OCTOPATH TRAVELER

OCTOPATH TRAVELER

View Stats:
Final Boss - Need help
Spoiler


Ok I am stuck

Any help is appreciated since I am just repeating the fight. What skills/ monsters/ level is necessary to beat Galdera. Curently level 76-78. Problem is splitting up 2 teams. The first part took 2 hours to beat. The 2nd part was instantly wiped out since Part 2 will force you to use the 4 party members you didn't use very well.

Good team ***Primrose (scholar), Haanit ( Cleric), Obelric (warmaster), Cyrus (Sage)***

Rando Team ***Ophilia (warrior), Alfin (Starseer), Tressa (Theif), Therion (Hunter)***


Thanks
Originally posted by radotyre/j2:
I had better results with WM divine skill plus 6 good weapons, rather than throwing any weapons away.
The thing about runelord tressa is that she has access to both Merchant skills because it's her base and the transfer rune. You use TR and then you can use boosted Sidestep, no physical attacks hit you, ever. Unless the enemy wipes your buffs of course.
Personally I just used the RL divine, it does respectable damage as well. (6x9999 without Surpassing Power, no idea how high it goes)
< >
Showing 1-14 of 14 comments
Izzy Jun 13, 2019 @ 10:02pm 
This is the party I used.
https://i.imgur.com/T4Efdj9.jpg

Basically you need every single person to have a few skills such as being able to overheal up to a maximum of 9999 hp. You'll have to put specific sub-classes on everyone and unlock those skills. I also used the ability on the second phase a lot that allowed me to use an item that normally only effects 1 person to effect everyone on your team. Then you spam the revitalizing Jam to restore all HP, all SP and all BP.,
Amateur Nitpicker Jun 13, 2019 @ 10:08pm 
Originally posted by IzzyData:
This is the party I used.
https://i.imgur.com/T4Efdj9.jpg

Basically you need every single person to have a few skills such as being able to overheal up to a maximum of 9999 hp. You'll have to put specific sub-classes on everyone and unlock those skills. I also used the ability on the second phase a lot that allowed me to use an item that normally only effects 1 person to effect everyone on your team. Then you spam the revitalizing Jam to restore all HP, all SP and all BP.,

So essentially I am going to grind and get job skills for every character? (Such as all characters must having SAVING GRACE which means mastering the cleric job)

... Is there like a skill like to be immortal. Chubby Cait actually saved my life in the first part since it has a buff that makes all enemy attacks voided

(That fat cat took me hours to capture though--- multiple trial and errors)

What I hate about the final fight that one attack that makes your hp 1 the submonsters just pick your team off.
Last edited by Amateur Nitpicker; Jun 13, 2019 @ 10:10pm
Amateur Nitpicker Jun 13, 2019 @ 10:09pm 
Also going to take a break. The first part was just stroke inducing to just keeping your team alive and the 2nd part is just a wipe out
radotyre/j2 Jun 14, 2019 @ 3:34am 
Originally posted by weird32:
Originally posted by IzzyData:
This is the party I used.
https://i.imgur.com/T4Efdj9.jpg

Basically you need every single person to have a few skills such as being able to overheal up to a maximum of 9999 hp. You'll have to put specific sub-classes on everyone and unlock those skills. I also used the ability on the second phase a lot that allowed me to use an item that normally only effects 1 person to effect everyone on your team. Then you spam the revitalizing Jam to restore all HP, all SP and all BP.,

So essentially I am going to grind and get job skills for every character? (Such as all characters must having SAVING GRACE which means mastering the cleric job)

... Is there like a skill like to be immortal. Chubby Cait actually saved my life in the first part since it has a buff that makes all enemy attacks voided

(That fat cat took me hours to capture though--- multiple trial and errors)

What I hate about the final fight that one attack that makes your hp 1 the submonsters just pick your team off.
that's not entirely right. Saving Grace doesn't require mastering Cleric, it's unlocked with the penultimate skill. The JP needed for that you can more or less get by the boss rush alone when you have the JP increasing skill/accessory.

The other ability he's talking about is the Apothecary Divine skill, it's really good and I'd get it on one or two characters at least.
Both of these jobs are "base jobs" so the JP needed really isn't all that much compared to the secret jobs.

The 1 HP attack you mentioned is very dangerous, but it can be countered by strong defensive skills like Cover and Encore. Put those on your "tank" and you can make a comeback.

Here is my ultimate party after victory (which also gives a ton of XP, so the party was lower level when they attempted the battle)
https://pbs.twimg.com/media/DjckdQwVsAAQ39F.jpg:large
Amateur Nitpicker Jun 14, 2019 @ 7:27am 
Hmm thanks for the advice. Usually I just focus on DPS where weapons are shield breakers and use scholars and sages as magical nukes. Use "Alferic Auspice" to double the skill

The only job skill that I actually use for all my characters is Warrior since it has "Surpassing Power" which breaks the damage limit on 9999

Playing around with dancer and merchant. The merchant skill has "Sidestep" and the dancer has a divine skill that spread that skill nulling physical attacks. (Downside is that I'm wasting a turn to defend)

Also the apothecary "Dohter's Charity" is new to me since I never really use Items for healing since I depend on the cleric or apothary jobs for that.

I use Items for negative debuffs and SP replenishers. Going to take the advice and spam Revitilizing jam and dedicate one character for healing.

The most difficult for me is Tanking. Usually I just depend on the armor and never defend anymore. Olberic is my main DPS guy so I can't use him to tank. I'm thinking of turning tressa into a Merch/Knight for the tank and Aflyn spam the divine skill.

radotyre/j2 Jun 14, 2019 @ 7:43am 
What makes items like jams superior to healing spells imo is their ability to also increase SP/BP (while being independent of the job of the one who uses it).
I'd like to make you aware of the fact that Dohter's on Alfyn ALSO works on his Concoct skill! If you're clever about concoct you're basically invincible.

As for the sidestep plus divine skill, the much more common strategy is using Runelord's transfer rune instead. That's why Runelord Tressa is so popular.

Finally, the strongest physical damage dealer is the Warmaster. If you feed him with BP and make him use the divine skill every turn the damage is insane. (what makes him great in phase two is that this damage doesn't depend on buffs like Aelfric's. Very useful when Galdera wipes your buffs frequently)
Last edited by radotyre/j2; Jun 14, 2019 @ 7:49am
Amateur Nitpicker Jun 14, 2019 @ 7:58am 
Originally posted by juonryu2nd:
What makes items like jams superior to healing spells imo is their ability to also increase SP/BP (while being independent of the job of the one who uses it).
I'd like to make you aware of the fact that Dohter's on Alfyn ALSO works on his Concoct skill! If you're clever about concoct you're basically invincible.

As for the sidestep plus divine skill, the much more common strategy is using Runelord's transfer rune instead. That's why Runelord Tressa is so popular.

Finally, the strongest physical damage dealer is the Warmaster. If you feed him with BP and make him use the divine skill every turn the damage is insane. (what makes him great in phase two is that this damage doesn't depend on buffs like Aelfric's. Very useful when Galdera wipes your buffs frequently)

For Warmaster, I usually use him to finish bosses quickly. I think of him like the Ninja of FF tactics where I toss or this case use Nightmare Chimera and throw away weapons that I can buy which usually gets me 8k-19k damage. I thrown accidentally battle tested blade and it dealt a whopping 40k but I need that...
Last edited by Amateur Nitpicker; Jun 14, 2019 @ 7:58am
Amateur Nitpicker Jun 14, 2019 @ 8:00am 
Originally posted by juonryu2nd:
What makes items like jams superior to healing spells imo is their ability to also increase SP/BP (while being independent of the job of the one who uses it).
I'd like to make you aware of the fact that Dohter's on Alfyn ALSO works on his Concoct skill! If you're clever about concoct you're basically invincible.

As for the sidestep plus divine skill, the much more common strategy is using Runelord's transfer rune instead. That's why Runelord Tressa is so popular.

Finally, the strongest physical damage dealer is the Warmaster. If you feed him with BP and make him use the divine skill every turn the damage is insane. (what makes him great in phase two is that this damage doesn't depend on buffs like Aelfric's. Very useful when Galdera wipes your buffs frequently)


Also what is runerold tressa? I've never use runelord because I think its a waste of a turn to transfer runes and then then give elemental damage to the weapons?
The author of this thread has indicated that this post answers the original topic.
radotyre/j2 Jun 14, 2019 @ 8:43am 
I had better results with WM divine skill plus 6 good weapons, rather than throwing any weapons away.
The thing about runelord tressa is that she has access to both Merchant skills because it's her base and the transfer rune. You use TR and then you can use boosted Sidestep, no physical attacks hit you, ever. Unless the enemy wipes your buffs of course.
Personally I just used the RL divine, it does respectable damage as well. (6x9999 without Surpassing Power, no idea how high it goes)
Last edited by radotyre/j2; Jun 14, 2019 @ 8:51am
Amateur Nitpicker Jun 14, 2019 @ 5:24pm 
Originally posted by juonryu2nd:
I had better results with WM divine skill plus 6 good weapons, rather than throwing any weapons away.
The thing about runelord tressa is that she has access to both Merchant skills because it's her base and the transfer rune. You use TR and then you can use boosted Sidestep, no physical attacks hit you, ever. Unless the enemy wipes your buffs of course.
Personally I just used the RL divine, it does respectable damage as well. (6x9999 without Surpassing Power, no idea how high it goes)

Hmm so I'm guessing going to give all Battle Tested Weapons to my War Master then. Going to play around with Tressa Runelord also.

If this is correct, I can skip the dancer and just transfer Sidestep instead instead of elemental weapons
Izzy Jun 14, 2019 @ 5:26pm 
I put together this spreadsheet of every job, ability and skill a year ago if anyone is interested.

https://docs.google.com/spreadsheets/d/1pd6O_gEnLkCk7XYYm-UIaQ3Z2Dd2au2nk-9a0zgGxOU/edit?usp=sharing
Amateur Nitpicker Jun 14, 2019 @ 5:30pm 
Originally posted by IzzyData:
I put together this spreadsheet of every job, ability and skill a year ago if anyone is interested.

https://docs.google.com/spreadsheets/d/1pd6O_gEnLkCk7XYYm-UIaQ3Z2Dd2au2nk-9a0zgGxOU/edit?usp=sharing

Thanks, forgot that Merchant has a donate BP skill. Most useful
Amateur Nitpicker Jun 14, 2019 @ 6:53pm 
Originally posted by juonryu2nd:
I had better results with WM divine skill plus 6 good weapons, rather than throwing any weapons away.
The thing about runelord tressa is that she has access to both Merchant skills because it's her base and the transfer rune. You use TR and then you can use boosted Sidestep, no physical attacks hit you, ever. Unless the enemy wipes your buffs of course.
Personally I just used the RL divine, it does respectable damage as well. (6x9999 without Surpassing Power, no idea how high it goes)

Finally beaten the boss. Tressa Runelord with sidestep and spamming Apoth skill made it managable

https://imgur.com/8dLwfA7
radotyre/j2 Jun 15, 2019 @ 2:43am 
congratulations!
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 13, 2019 @ 9:57pm
Posts: 14