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Hmmm, Interesting.
Most people play him as support with Cleric or Dancer jobs forever. Sometimes as Starseer(Secret job).
As support Thief is also a good job for him.
His big weakness is he have bad speed. Thats why he is in reality better at main phys dmg.
They are some ways to deal with his bad speed but any of them are free.
Main dmg dealers are stronger when they are slower than the supports, thats why playing him main phys dmg dealer remove his only big weakness.
Thats why his best job is Warrior and later Warmaster(Secret Job) but most people prefer to have Haanit or Olberic as main phys dmg dealer because they have better stats than Alfyn for phys dmg role. Because of stats they dont understand that Alfyn usefulness with concoct makes him the best phys dmg dealer of the game.
Hmmm, I don't understand the "concoct" skill. I haven't found anything worth making that makes anything of consequence.
SaN has argue for using him as a Physical Damage dealer. You can do so but on my side I don't quite agree on giving him the Warmaster or Warrior job. The warrior job isn't that good on Alfyn cause the warrior job is completely trash aside from his Thousand Spear, and Level slash could be good if it didn't miss as often, but there's just no use for that unless you want to gimp yourself equipping accuracy accessories. And it doesn't matter too much but Alfyn has somewhat low accuracy so he's really not the best at handling the warrior job. As for the Warmaster I just find it a waste of a good job on him. Sure if Alfyn is your only physical character in your party you could give him but if you're using Olberic or H'aanit as well, you'll get a bit more from the warmaster on them, and especially since Olberic is trash you'll have something good to do with him if you give him a good job where as Alfyn doesn't need it to be good. Sure Alfyn's speed stat isn't the best and could be an argument for building around that fact, for buff/debuff argument probably, but to me he just doesn't need it to be good where as it makes a huge difference on both Olberic and H'aanit and that's a lot more important to me.
If you want to use Alfyn as a physical damage dealer, just set him up using a 1 HP build because Last Stand has 2 hidden bonus on this skills, one bonus is accuracy so the skill doesn't miss often and it also has a hidden Fortitude bonus on it as well that stack over the Fortitude support skill which is why this skill is completely broken with the right support skill equipped. Doing 99 999 damage with the right setup on Alfyn is easy just using Last Stand ability so really there's no need to waste the Warmaster job on him.
Hmm, so a single character have have all the jobs, but only the one unique one?
Also, only the one main (that can be changed) and the rest being skills only jobs? Does that make sense?
you can change your setup whenever you want and switch jobs and try anything you wish. It doesn't matter if your setup is not optimal. In one dungeon you could use something and switch all jobs later... In one dungeon a specific setup might be good where as in another place it could be something else, depends a lot what enemies are weak to. Basically what we argued here is pretty advance stuff that won't make that much of a difference for a new player. I think you should just enjoy the game and try any combination you want.
And no, every characters can equip 1 job, and you can change that anytime you want. Just play the game and once you acquire some jobs it will be pretty obvious how it works.
Gotcha, thanks.
Thank you.