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I found having Therion around in that one annoying, until I understood how he works in parties. Now he's one of my favorite characters.
If you chose Therion as your main character, someone you would naturally include in every chapter quest, you then have three slots to rotate the other seven characters, making it much easier to keep everyone leveled.
Selecting a character like Ophelia as the main character is suboptimal because her Guide ability isn't needed often, making her a better candidate for rotation. While her cleric class is valuable, other travelers can fulfill similar roles. Therion (and to a lesser extent, Cyrus) are irreplaceable, making them the most optimal main character choices.
This is poor game design, conflicting with the game's goal of offering freedom, customization, and non-linearity. The purple chest mechanic directly contradicts these principles by forcing you to include Therion constantly.
Trust me, I have some other deep complaints about this game, but Therion's necessity for purple chests isn't one of them now that I understand how party mechanics work. You would need him (Or the secondary Thief, I guess) in your party for every boss fight anyway if you wanted to steal everything good, so where's the additional harm?
The problem has nothing to do with his character sprite or the Thief class or his story or his stat spread or anything like that. Every other character can use a sub-job to make up for not having a specific traveler in your party ----- except for Therion, and to a lesser extent, Cyrus.
Ophelia and Primrose's Summon ability - non-essential.
Tressa's Leaf Collection when changing areas - non-essential
Oberick's defensive option - non-essential
Alfyn's Concoct - non-essential
H'annit's Beast Lore - non-essential
Also, this problem isn't an issue at level 70. It's an issue going through the game form Chapter 1 through Chapter 4, which is around 50-60 hours of gameplay. The fact that you said that demonstrates you're not listening or understanding the issue.
Even someone made a video about it, completely independent of me. I'm not the only person who sees this as a major design flaw with the game.
https://www.youtube.com/watch?v=l0ipgM8Fwso
From my point of view, I thought you were actually borderline trolling. You didn't acknowledge the point I was making at all, which in my view, really isn't a conversation.
As for Cyrus, his talent is nice but it hardly is a game changer. I would put Tressa's money making skills over Cyrus's observe any day. And Primrose/Ophilia's summons can be quite powerful if you know how to use them, Alfyn's concoct even more so (many consider it the second most broken thing in the game behind Hired Help). H'aanit....yeah hers sucks, no getting around that.
Edit: And ugh, that video well, Guy seems to completely ignore all the other characters' talents seeming to think Therion is the only one with a 'second ability', so I wouldn't take anything they say seriously.
It's essential in that you're just leaving accessories and armor in the dungeons rather than picking it up. Some of the stuff is actually useful when you find it, giving you upgrades. And if you ignore it to keep the travelers evenly leveled, then you need to backtrack for it later. Very annoying.
None of the other characters have secondary talents that are this important. If you didn't use Ophelia's Summon ability for 50 hours of gameplay, it's not really a big deal. But if you miss the dozens of Purple Chests, that's a lot of upgrades (and leaves, which is amounts to ultimately) that you're leaving on the table. It's not equitable. All the travelers should be similar in value as a starting character, but they are not. I'd rank them 1. Therion 2. Cyrus and 3. The rest.
It is much more beneficial than Summon is, or finding 300 leaves when changing an area. Having auto-analyze on 3 different enemies is equivalent to 3 BP or 3 turns without him. This is really powerful. It's like getting 3 turns for free where you were going to use Analyze anyway.
Yes, in the long-term, it doesn't amount to anything. But I would argue that's true for the other 6 travelers from level 1 to the end of the game. At least Cyrus has some really valuable usage on and off throughout the game, saving you a lot of turns in battles. It is more useful than Beast Lore or Summon, that's for sure. And so, if your character is going to be locked to the part until the end of the Chapter 4, I'd want it to be something that is actually useful for the duration of the entire game, which is Therion or Cyrus so that I can have more freedom to rotate 3 party members instead of just 2.
Very true, but this error does not actually negate the original point they made since they are disconnected ideas. This is a fallacy of composition.
In fact, it's kind of telling how non-essential Summon, Concoct, Beast Lore, etc. are for the first 60-hours of the game compared to the Purple Chests. Regardless, my point did not come from the video - I saw it many days after actually through recommendations.
Again, they aren't as big a deal as you are making it out to be. Let's look at every one from danger level 16-25 (i.e. chapter 2):
-Hasty Helm: Decent, but unless you really want that speed there's better options.
-Snipe Saber: Pretty good sword at this point, but you can buy one almost as powerful in Flamsegrace (chapter 1 town) if you get extra info, and other similar ones from path actions.
-Tough Nut: Just a nut. A small one at that.
-Falcon Garb: You can literally buy this from S'awarki (chapter 1 town) with extra info. And stuff like Elemental Robe you can buy normally from Stoneguard and Goldshore are better overall.
-Lightning Amulet: Niche use accessory that you're likely to forget about anyway
-6000 Leaves: Tressa can make that in her sleep
-Hasty Helm: See above
-Psychic Staff: Pretty bad compared to many other options, including one you can just purchase with Tressa (albeit for some good money) in Goldshore that has over 3x the Eatk power.
-Clarity Stone: Another niche use accessory.
-Dark Amulet: Ditto
-Spiked Vest: Again, better stuff you can just buy in shops
-Soul Hatchet: Not great on Apothacary who wants the PAtk and only useful on an EAtk focused Hunter who wants a better option. I.E. somewhat niche.
-Argent Axe: This one is good but again you can just buy something almost as good.
So yeah, overall opening it helps, sure, but nothing is a game changer and some of it is either niche or you're never even going to use it.
I mean, in general it's REALLY HARD to have even near perfect balance when making video games.
You're free to have your opinions but the talent is hardly the only thing that matters. Hell the general consensus is that Tressa is the best overall character.
It's not even close to that low once you start getting into later areas. It can get up to a few thousand in high level areas.
Again, it's nice to have but hardly changes things immensely. You're talking about random battles for the most part which....well you're going to be fighting them multiple times most likely anyway. And most enemies have one or two things they 'tend' to be weak to (birds are weak to spear, trees are weak to fire, etc), combined with the rigid order weaknesses are in, and, well, it's rare that the one extra weakness reveal is going to make or break anything.
You keep talking about 'essential' but that's just it....being better doesn't mean they are nessesary. You can beat the game quite easily without a single purple chest. Strategy will trump the few extra stat points from the gear you'll get.
I want to stop you here. You may not value the contents very highly, but your entering fallacy territory here. Regardless of whatever subjective value you think the chests are worth, it is an objective fact that it is much greater than what the other 6 characters offer as a locked main character slot.
There's also the Treasure Hunter achievement as well to consider, which would require tedious back-tracking if you did not just take Therion with you to begin with. He makes it easier to get this achievement as you naturally play through the game.
You're changing the topic. Nobody said anything about perfect balance. I'm just pointing out that 2 traveler's secondary talents are vastly superior to have in the locked main character slot than the other 6. We can argue which of the talents of the other 6 travelers is better, but it would be a moot point as they are all relatively in line with each other - they are all non-essential. They can help you at any time you have them in your party, but you're not really punished for not taking them along on any given chapter either.
Therion and Cyrus are different. You are punished by not getting the purple chest. In the best case scenario, you need to back-track later for it. The worst case scenario is that you forget about it and miss it.
Cyrus offers a great quality of life by saving many turns whenever you enter new areas. I don't think I value Ophelia's Summon ability or H'annit's Beast Lore anywhere near as much as this.
Two things here.
1) The leaves are not missable;
2) Like you said, it's more optimal at the end of the game, which has less impact on the locked starting character situation. The purple chest thing affects your quality of life from the very beginning of the game. If you're going to have to lock a main character in for 50 hours of gameplay, it is optimal to lock in Therion. Locking in Tressa doesn't really help you. If you're focused on leveling up all the travelers, then you're going to partially benefit from her talent anyway, and you can always add her in later on in the game to make money - you don't need to lock her in as a main character. This is why Therion is more essential than Tressa.
That's not an accurate take. You can subjectively place lower value on the purple chests, but that doesn't say anything about the value compared to the other characters. It's still much higher.
Well first off, the game wasn't designed with that achievement in mind. Achievements were added to the Steam version 11 months after it originally came out.
Secondly you can always just run around with the spurning ribbon at the end if you really want that one. Yes it's backtracking but unless you're following a guide the whole way through you're unlikely to get it naturally anway/
Therion's purple chests - non-essential
Cyrus' study foe - non-essential
All these are to give you some benefit or another. They are all equal. You cannot call two of them essential and the dismiss the other six, because that only speaks of your choice, your style of play. It's not bad design that the game is not custom made to fit your style.
PS: I hope you got all the achievements without backtracking with Therion!