OCTOPATH TRAVELER

OCTOPATH TRAVELER

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benleach36 Nov 16, 2020 @ 9:02am
Blue Dancer-Sickly Girl Side Quest Glitch
https://www.youtube.com/watch?v=3iu1CCMD6n0

I don't know, maybe I just don't get it, but I followed the directions on how to do this sidequest and something ain't triggerin' here! I used Primrose to Allure the Blue Dancer over to the sickly girl after we completed the 1st sidequest (in which, we gave away the Diva Dress).

So...what the heck am I doing wrong? Not cool, game, not cool.
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Showing 1-6 of 6 comments
Melodia Nov 16, 2020 @ 9:33am 
I think you're missing the fact that there's only one sidequest here. A number of quests have two solutions, and this is one of them. You can give the dancer the dress OR you can bring her to the girl, both will complete the quest and guve you the same reward.

(Amusingly there IS a glitch involved with this sidequest but that ain't it)
benleach36 Nov 16, 2020 @ 10:12am 
With all due respect, based on the sequence of events, can't both be possible? Can't I...

1) Give the lady the dress and have her perform one last time there...

and

2) Also, do the sick girl side quest once the Blue Dancer finishes her performance at the tavern?

I've received training in writing and this is something that bothers me. I'm willing to bet that anybody observing this would think that both can be possibly done (especially since the pensive Mother and the Sick Girl are still in Sunshade talking about it after the tavern quest is complete).

I don't know - call me crazy - but if I was writing this, and I only had a choice between one or the other, upon choosing the tavern route I'd eliminate the sick girl and pensive mother from the script (thereby avoid user confusion in the first place).

Context, people, context! If the Mother and Sick Girl are still there, that prompts the user into thinking that something more can be done...and it isn't looking like it in this case.
Melodia Nov 16, 2020 @ 10:35am 
Originally posted by benleach36:
With all due respect, based on the sequence of events, can't both be possible? .

As far as the game is coded, no.
Not sure why you're making a big deal about this.
benleach36 Nov 16, 2020 @ 12:43pm 
You might be correct, I might be making a deal about this. Programmers (who are people, too) make mistakes.

Ultimately, it's about respecting the gamer's time. There's no doubt that a lot of quality time was put into this game. No question about that! I'm just surprised that the beta-testers didn't catch this incongruity. And this is an incongruity that - I don't think - many would have picked up on. Based on the wording of the script combined with the sequence (plus, the fact that the Mom and Sickly Girl are still in town and STILL talking about the Blue Dancer)...one would think that what I demonstrated in the YouTube video would indeed be possible. Again, it's about respecting the gamer's time.
Melodia Nov 16, 2020 @ 5:59pm 
Right but once you completed the sidequest there was no more sidequest to complete. Sidquest NPCs have an orange bubble above their head, rather than the usual white. When you finished the dancer's quest, she had a white one.
This is what you, as the gamer, should have picked up on. The fact that you didn't isn't the programmer's fault.
benleach36 Nov 16, 2020 @ 6:17pm 
Okay, I'm trying as best I can to read your previous comment tone deaf but I can't help but feel that you're talking down to me (which I don't appreciate). If I'm mistaken, let me know but that's how the message is coming across.

I don't feel I'm mistaken about a player (I'll stop using 'gamer' moving forward) being confused via the issue I brought up above. Again, had that been me, I would have written out the Mom and Sickly Girl in the first place. Out of sight, out of mind. I mean, what purpose does it serve to leave them in town (saying the same things) if the avenue towards accomplishing that side quest is precluded? All it does in the end is confuse people.
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Date Posted: Nov 16, 2020 @ 9:02am
Posts: 6