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po1ariux Nov 21, 2022 @ 12:02pm
How to get weapon power cells and fuel?
I realize both can bought, but buying fuel for flamethrower ammo seems insanely expensive. Is there a way to refuel empty cannisters for free?

I'm also having problems finding enough weapon power cells. Crafting them from power cells also seems really expensive. Any suggestions?
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Gracey Face Nov 21, 2022 @ 12:35pm 
Originally posted by po1ariux:
I realize both can bought, but buying fuel for flamethrower ammo seems insanely expensive. Is there a way to refuel empty cannisters for free?

I'm also having problems finding enough weapon power cells. Crafting them from power cells also seems really expensive. Any suggestions?

You'll never have enough flamethrower fuel to use it as a primary weapon or even use it very often. I looted every single container and corpse in the game and bought every single ammo (including flamethrower fuel) I ever saw in shops and ended the game with 105 flamethrower fuels. I am unaware of any method of refuelling them.

Energy cells I found that the only way to keep a supply of them was for only one character to use them (which since I had Yoko and Katarina they both use energy cells with thier unique weapons) and at that point you should just be able to stay bouyant in terms of supply.

And this is with a build that focused on stacking crit rate as much as possible for companions.

A disclaimer though is that I didn't pickpocket (as it's only right to take hero tax from people's unattended homes, not from thier pockets!) so possibly you'll have a better supply if you do that.
po1ariux Nov 22, 2022 @ 5:23am 
Appreciate your reply!
I discovered that crafting weapon power cells isn't that bad. At first I thought it was a one to one conversion from power cells, but it's one to 30, so that helps a lot.
Gracey Face Nov 22, 2022 @ 7:05am 
Originally posted by po1ariux:
Appreciate your reply!
I discovered that crafting weapon power cells isn't that bad. At first I thought it was a one to one conversion from power cells, but it's one to 30, so that helps a lot.
I personally never bothered with crafting as I was working under the assumption that there would be legendary weapons and other legendary recipes that would need the crafting mats.

Spoilers below

There are no legendary consumable recipes at all, there is one single legendary weapon in the whole game, but it is a melee weapon that you need 180 lockpicking to get.
You might also be able to somehow get it if you side with Nakamura, but I don't know how/if that works as I just stole it.


Crafting will probably help the ammo shortage, but my warning is that I only upgraded 2 weapons over the whole playthrough, Yoko and Kat's unique weapons, and they completely drained all of my relevant materials despite me looting everything with a decent luck score on my character and buying every material available. I was never even able to upgrade the power armor in fact as I simply didn't have enough materials.

You might end up not being able to upgrade everything you want if you craft ammo for yourself. I ended up having to spend all of the money I had accumulated at the end of the game in order to have level appropriate weaponry (as the merchants stock levels).
Icedfate Nov 25, 2022 @ 6:30am 
i found that you can save scum lootable containers, quicksave and quickload until they drop something good.
whether you consider that cheating, is up to you. i'm trying not to abuse it, but i ran all out of pistol ammo and lately, when i find an ammo container, i've been scumming it to try and get more pistol ammo, but it's time consuming, i might just have to switch to assault rifles or shotgun. i have tons of ammo for those, but they use more AP and it's annoying.

i also read that you can save scum flower pots to get relics and i tried it and got a low quality relic from a pot. . .after about 23 reloads. again probably not worth my time.

certain containers seem to have certain types of loot. like if i find a container with a piece of armor in it, i can "reroll" what piece of armor i get from it. again, i'm trying not to abuse it, but it's hard , because it's right there.
most crpgs will lock in all the loot when you first enter a zone, but this game doesn't roll the loot,until you actually look in the container which makes it super easy to exploit it. i would say it's gamebreaking if it wasn't for the fact that pockpicketing is already gamebreaking.
i could play withput picking pockets, but it's right there, i can't not loot it.
plus, my first playthrough is as an orange with criminal background, so it seems fitting, although in my headcanon, i'm treating my toon as having been falsely accused and convicted. i steal, but i'm not a murderer, so i dunno, like then i'm not a criminal but then i am. i'm innocent of the crime that put me in here, but my time in here has hardened me.

meanwhile, i also found a "semi" infinite xp exploit, in junktown you can just keep on picking themlocks on the houses for sale and walking away and coming back and they lock themselves back up. it's only like 75 and 125 xp, but a determined player could,just keep doing it if they wanted to. it's "infinite " xp, but who wants to sit there picking the same lock over and over for 20 hours?
howlongtobeat dot commsays this game should only take 50 hours to do everything amd get all the cheevments, but i'm in for 30 hours and still in act 1, but then, a lot,of that is idle time, because i had the game running while doing holiday stuff in the kitchen.
unless maybe "100%" on that website doesn't count steam achievments?

main thing i'm having trouble with is finding the "hi tech upgrade" item to actually raise the levels on my weapons
Last edited by Icedfate; Nov 25, 2022 @ 6:44am
po1ariux Dec 21, 2022 @ 3:15pm 
I don't find that crafting ammo will drain ressources needed for weapon upgrades. The materials are different, AFAIK.

I've also discovered that fuel can be crafted with canister, soap and reagent box. However this is not worth it as empty canisters are more expensive than 'fuel'. Go figure.

As for finding both materials for weapon upgrades and the orange upgrade slips: Vendors will restock after a few days.
alation13 Dec 21, 2022 @ 4:32pm 
I found that this game is most like fallout 2 where the "secret" to unlimited resources and money is stealing anything not nailed down (mainly pickpocket). By the end of the game I had hoarded so much of everything I could not dispose of it all.
Icedfate Dec 22, 2022 @ 5:49am 
plus the xp for looting everything. you can't afford not to take everything.
the xp for finding loot is an interesting mechanic, but i'm still not sure if it's a good thing or a bad thing. I like that they tried something different, but i found a gamebreaking exploit related to loot, which i'm pretty sure i already posted in another thread, if you like to murder npcs, you can exploit the looting to powerlevel. .
but even without the looting exploit, pretty much every guide is gonna tell you that the criminal skill is the most essential skill in the game,
alation13 Dec 22, 2022 @ 5:02pm 
Originally posted by Icedfate:
plus the xp for looting everything. you can't afford not to take everything.
the xp for finding loot is an interesting mechanic, but i'm still not sure if it's a good thing or a bad thing. I like that they tried something different, but i found a gamebreaking exploit related to loot, which i'm pretty sure i already posted in another thread, if you like to murder npcs, you can exploit the looting to powerlevel. .
but even without the looting exploit, pretty much every guide is gonna tell you that the criminal skill is the most essential skill in the game,

I have read that most people expect to be level 2-3 by the time they hit the first real fight at the picnic area. Just with stealing everything, I was level 5 by that time. There are other games where loot gives exp (It was all the way back to the granddaddy of RPGs, AD&D first ed.) So to me it wasn't a new or unique idea.
Icedfate Dec 22, 2022 @ 6:56pm 
tabletop D&D does have various ways to do xp and leveling and they would encourage dms to do it their own way.
a dm could do it per session, like 1 level every 3 sessions, or they could do a set amount of xp per encounter, whether or not you killed the enemies, if you find a way around the encounter without having to kill anything, it would still be considered "beating the encounter", but then again, 2nd edition had xp values for every creature and there was a part in the dm guide about the "threat". like they didn't have "threat ratings" yet, but they did say to the dm that a player should only get xp if the monster is a threat to them, so like a level 11 who is 7 xp short of a level up can't just hunt down a lone kobold and kill it for a level up.

I'll admit, i never played first edition. i started with the AD&D 2e books
alation13 Dec 22, 2022 @ 10:16pm 
1st ed. AD&D was much more rigid and harsh compared to 2nd ed. I could be wrong because it was a long time ago and my books were stolen but I believe that the players were meant to be awarded 1xp per gp worth of treasure that they found. In the 2nd and later editions DMs were directed to be more open.
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Date Posted: Nov 21, 2022 @ 12:02pm
Posts: 10