads per use, Radforce like 800? Or you can go to a decontermination chamber (unless you deactivated that one) for free.

@Cadmus_Labs
I'm going to sent you two encounters fresh from the boat. Try beating that enemies with the gear on hand and see the damage for yourself.
The author of this thread has indicated that this post answers the original topic.
Cadmus_Labs Apr 20, 2020 @ 10:13am 
Originally posted by Konzure:
@X420emoboi69X
first aid skill removes 15 Rads per use, Radforce like 800? Or you can go to a decontermination chamber (unless you deactivated that one) for free.

@Cadmus_Labs
I'm going to sent you two encounters fresh from the boat. Try beating that enemies with the gear on hand and see the damage for yourself.

Thank you, this is very useful for us.
Cadmus_Labs Apr 20, 2020 @ 10:14am 
Originally posted by 2steinbtf:
There should be also a possiblity to heal your character properly after the fights at least.

Med Packs are very rare for this hard fights and the crafting-materieals are even more rare. And this packs are just healing 15 points in the turn you use it. Thats the strength of just one normal hit from an enemy.

The Healing-Ability from the Med-Skill is even worse and quite useless, because you can heal only 3 little points per use, but you get 100 fatigue/withering per use. It is like to slap a little plaster on your broken leg and getting exhausted from that like if you have done a six-hours-heart-operation.

sorry for the poor english

I'm surprised that medpacks are rare, we will look into it. Starting areas have tons of medkit boxes...
Dev1 Apr 20, 2020 @ 10:52am 
Originally posted by Cadmus_Labs:
Originally posted by 2steinbtf:
There should be also a possiblity to heal your character properly after the fights at least.

Med Packs are very rare for this hard fights and the crafting-materieals are even more rare. And this packs are just healing 15 points in the turn you use it. Thats the strength of just one normal hit from an enemy.

The Healing-Ability from the Med-Skill is even worse and quite useless, because you can heal only 3 little points per use, but you get 100 fatigue/withering per use. It is like to slap a little plaster on your broken leg and getting exhausted from that like if you have done a six-hours-heart-operation.

sorry for the poor english

I'm surprised that medpacks are rare, we will look into it. Starting areas have tons of medkit boxes...

Simply, you can have medkits full of antirads/other drugs/ empty, and find only two medkits before the nashville. that is how it been for me at least.
Darx Apr 20, 2020 @ 10:53am 
accurancy got nerfed pretty hard. before i could try to hit something now i almost always miss.
Arkangel of Mono Apr 20, 2020 @ 10:54am 
bolt throwing is now broken for me
Robineus Apr 20, 2020 @ 11:05am 
If you're a pickpocket medkits are a lot less rare, but since all loot seems to be randomized it can be hit and miss.
Cadmus_Labs Apr 20, 2020 @ 11:13am 
Originally posted by Arkangel of Mono:
bolt throwing is now broken for me
I will check. We actually fixed those in hotfix 1...
Cadmus_Labs Apr 20, 2020 @ 11:14am 
Originally posted by Darx:
accurancy got nerfed pretty hard. before i could try to hit something now i almost always miss.
Accuracy was not touched at all...
Cadmus_Labs Apr 20, 2020 @ 11:16am 
Originally posted by Arkangel of Mono:
bolt throwing is now broken for me
Which version is that? I just checked in all ways I could imagine on hotfix 2 at bolts worked ok for me.
Dev1 Apr 20, 2020 @ 11:23am 
grav anomalies behind the basement building in gas station are not working well with bolt throwing
also, i usually try to get through them, but i cant go to the back door on one of the ramps.3.
Arkangel of Mono Apr 20, 2020 @ 12:58pm 
Originally posted by Cadmus_Labs:
Originally posted by Arkangel of Mono:
bolt throwing is now broken for me
Which version is that? I just checked in all ways I could imagine on hotfix 2 at bolts worked ok for me.

Latest hotfix 2 has been applied and I submitted an in game report with my game file attached.
Cadmus_Labs Apr 20, 2020 @ 1:03pm 
Originally posted by Arkangel of Mono:
Originally posted by Cadmus_Labs:
Which version is that? I just checked in all ways I could imagine on hotfix 2 at bolts worked ok for me.

Latest hotfix 2 has been applied and I submitted an in game report with my game file attached.
Thank you, I will check it out.
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Date Posted: Apr 15, 2020 @ 6:58pm
Posts: 89