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Also when a 3v3 game doesnt really work because most people find it atrocious, it's a little hard to fill the game with 6 players online (i believe they use bot to fill lobbies which is really bad anyway), if it was 1v1 it would be a lot easier to find real pvp games, also the worst part of this game is that they designed it to be 3v3 only, if they had the 3v3 mode a 1v1 and maybe 2v2 aswell people wouldn't be so mad about it.
They also removed a lot of customisation compared to the psp games, in the psp games you could change moves, equipment, invocations, they removed limit breaks.
The psp games had a lot more depth to the rpg side, because you could really build characters to suit your playstyle, on a lot of aspects NT feels like a dumb down version, obviously it looks better than a psp game, some gameplay parts are more balanced etc ... but it feels like the game lost his souls and what make it appealing in the first place (and it looks like a lot of people agree since the game is a failure).
All in all what killed the game is really the 3v3 only option and the lack of depth to the game, even as a final fantasy fan once you played 5/10 hours there's no reason to keep coming back, as soon as you got your fan service out of playing your favorite characters you're done.
By the way, now I am playing Final Fntasy XV and spending my entire playtime in this one. There's no way I would go back to NT anytime soon.
To address your points each
Requiring 6 players to have a match is not necessarily a tall order. The hot new trend seems to be games that require 99+ people to start nowadays. And if a lack of playerbase is really an issue to you then here's an easy suggestion: share with your friends! Bring people in! It's always appreciated.
NT had a much larger focus on bringing people into a PVP scene and a leveling system complete with accessory building and equipment farming would be to this game's detriment. You should be able to have a fresh save and still manage to compete with people who have been playing for a while should you be good enough to. In duodecims case, you absolutely cannot stand a feasible chance in PVP unless you straight up use other people's save files. There is still a small grind in NT but is much more manageable thankfully.
I think its ironic that people seem to think the games biggest mistake was the 3v3 system considering Final Fantasy has historically been a game based on building parties and teams. The 3v3 was everything the series needed to be and it was great! And the claim of 'lack of depth' is just dead wrong and a sign that you have no clue what you're talking about. The depth and skill comes from working with your team and synergizing. And that sweet, sweet synergy is the reason players keep coming back to this game.
Visually, the game is a treat - it looks great and I've had no performance issues (on a 2-year old 8th Gen i7 with 16GB Ram and a GTX 1080). I believe the game has never crashed on me. Quite impressive, given the almost continuous pyrotechnics on-screen.
I haven't purchased any DLC outside of what came with buying into the Deluxe bundle. I seem to have the vast majority of characters available. The art style is great - cut scenes are gorgeous. All in all, and even as a mostly offline vs AI game, I still rate Dissidia NT quite highly. For me, a keeper.
Also anything included in the base game is an unlockable in the full version.
Also this game is far more balanced than previous entries, which is a huge bonus for online play. Equipment and accessories were a broken mess.
The singleplayer offering was also borderline down to the marrow with how barebones it was. An arcade mode and a story mode that was only cutscenes and perhaps a single battle that could only be unlocked slowly via doing quick battles or arcade? When was that sort of design ever well received? You had an alright sized roster but each of them having close to no customization for change of play is also far from enjoyable coming from a game that offered a wealth of options to tailor your characters to different playstyles.
As for the balance, they still held and i believe still do hold tourneys for the older Dissidia titles, gear isn't impossible to obtain and can also be disabled entirely. The reason This game ended so quick was because they decided from the jump that they were going to sacrifice creativity and design for formulaic and shiny. Shiny graphics don't fix shallow customization (something thats always been in FF's DNA since the beginning) and the same formula we've seen done in other games but better doesn't equate to an immediate e-sport.
If you want to discuss the spirit of Final Fantasy its always had adventure and customization at the fore. Characters even in the first one could be any set of classes you wanted. FF2 expanded upon that with weapon proficiency. 3 introduced jobs to further customize. 5 went full hog with the job system, 7's materia system, 8s Junction system, 10's sphere grid, 12's gambits, 13's crystarium. The games have always given you the tools to make your party your way. Were the choices you made always great? Certainly not but thats what made it fun. You COULD make them. FF1 with only white mages? Its agony but you can do it. The only thread i can see that makes this iteration of Dissidia anything resembling the spirit of FF is if you're being exceedingly generous and say "friendship" or "teamwork" but that hardly holds up when there's barely any context as to why any of these team compositions would happen in the first place aside from head canon.
Sure the game looks shiny and nice and its more balanced but thats from a gutting of most of the variables and options that made the prior games fun. Balance doesn't always equal fun nor does it equal player retention. Thats how you end up with a game like this that had a peak player count of barely even 2.2k and a playerbase of only 29 to this day. It doesn't matter how deep your mechanics CAN be or how balanced the game is if it just isn't fun or engaging to retain the players