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Amen.
That's my point. The devs are encouraging the save scumming because they leave save spots near all the NPCs with amazing loot. I doubt anyone in their right mind could resist that.
I just used the spreadsheet posted on GFAQs to find where all the good stealable stuff is. And I used the scholar passive "Evasive Maneuvers' to reach the endgame cities where most of them are located.
Like many RPG's with any amount of free exploration, if you just skip the actual exploration and go straight for the guides, then sure. You'll probably find an easy way to overpower yourself earlier than usual. *shrug*
No, it's still your fault you can't restrain yourself. Just because something is possible or not forbidden doesn't mean you should do it.
The biggest difference between this and any, say, Final Fantasy game where you can overpower yourself is that this world opens up straight out of the gates as opposed to shoehorning you through 10 hours of story bits before letting you off of the set path.
In the Zodiac Age versions of FFXII, for example, as soon as the game lets you off the leash to start exploring major chunks of the world, you can beeline for some of the best equipment in the game straight away if you want to and break the rest of the story difficulty over your knee. It just takes longer before the story reaches a point where you get that freedom.
Again, if you go straight for the guides and completely skip the exploration in what's supposed to be an exploration-heavy game and then do a bunch of save-scumming to ensure the best results in actions with poor odds, then yeah. You're probably going to miss out on a good chunk of whatever challenge the game offers.