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Talking about "balance" in a solo game doesn't make any sense. You should talk about difficulty curve. The difficulty is made for a player who don't grind/don't use secret job/don't use Bewildering Grace/don't try to steal the 1% broken weapon. So basically, an "any% walktrough". And the "danger level" scale up with the number of chapters you did, so there is a "balance", a scaling.
Gameplay: A party of 4.
Story segments: The character is always alone.
^These 2 should have been the same in my opinion.
Getting a strong pokemon for H'aanit requires effort. First you have to find it (knowledge and/or time), then you have to hurt it while not killing it (skill) and then you have to capture it which may not be 100% (luck), at least for the strong ones. Getting a weak monster requires much less effort. This could be considered good balance even though the monster itself could be very strong.
You can also balance around pros and cons. Forbidden weapons which are very strong also has negative stats to balance it out. They are also limited/rare and expensive. This is also good balance.
I was the same, hoping it'll improve. It won't. If you don't love it by chapter 2 it's not getting any better. The only difference is you'll eventually get 4 new classes which are broken and make a mockery of the gameplay.
The character are always "alone" and you get more and more weird instance, like character getting "outnumber" by a group of 4 enemy, then the fight start and there's only 3 of them and 4 of you...
The only thing is that when you finish all 8 story there's a small sorta secret side quest that loosely (and very loosely) tie all the story together. Except they completely ♥♥♥♥ it up, you get in the dungeon, the door close and you can't get out or save, fight 8 boss and then when you get to the final one it tell you you need to form 2 party of 4 character. Considering everyone almost certainly has a main party and then the 4 other character you don't use that's a real ♥♥♥♥ move. So I did the only sensible thing and uninstalled.
It perfectly relates to the conversation. I keep seeing complains about Therion "working with others" and blah blah despite his character when it's just another case of video game logic when there are many cases that are even stupider.
Because it is. Nothing you said undermines that, especially not purely gameplay mechanics or gameplay/story segregation. Which, at best, leaves you with the argument "Pokemon has a stupider story!" Okay. Yes it does. And? At least Pokemon barely has a story which is basically just an excuse to get you moving, and is designed to be ridiculous, which is nothing like Octopath Traveler which has extensive dialogue, moral lessons, character motivations...which it chucks out the window because bad writing. Your argument is practically solipsistic.
What about Final Fantasy 7 for example?
If having the story being so at odd with the format would have given something in return that would have been fine. Yeah FF game have crazy fight where stupid stuff happen like bahamut zero nuking the earth from space, but that makes the fight cool with awesome visual.
On the other side if octopath traveler had been linear it would have forced the dev to make the character interact with each others which would have been a good thing, making the story and character more interesting in addition to removing all the weird inconsistency and make the gameplay more consistent.
Option A
1. Pick your character as usual
2. Do your chapter 1 as usual
3. Before you can do any chapter 2 you have to complete everyone's chapter 1 first (this is important for later)
4. When you encounter a new character you will play that character's chapter 1 ONLY as the new character, not as a party. This way the story makes sense (Therion for instance) and you don't have to make loads of different story variations that would have made sense depending on which characters you had at that point.
5. Because of point 3 the game knows that all the characters are together, that way the you can incorporate the different party members into chapter 2, 3 & 4. So they're there for the actual story segments and not just party banter. You can't do this in the current game because you would have had to have TONS of different variations depending on which characters you picked up. But because of point 3 you only need 1 variation, the one that include all party members.
Option B
Alternatively you could make each story completely seperate, as in they never team up with each other but they instead have their unique party members. H'aanit could for instance have monsters as party-members instead, Therion could be completely solo which makes sense for his character e.t.c. The story is already told as if they are alone so no changes needed there. But you do need to make major gameplay changes. I personally think it would be interesting to have 8 different playstyles.