Encased

Encased

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Fun RPG. But not really a post apocalyptic wasteland RPG.
I just want to mention at start. That I don't even consider the latest Wasteland 3 to be a true post apocalyptic wasteland style RPG.

I definitely think encased does try to have that sort of style. This is evident when out in the desert. But I just want to mention two games that have something this game lacks. Which is something I was actually looking for when shopping for a game, and finding this one. Fallout 1 and Fallout 3.

Encased is a legitimate RPG in its own right. It has heavy amounts of dialogue. Mixed in with exploration, looting/scavenging, trade, crafting, etc.

However, if you take a look at Fallout 1, you're sort of thrust into a wasteland with no clue where to go to find a machine part. Like absolutely no clue. I is designed in a way that you will likely come across the first settlement. And it is a straight up wasteland settlement. They have some basic farming and whatnot. But it's basically out in the middle of nowhere and barely anything to even scavenge. Likewise, the quests are not super detailed and laid out. You're just given a task, and some clues at best. And that's all you have to go by. This is more of what I was looking for in a post-apocalyptic wasteland RPG.

Encased, there's tons to loot. There is indeed a civilization. Various factions. So it functions more like New Vegas/Outer Worlds. Nothing at all wrong with this. I like the various factions. However, everything is just laid out for you. All your quests are just go exactly here. Go exactly there. Do exactly this. There's nothing really to figure out or much way of getting lost. Which I was doing alot of in Fallout 1.

Fallout 3 is an interesting design. If looking carefully at the design at the start, it actually subtly directs you to Megaton without any real direction. And you can end up going anywhere. There's a huge map that is fairly barren for the most part. But it does such a great job in regards to the random experiences you may encounter from sheer exploring alone. There is no separate over-map for traveling like Encased and Fallout 1 have. It's just one land you travel through. This isn't something I was expecting or looking for. But I think it is an interesting design for a wasteland rpg to have this sense of exploration of completely unknown wasteland that isn't laid out for the user.

The same lack of wasteland actually applies to Wasteland 3 as well. I didn't play Wasteland 2, but I understand it's similar. Where it functions as a typical RPG. Everything is laid out for you. You get the quests and you go do it. There's actual towns and civilization as well similar to Encased. I think the combat in Wasteland 3 is extremely well executed and refined. It makes any other similar turn based combat look like a bit of a mess. However, I don't like the story at all. They basically copied FarCry 5 in many ways. Even adding in similar music. Which stands out so much in FarCry 5 that I don't think any other game can compare.

So yes, Atom is worth mentioning as a bit more similar to Fallout 1. Atom is a really fun RPG as well. I definitely enjoy Encased. I think it's a really fun RPG. But just more in the style of New Vegas or Outer Worlds. Definitely seems to draw lots of inspiration from Paranoia. It's just not really a wasteland. It doesn't really have that feel of being out in the waste trying to survive while trying to figure out where to go.
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I haven't gotten this game yet, but new games that don't hold your hand are rare nowadays. For the most part the industry has moved away from the "come up with the solution yourself"-formula, in pretty much all genres.
Starlet a écrit :
I haven't gotten this game yet, but new games that don't hold your hand are rare nowadays. For the most part the industry has moved away from the "come up with the solution yourself"-formula, in pretty much all genres.
Have you played Fallout 4. I highly recommend it, but only on Survival mode. It's supposed to be the brutal mode, but really should be considered the normal mode. As it has the full content of the game that is absent in the lower difficulties. Which just don't have the mechanics of Survival or make use of much of the items that are used in Survival. The only caveat is that you can only save when sleeping in a bed (aside from exiting the game), but it's actually not a bad thing. Despite being a shooter it has a bullet time targeting system for more RPG style combat. I don't use it, but it's a great feature for anybody not into shooters.

The entire reason I like FO4 as long as it is on Survival mode is because it actually does give you that feel of being in a post apocalyptic wasteland. And simply venturing out into the wilderness is extremely dangerous. It will take you a long time before you get to your first actual town location with shops and trade. Just because of how dangerous it is to venture out that far from your starting position. Because of increased difficulty, enemies are actually dangerous. And you have to be careful about combat.
Post apocalypse means AFTER an apocalypse. That it doesn't adhere to your preference in regard to game play or narrative structure doesn't mean that it isn't post apocalyptic. I love the first Fallout, but that isn't the only way to play with the theme. That is often how it was done, as in S.T.A.L.K.E.R. and Fallout, but descendants that don't strictly adhere to the lost wanderer in the wastes trope may still very much be on point for the genre, like the Metro series. Even games like Biomutant, or My Time at Portia are post apocalyptic.
ಠ_ಠ a écrit :
Post apocalypse means AFTER an apocalypse. That it doesn't adhere to your preference in regard to game play or narrative structure doesn't mean that it isn't post apocalyptic. I love the first Fallout, but that isn't the only way to play with the theme.
I never said it had to adhere to the trope I described. Nor did I say it wasn't a highly enjoyable game for what it is. All I said was here is trope X. Encased is not it.
"That I don't even consider the latest Wasteland 3 to be a true post apocalyptic wasteland style RPG."
Incorrect, It occurs after the apocalypse and is an RPG, thus, true post apocalyptic wasteland style RPG.

"I never said it had to adhere to the trope I described. Nor did I say it wasn't a highly enjoyable game for what it is. All I said was here is trope X. Encased is not it."

You litterally named the thread;
"Fun RPG. But not really a post apocalyptic wasteland RPG."

Which is categorically incorrect.

What this thread should actually be called is, "I like precisely and exactly Fallout 1 and 2, why isn't this Fallout 1 and 2?"

//thread
Honestly I'm glad it gives clear and precise instructions, as games should. The style of wonder around aimlessly and Hope you find what your looking for is one I don't want to go back to.

I'm a lot older and don't have as much time as I used to.
Morgan Freeman a écrit :
"That I don't even consider the latest Wasteland 3 to be a true post apocalyptic wasteland style RPG."
Incorrect, It occurs after the apocalypse and is an RPG, thus, true post apocalyptic wasteland style RPG.

"I never said it had to adhere to the trope I described. Nor did I say it wasn't a highly enjoyable game for what it is. All I said was here is trope X. Encased is not it."

You litterally named the thread;
"Fun RPG. But not really a post apocalyptic wasteland RPG."

Which is categorically incorrect.

What this thread should actually be called is, "I like precisely and exactly Fallout 1 and 2, why isn't this Fallout 1 and 2?"

//thread
False. All you're doing is twisting semantics to change what I stated. Yes it is not a true post apocalyptic wasteland RPG. Which is more like how Fallout is. Encased plays more like a typical RPG that is not a sort of wasteland. So does even Wasteland 3. You're claiming as if it's the exact same thing. It is a very different playstyle.
firstly, I like that the OP took the time to post your thoughts on the genre.

however, I think it is indeed a post apocalyptic rpg, perhaps not a true "wasteland" one but the title is Encased: A Sci-Fi Post-Apocalyptic RPG -- doesn't say its a wasteland.

I think it wastland-ish*

the dome + maelstorm is the "apocaplyse" for those under dome. its also definitely sci-fi.


[wasteland* = no starbucks, no taxes, instead of going to mall and mcdonalds you end up shooting people and scavenging for goods. wandering traders rather than wall street traders.]



A better line of argumentation would be:

"yes life under the dome is apocalyptic but since the rest of the world is still normal (we assume) it is a localized apocalypse so not a full/true apocalypse"

thanks for coming to my ted talk on semantics and apocalypses.

Dernière modification de kelticpete; 5 oct. 2022 à 14h34
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Posté le 8 sept. 2022 à 10h18
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