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As for psi builds in general, my advice is to make good use of Stasis (works everything, even robots) and invest in at least one other combat skill. Personally, I usually go with High-Tech Weapons, which gives you good damage against robots (immune to psi damage, weak to energy damage) as well as a partial stun attack, and a heat damage attack if/when the devs fix Ignite (currently does nothing).
I wasn't. Is that tutorialized anywhere in the game or did you figure that out on your own?
Incidentally, doors (unlike robots) can be damaged normally by psi damage, at least in the current version, so you can use Psy-Shock to batter down doors from a distance while saving ammo and not having to be right next to the door with your bare hands. Other useful things to know are that you can rotate the camera with Q and E (not mentioned on the help screen, though it does mention using the middle mouse button), and that the key to show most interactable objects is Caps Lock (hold, not toggle). Caps Lock for "Show Tooltips" is mentioned on the help screen but is a very unusual choice, since Tab is the standard key for that function in most similar games, and most games avoid using Caps Lock for anything because it affects the state of Caps Lock system-wide (leading to fun like trying to enter passwords in other applications without realizing you have Caps Lock on). Annoyingly, the "Show Tooltips" function only shows name bublles next interactable objects but doesn't actually highlight objects, and far more annoyingly, it doesn't show any indication of objects which are interactable but do not display a name.
There is no tutorial on this that I am aware of. The F1 help screen only mentions that right-click open the "action menu" for a character or object, which lists options like Examine, Use, Attack, Pickpocket, Lockpick, Hacking , Scan and so forth, depending on the particular object. For characters or monsters, the options are generally Attack (standard attack with currently-selected weapon), Examine, Pickpocket (if you have the ability) and Talk (target is intelligent, not in combat). I just happen to be in the habit of right-clicking on things to open up action menus and examining everything on general principle, based on experience in other games of this type.