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The alien tech is a risky thing too. For me the less weird staff the game has (alien tech, psi abilities) - the better. Original Fallout didn't have this semi-magical s.h.i.t and was a great game.
This game is inspired by original Fallout and by russian book Roadside Picnic which is known only in Russia I think (I am russian, so I read it)
I wish it stayed close to those two sources without adding some trendy staff like psi-abilities or so.
It's up to developers to decide of course. Just my opinion of an old age player
I do remember. And it was easter eggs, jokes there rather than something typical for Fallout world
Btw there are people who blame Fallout 2 for such jokes comparing it to Fallout 1 (that didn't have them) saying that they spoiled the right dark mood of the Fallout. I am not this person, I am ok with the game having some weird staff as a joke, just not as a common thing. While people asking for psi abilities obviously want them to be a common thing what for me turns the game into some stupid fantazy.
You will probably also start complaining about "alien/magic" relics, that magically enhance your abilitys by just having them in your inventory, once you've played the game.
Maybe Encased isn't simply a rewrite of FallOut 1 with some flavour from a russian book, the Devs may have a different approach and therefor it's not your cup of coffee.
However, sharing your opinion about features you don't like here in the forum , by calling them "stupid", "useless" or "tedious" and claiming that as a fact is somehow arrogant, more so if you havn't actually played the game yet.
In the Alpha itself the psi abbility part isn't quite outlined yet, it seems in the rough description it is something like awareness to Relics, resistance to anomalys and the like.
For me, it doesn't hurt my immersion in a SciFi scenario, with probably aliens or an other unknown force.
My expectations for this game are based on how it is declared by developers at the steam store:
"Encased is an isometric role-playing game in a sci-fi post-apocalyptic setting. It was inspired by the first two Fallout installments, Divinity: Original Sin, Baldur’s Gate and the like."
Btw, russian description for it is different. It mentions the russian book and doesn't mention Baldurs and Divinity.
Anyway description says it's a sci-fi game. Sci-fi means science fiction. Science fiction is not about let's add as much weird staff as we can. Science fiction is about technologies which already exist or can be invented in the future as they don't contradict our current knowledge about laws of physics and so. It's not a stupid (yes, I call it stupid) fantazy where you can add anything you want just becouse why not?
There are thousands of fantazy games with magic already. There are few sci-fi. I just don't want a promissing sci-fi game turn into another stupid fantazy
Of course devs a free to do anything they want with their game, while I am free to express my opinion on that, and you are free to call it arrogant - I don't see any problem in it all together.
And here I disagree with you the most: Science Fiction was never limited to possible technical inventions in a forseeable future, nor limited to already known physical rules; It was also about going beyond that, about thinking out of the box, creating something new and also mixing in other aspects of the evolution of mankind into it. Like changing societys, cultural behavior even the transformation of the human body and physic/mind.
There are sooo many examples of "weird" "magically" stuff even in classic SciFi literature, from Roddenberry, Asimov, Lem, Clark, Strugatzki bros., A.D. Foster etc. etc. were Psi abilitys or phenomens simmilar to that don't interferres with the general SciFi theme.
For example "Solaris" were a planet materialise the dreams of a spaceship crew into the reality, or the the whole StarTrek world, all these visions of future are not disclassivied into "stupid fantazy" just by using elements like psi powers, at least not for me , nor the majority of readers. /viewers.
However, I don't think we have the same view on SciFi, but I still don't agree that using Psi force as a feature, given how common it is in literature from the past til today, disquallifys a story/game etc as stupid, nor as fantasy.
cheers
Arb