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Unarmed can be an issue with spending all your AP just covering the distance to the enemy, but damage per round can become insane. If you go true unarmed in a good servoshell you can punch for 2AP.
I've never used a machine gun, so I don't know, but you can't kill Mobius with one shot, can you?
Some enemies are immune to fire. Those, I punch.
If you're not wearing Servosehll, you can sneak up on them and take them by surprise.
The cone shot (3 shots at each enemy) can heavily damage groups. 5 enemies? lure them around a corner and cone shot.
In general if you want damage you need to pump the corresponding attribute in the beginning. It's a big difference if you have for example 7 muscle or 11-12 muscle. Depending on the attack this alone are 50% dmg difference. Having ~11 AP at the start instead of 7 AP also is a ~50% dmg increase because you can shoot more often.
Do you need such an extreme stats distribution? Nope. I finished the game with machine guns on second highest difficulty with a jack of all trades build (5 starting attributes, 10 brains, +1 on all stats perk, +1 on lowest stats perk to get at least) and after the first few levels there wasn't any real threat anymore.
That's why you use the handammo machine gun (fire) and a physical one machine gun (there are 2, one forrifle and assault rifle ammo).