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- Use the Hunter's Leghold Trap to manage the fight. The only times you should be getting hit are on the first turn and when he recovers from being broken.
- Use the Cleric's Saving Grace passive on anyone who has it and start the fight with a big party heal. That should give everyone enough health to tank whatever he throws at you.
- Use the Cleric divine (Aelfric's Auspices) on your Sorcerer. The boss should almost always be weak to either dark or light so your Sorcerer should be able to hit him for 6 shields per turn and when broken, fully charged 6-hit attacks (especially if you can add the Dancer's Peacock Strut and/or Alephan's Enlightenment from a Scholar to the mix) will probably be doing the bulk of your damage. Use the Dancer and Cleric 'buffs last an extra turn' passives on the appropriate characters to avoid having to refresh as often. He's also weak to daggers, axes, and bows so pepper in extra hits with mutli-hit dagger or bow attacks as needed to break him.
As long as your Sorcerer has a decent elemental attack stat (bonus points for having the Starseer's BP-Eater passive if you can spare the time), you should be able to kill him fairly quickly. The only real threat in this fight is when he comes out of a break after making a show of 'casting the runes' and hits the whole group with a sleep/stun attack. If you can kill him before that, great but otherwise, you can prepare for it by equipping one or two characters (an Apothecary with Rehabilitation, ideally) with accessories that prevent those effects and have those characters recover the others. Alternatively, you can just have someone use the Dancer's Sealticge's Seduction on an Apothecary and have them use Rehab on everyone before the attack to prevent the status effects.
If you can avoid that, you're pretty much home free and another round with the Sorcerer should finish the job. And don't be afraid to use a few pomegranates or concocts with Alfyn along the way to hand out extra BP when it's needed. If your support characters have the Hunter's Patience passive to get a few extra turns during the fight, that doesn't hurt either.
Not the only way to go about it of course but I typically do this job right after learning Lux and Tenebrae with the Sorcerer and that strategy always gets it done.