DISSIDIA FINAL FANTASY NT Free Edition

DISSIDIA FINAL FANTASY NT Free Edition

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Michael 55 2021 年 5 月 26 日 上午 8:16
DISSIDIA NT Is a Good Game! (Warning:Opinions Ahead!)
I don't understand why people hate Dissidia NT so much!

i've played both This and Dissidia 12 and, In my opinion,this one is as good as the original dissidia FF, if not better!

Even if it has a few changes, the game's still there,
Even if the characters are available only at specific weeks (or if you purchase them as DLC), they are still playable,
online play/communication works great, and will be better if people start playing again,
the game is still free, we should be grateful for that
the summons are much better than Dissidia 12 because they can still give players a benefit without unbalancing the game,
EX is also better since you can actually use it in single maches this time (because in 12 it took ages to fill it up),
the battles are 3-on-3 which is much better than 1v1 at any game, after all, the more, the merrier,
more characters are available,
some characters are even better than their 12 counterparts,
character level-ups only give HP attacks while every other move is already there,
and remember the reason we're here, to fight each other with our favorite Final Fantasy characters in fast-paced battles with lots of spells and now we can do this once again in an
even better version with our friends,

So i think this game definetly deserves another chance! Even it looks different, it doesn't mean that it can't be as good, if not better, than the original!

Let me know what you all think in the comments, unless if you plan on insulting anyone.

Goodbye!

Michael
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目前顯示第 1-15 則留言,共 15
Orzeker 2021 年 5 月 26 日 下午 3:47 
The more isn't always the merrier, especially in case of a fighting game which let's be honest it is on this case, every successful fighting game is 1v1 (yes even 3v3 games because it's still 1 player vs 1 player).
Also when a 3v3 game doesnt really work because most people find it atrocious, it's a little hard to fill the game with 6 players online (i believe they use bot to fill lobbies which is really bad anyway), if it was 1v1 it would be a lot easier to find real pvp games, also the worst part of this game is that they designed it to be 3v3 only, if they had the 3v3 mode a 1v1 and maybe 2v2 aswell people wouldn't be so mad about it.

They also removed a lot of customisation compared to the psp games, in the psp games you could change moves, equipment, invocations, they removed limit breaks.
The psp games had a lot more depth to the rpg side, because you could really build characters to suit your playstyle, on a lot of aspects NT feels like a dumb down version, obviously it looks better than a psp game, some gameplay parts are more balanced etc ... but it feels like the game lost his souls and what make it appealing in the first place (and it looks like a lot of people agree since the game is a failure).

All in all what killed the game is really the 3v3 only option and the lack of depth to the game, even as a final fantasy fan once you played 5/10 hours there's no reason to keep coming back, as soon as you got your fan service out of playing your favorite characters you're done.
Esthar Lindblum 2021 年 5 月 31 日 下午 5:26 
Well, I started this game a few months ago and only played offline. I liked it. But I never went online because I know it's hard to find people. And I even didn't knew it has only a 3v3 option... What makes me think on avoiding online battles at all costs now...

By the way, now I am playing Final Fntasy XV and spending my entire playtime in this one. There's no way I would go back to NT anytime soon.
最後修改者:Esthar Lindblum; 2021 年 5 月 31 日 下午 5:31
Yobbo 2021 年 6 月 9 日 下午 1:40 
引用自 Orzeker
The more isn't always the merrier, especially in case of a fighting game which let's be honest it is on this case, every successful fighting game is 1v1 (yes even 3v3 games because it's still 1 player vs 1 player).
Also when a 3v3 game doesnt really work because most people find it atrocious, it's a little hard to fill the game with 6 players online (i believe they use bot to fill lobbies which is really bad anyway), if it was 1v1 it would be a lot easier to find real pvp games, also the worst part of this game is that they designed it to be 3v3 only, if they had the 3v3 mode a 1v1 and maybe 2v2 aswell people wouldn't be so mad about it.

They also removed a lot of customisation compared to the psp games, in the psp games you could change moves, equipment, invocations, they removed limit breaks.
The psp games had a lot more depth to the rpg side, because you could really build characters to suit your playstyle, on a lot of aspects NT feels like a dumb down version, obviously it looks better than a psp game, some gameplay parts are more balanced etc ... but it feels like the game lost his souls and what make it appealing in the first place (and it looks like a lot of people agree since the game is a failure).

All in all what killed the game is really the 3v3 only option and the lack of depth to the game, even as a final fantasy fan once you played 5/10 hours there's no reason to keep coming back, as soon as you got your fan service out of playing your favorite characters you're done.

To address your points each
Requiring 6 players to have a match is not necessarily a tall order. The hot new trend seems to be games that require 99+ people to start nowadays. And if a lack of playerbase is really an issue to you then here's an easy suggestion: share with your friends! Bring people in! It's always appreciated.

NT had a much larger focus on bringing people into a PVP scene and a leveling system complete with accessory building and equipment farming would be to this game's detriment. You should be able to have a fresh save and still manage to compete with people who have been playing for a while should you be good enough to. In duodecims case, you absolutely cannot stand a feasible chance in PVP unless you straight up use other people's save files. There is still a small grind in NT but is much more manageable thankfully.

I think its ironic that people seem to think the games biggest mistake was the 3v3 system considering Final Fantasy has historically been a game based on building parties and teams. The 3v3 was everything the series needed to be and it was great! And the claim of 'lack of depth' is just dead wrong and a sign that you have no clue what you're talking about. The depth and skill comes from working with your team and synergizing. And that sweet, sweet synergy is the reason players keep coming back to this game.
randomgbystander 2021 年 6 月 9 日 下午 1:54 
That's what's kept me playing for all these years.
最後修改者:randomgbystander; 2021 年 6 月 9 日 下午 1:56
CalUKGR 2021 年 9 月 19 日 下午 2:51 
I have no history with the Dissidia series - this was my first Dissidia game. I love it. I've been playing this game since it was first released (playing it first on PS4, then also on PC). I've never played it online against real opponents (I'm never going to be that good), but even playing against bots I love the whole experience - I barely scrape the surface of what's possible with real skill and understanding (of move sets, etc), but somehow I've ranked-up my offline Vaan to Mythril just playing vs. the AI.

Visually, the game is a treat - it looks great and I've had no performance issues (on a 2-year old 8th Gen i7 with 16GB Ram and a GTX 1080). I believe the game has never crashed on me. Quite impressive, given the almost continuous pyrotechnics on-screen.

I haven't purchased any DLC outside of what came with buying into the Deluxe bundle. I seem to have the vast majority of characters available. The art style is great - cut scenes are gorgeous. All in all, and even as a mostly offline vs AI game, I still rate Dissidia NT quite highly. For me, a keeper.
Scheneighnay 2021 年 10 月 15 日 上午 4:06 
引用自 CalUKGR
I have no history with the Dissidia series - this was my first Dissidia game. I love it. I've been playing this game since it was first released (playing it first on PS4, then also on PC). I've never played it online against real opponents (I'm never going to be that good), but even playing against bots I love the whole experience - I barely scrape the surface of what's possible with real skill and understanding (of move sets, etc), but somehow I've ranked-up my offline Vaan to Mythril just playing vs. the AI.

Visually, the game is a treat - it looks great and I've had no performance issues (on a 2-year old 8th Gen i7 with 16GB Ram and a GTX 1080). I believe the game has never crashed on me. Quite impressive, given the almost continuous pyrotechnics on-screen.

I haven't purchased any DLC outside of what came with buying into the Deluxe bundle. I seem to have the vast majority of characters available. The art style is great - cut scenes are gorgeous. All in all, and even as a mostly offline vs AI game, I still rate Dissidia NT quite highly. For me, a keeper.
I have no history with the Dissidia series either, but the game would be 10x better if it wasn't explicitly designed for the Asian market with 3/4s of the content being paywalled behind microtransactions.
Yobbo 2021 年 10 月 15 日 上午 7:07 
引用自 Scheneighnay
I have no history with the Dissidia series either, but the game would be 10x better if it wasn't explicitly designed for the Asian market with 3/4s of the content being paywalled behind microtransactions.
there are no microtransactions. what are you talking about
Scheneighnay 2021 年 10 月 15 日 上午 7:47 
引用自 Yobbo
引用自 Scheneighnay
I have no history with the Dissidia series either, but the game would be 10x better if it wasn't explicitly designed for the Asian market with 3/4s of the content being paywalled behind microtransactions.
there are no microtransactions. what are you talking about
$685.10 (at least that I haven't purchased) worth of microtransactions listed on the """""DLC""""" section of the store page
randomgbystander 2021 年 10 月 15 日 上午 10:24 
引用自 Scheneighnay
引用自 Yobbo
there are no microtransactions. what are you talking about
$685.10 (at least that I haven't purchased) worth of microtransactions listed on the """""DLC""""" section of the store page
That listing is the total amount for buying every character/costume/weapon individually in the Free Edition. The majority is included if you just buy the game.
Scheneighnay 2021 年 10 月 15 日 上午 10:49 
引用自 randomgbystander
引用自 Scheneighnay
$685.10 (at least that I haven't purchased) worth of microtransactions listed on the """""DLC""""" section of the store page
That listing is the total amount for buying every character/costume/weapon individually in the Free Edition. The majority is included if you just buy the game.
I bought it and didn't get half of that ♥♥♥♥.
randomgbystander 2021 年 10 月 15 日 下午 10:24 
引用自 Scheneighnay
引用自 randomgbystander
That listing is the total amount for buying every character/costume/weapon individually in the Free Edition. The majority is included if you just buy the game.
I bought it and didn't get half of that ♥♥♥♥.
There were extra costumes/weapons/characters realeased after launch, those are sold separately. Some are included in the Deluxe Edition, but the rest are seperate (Tifa, Zenos, etc)

Also anything included in the base game is an unlockable in the full version.
最後修改者:randomgbystander; 2021 年 10 月 15 日 下午 10:25
MrDark086 2021 年 12 月 13 日 上午 5:13 
They tried way to hard to make this into an e-sport and ended up losing what made the game fun and engaging in the first place. Customization and depth
randomgbystander 2021 年 12 月 16 日 下午 9:52 
引用自 MrDark086
They tried way to hard to make this into an e-sport and ended up losing what made the game fun and engaging in the first place. Customization and depth
Then you missed the point. The depth is in the team coop gameplay. There's more to it than you expect. AND it's more in the FF spirit.
Also this game is far more balanced than previous entries, which is a huge bonus for online play. Equipment and accessories were a broken mess.
MrDark086 2021 年 12 月 17 日 上午 3:52 
引用自 randomgbystander
引用自 MrDark086
They tried way to hard to make this into an e-sport and ended up losing what made the game fun and engaging in the first place. Customization and depth
Then you missed the point. The depth is in the team coop gameplay. There's more to it than you expect. AND it's more in the FF spirit.
Also this game is far more balanced than previous entries, which is a huge bonus for online play. Equipment and accessories were a broken mess.
The co-op gameplay highlights one of the issues with the game. If you have one sub par teammate they other team WILL gang up on them immediately and you WILL lose because of it. The original games weren't successful or cherished because SE tried to force a new e-sport creation. They were well received because of the passion and care that went into them. The project was doomed the moment they declared they were making it to be the next e-sport. You lose creativity to go after a goal in an already crowded space. There was no chance of Dissidia carving out a space against titans in that area like Street Fighter, Dead or Alive, Smash, or Tekken.
The singleplayer offering was also borderline down to the marrow with how barebones it was. An arcade mode and a story mode that was only cutscenes and perhaps a single battle that could only be unlocked slowly via doing quick battles or arcade? When was that sort of design ever well received? You had an alright sized roster but each of them having close to no customization for change of play is also far from enjoyable coming from a game that offered a wealth of options to tailor your characters to different playstyles.
As for the balance, they still held and i believe still do hold tourneys for the older Dissidia titles, gear isn't impossible to obtain and can also be disabled entirely. The reason This game ended so quick was because they decided from the jump that they were going to sacrifice creativity and design for formulaic and shiny. Shiny graphics don't fix shallow customization (something thats always been in FF's DNA since the beginning) and the same formula we've seen done in other games but better doesn't equate to an immediate e-sport.
If you want to discuss the spirit of Final Fantasy its always had adventure and customization at the fore. Characters even in the first one could be any set of classes you wanted. FF2 expanded upon that with weapon proficiency. 3 introduced jobs to further customize. 5 went full hog with the job system, 7's materia system, 8s Junction system, 10's sphere grid, 12's gambits, 13's crystarium. The games have always given you the tools to make your party your way. Were the choices you made always great? Certainly not but thats what made it fun. You COULD make them. FF1 with only white mages? Its agony but you can do it. The only thread i can see that makes this iteration of Dissidia anything resembling the spirit of FF is if you're being exceedingly generous and say "friendship" or "teamwork" but that hardly holds up when there's barely any context as to why any of these team compositions would happen in the first place aside from head canon.
Sure the game looks shiny and nice and its more balanced but thats from a gutting of most of the variables and options that made the prior games fun. Balance doesn't always equal fun nor does it equal player retention. Thats how you end up with a game like this that had a peak player count of barely even 2.2k and a playerbase of only 29 to this day. It doesn't matter how deep your mechanics CAN be or how balanced the game is if it just isn't fun or engaging to retain the players
Yobbo 2021 年 12 月 18 日 上午 2:53 
2
引用自 MrDark086
Lol you managed to write a book and say absolutely nothing of value. To think people like you have the ability to vote...
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