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Some suggestions:
I read somewhere that you no longer recieve harm for getting "good"? If this is true then doesn't that make Zing No.233's skill useless? "Do not get harm on "good""
Also I think I played with Libra character before, her skills says "Expand Judgement Zone, 10% less HP" but I'm pretty sure she also reduces the max score you can get? If it does it doesn't say.
Also maybe you could add another skill to Gemini, she only gives 15% XP bonus... if you have Volensa unlocked which gives 30% XP bonus there's no reason to use Gemini.
Also don't know if this is a bug or intentional - The game doesn't upload which character you used on the leaderboards? Say I use Gemini and score gets uploaded to the leaderboards, then I change my character to Sin, the score I previously done will now display as Sin. It is my character selected but isn't the one I used to get that score, so it can look misleading/people can think you used Sin even though you didn't?
Characters might need to be balanced more or have the character used for the score upload to the leaderboard and remain even if you change your character later on... At the moment mini zing is the best and safest character to get good scores with "turn 10 just into max and show extra judgement". Sin will not be used over Leona because the additional max+ is so little in comparison for making the rest of the song notes more strict, and dolfie shows extra judgement as well as making timing more strict. Because the character used doesn't get uploaded to the leaderboard and stay, there's no point in making it harder for yourself if no one knows that you used a harder character like Sin.
I feel if you use Sin you should maybe be able to get more points than the max score being 1mill, or you could change the color of the Delta rank to show people you done it with stricter timing, because at the moment there is no reason to put yourself at a disadvantage by making timing more strict when you can just use mini zing for an easy full maximum with normal timing and show judgement.
Also hold notes constantly have maximum flashing... I do like this but if you have a hold note with other notes played along side it, it can be hard to see the judgement you got for them so maybe make the judgement for additional notes along side hold notes stand out more? So many times I find out I got a just/good from a note alongside a hold even though it looked like all max. Maybe you could add a character thats skill is instant game over if you get 1 just in the song.
Co-op leaderboards would be cool.
Just ideas
Thanks for making a good game, look forward to the updates.
还是写中文吧,英文不太厉害,故事模式下的的挑战有些也太难了吧,还有故事模式下的积分不会更新的,故事模式别搞那么硬核吧毕竟过完就算了,还有希望能添加回放剧情啊,还有人物技能定位很模糊,分数面板那边希望能够列明人物技能的效果啊,类似他帮你顶了多少之类的,先这样
My only suggestions are
1. To change the skill of AI-Grus. She is useless compared to Mini Zing because Mini Zing's skill is just a better version of hers.
2. To change the icon of MAXIMUM+ from a "white MAXIMUM" to an actual MAXIMUM+. I didn't know these were different before I used Mini Zing.
Other than that, I would like to see the Vocaloids MAYU and GUMI (and full-body IA) become heroes in the game since their names/images are already there. Maybe the Vsingers too?
It's cool to have the animations and stuff, but the wait get very very boring over time. I hope you understand :)
EDIT: Oh yeah also, do you think you guys can add the Canadian Flag? Because i'm canadian but need to use the US flag, which i don't really mind, but i would prefer to show up as Canadian :)
I know they are slightly different but they're barely noticable. Other games have the D/K keys green or blue and the rest gray so you could easily tell them apart.
Keep up the awesome work devs, this is currently my favorite rhythm game on steam and the song selection is awesome.
Balancing characters is a tough work for us.INVAXION has released for a week now and we have already weakened several characters that are too over-powered such like Ciel and Sin and etc.
Talking about Sin,there are several players using Sin already achieved 1000000 in some 4k std and 6k std patterns.So if you have already played some patterns well or super skilled,Sin's 20 max to max+ skill(originally 30) would be an advantage.Otherwise,it is risk taken.
Instant game over character sounds very interesting.We will consider about that.My current consideration about this type of character is to have both risk and advantage at the same time.So risk up,benefit up.
So how's about Instant game over with just,judgement 30% harder and balancing 40 max to max+ ?
We would add a new theme which seperate DK soon.
Talking about the national flags issue,I will post a post collecting all your nationalities.
And changing flags function will be online after then.
Thank you for your advice :)
1.AI-Grus is a character that we made for some super hardcore players.Such players reject using characters which could change their score.Our consideration is to put a character leader board to make AI-Grus players show off their awesome skill.
2.Notes taken :)
VOCALOID characters are on their way.It's new years season all Japanese offices are closed.So some preparations delayed.But MAYU,IA and some Vsinger characters we already have contracts.
故事模式下的任务有很多是可以用夏尔去躺着过的,这是一个小小的秘籍,希望能够喜欢。
顶了多少分这个在新UI的结算界面里会显示。
谢谢建议
i also think that it would be helpful to have an offset helping thing where you could tap to a beat to try to detect offset.
keep up the great work on the game!