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normal - https://i.postimg.cc/13hB6bdM/retroarch-2016-11-24-08-50-34.png
xbrz - https://i.postimg.cc/nhbj0xpj/retroarch-2016-11-24-08-46-39.png
xbrz still looks terrible, it - like every other "resample filter" around - just ruins the original image and turns crisp, clean, lines into jelly bubble monstrosities :( Also, your first image is *heavily* modified/filtered too, and absolutely not a clean source image.
+1
At all. Ever.
The only "true" way to view such delightful pixel art is on a CRT; with hardware scanlines, phosphor glow, and - if via composite/SCART - some delicious pixel bleeding. Failing that, on modern displays, just leave the pixels unfiltered for crisp lines.
True, besides if someone truly does want resampling.. there are plenty of options, such as ReShade. I do enjoy using scanline shaders on 2D/pixel-art titles, but that's something that doesn't touch the artwork in any way.
ReShade now has a ported xBrz shader;
https://reshade.me/forum/shader-presentation/4416-4xbrz-filter
However, this is really only for 2D titles - whereas Octopath Traveller utilises what SE call "HD-2D", with 2D pixel-art sprites on a 2.5D plane using 3D models. You likely won't get adequate results.
Like the others I don't personally like filters, but if it'd make the game more enjoyable for you, then I'll be hoping along with you that there's a filter option.
lol, ok :)
Nice. That looks like absolute garbage.