RAGE
IcyDoesIt Jan 10, 2013 @ 12:52am
FULL Campaign on Ultra Nightmare...
Just curious to know if anyone had played this game from the start on Ultra Nightmare difficulty?

I mean.... Holy $H!T.....

2 to 3 hits will kill you....

Mutants can take UP to 4 SNIPER BULLETS to kill and maybe 3 to 5 melee attacks....some even took 5 or 6 like they're mini-krakens....

All enemy AI have 150% accuracy!! They DON'T MISS YOU! Like having aimbots....

Time trials for driving are literally 30 seconds less than those on Nightmare difficulty...Not even pure perfection will beat the time unless you do other races BEFOREHAND to upgrade your car in a few areas....

At least the races were very doable....

Don't even ask about the Authority....

Not to mention what a freakin pain in the ass it was to be revived after the defibrilator and then an enemy throws a grenade and you die instantly after revival, so there goes all your defibs... time to restartt to last checkpoint....I'm naturally unlucky, I suppose.

I might've died 10 to 15 times, but the number of meds I had to use was crazy; and all the hiding and "taking cover" from enemies really dragged on the gameplay timer. You really gotta have patience .....and good anger management if you're ready to die a few times.....to get thru the whole campaign on this hard of a level.

Don't get me wrong, I still had fun and I did the whole damn playthrough without assistance (turrets, sentry bots, bomb cars) so I probably could have died "less" if I used some bots hahaha.
Just wondering if anyone else tried it because I'm only aware people played the Scorchers on Ultra Nightmare and that DLC is pretty linear so it wasn't that hard for Ultra if you ask me.
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Showing 1-15 of 94 comments
Mr. Falcon Jan 11, 2013 @ 12:55am 
when i replayed for scorchers i did it on ultra whole game and i dont htink it was hard at all because if you play this the second time, you know what kind of enemies there are and how many and also what weapons to use, and its really not all that impressing. most of the game you fight either mutants or machinegunners, fact i think is dissapointing. i mean entire game with dlc and coop included has maybe 10 krakens and even less grenadelauncher mutants, even minigunners or slime mutants arent common at all, and theres like hwo many, 3? authority elites... when i looked at stats i killed 1000 enemies, so if all of these combined amount to 10% its probably overstatement.... so if you know that fact, you can abuse it greatly

so i died in first mission, and thought it was insanely hard, but then i just restarted and buyed wingsticks, finish that and second mission you get nailgun which is the best weapon in the game and after that shotgun. ranged enemies you dispose of with rebar or railgun if you dont want to get hurt, grenades for minigunners and also pop rockets for 1 shoting anything you want and vs bigger enemies... fists are also very good vs mutants and spiders own them too. i think other weapons are waste of time to use or upgrade, i just selled the ammo. i didnt even bother with turrets or bombcars, spiders way better, or those dmg and health augmentors, didnt need. it even went so far that i deliberately died if there were mass of mutants to shock them with revive, lol. it also helps if you buff you health to 200

i dont know i just thought it wasnt difficult at all, there are so many other fps that have much harder ultra difficulties. the part where i did die and alot at was scorcher ship boss, because i didnt have rockets for rocketlauncher. i have to say i enjoyed it much more than the first time and thats probably because i wasnt forcing myself with using bad weapons and completing all races and minigames, i just skipped all that

Originally posted by iknowFiRE:
when i replayed for scorchers i did it on ultra whole game and i dont htink it was hard at all because if you play this the second time, you know what kind of enemies there are and how many and also what weapons to use, and its really not all that impressing. most of the game you fight either mutants or machinegunners, fact i think is dissapointing. i mean entire game with dlc and coop included has maybe 10 krakens and even less grenadelauncher mutants, even minigunners or slime mutants arent common at all, and theres like hwo many, 3? authority elites... when i looked at stats i killed 1000 enemies, so if all of these combined amount to 10% its probably overstatement.... so if you know that fact, you can abuse it greatly

so i died in first mission, and thought it was insanely hard, but then i just restarted and buyed wingsticks, finish that and second mission you get nailgun which is the best weapon in the game and after that shotgun. ranged enemies you dispose of with rebar or railgun if you dont want to get hurt, grenades for minigunners and also pop rockets for 1 shoting anything you want and vs bigger enemies... fists are also very good vs mutants and spiders own them too. i think other weapons are waste of time to use or upgrade, i just selled the ammo. i didnt even bother with turrets or bombcars, spiders way better, or those dmg and health augmentors, didnt need. it even went so far that i deliberately died if there were mass of mutants to shock them with revive, lol. it also helps if you buff you health to 200

i dont know i just thought it wasnt difficult at all, there are so many other fps that have much harder ultra difficulties. the part where i did die and alot at was scorcher ship boss, because i didnt have rockets for rocketlauncher. i have to say i enjoyed it much more than the first time and thats probably because i wasnt forcing myself with using bad weapons and completing all races and minigames, i just skipped all that

i'd save the Rebar for those Scorcher Jets wearing fuel tanks, as 1-2 bars (if aimed correctly) would sometimes pierce the tanks and send them flying, Fat Mammas also works on them too, but the AV2x Rounds for some odd reason doesn't puncture their tanks like it does with the Gearhead Jets
id.dav81 Jan 11, 2013 @ 2:25pm 
Originally posted by IceHandz:
Just curious to know if anyone had played this game from the start on Ultra Nightmare difficulty?

I mean.... Holy $H!T.....
Don't be ridiculous! This game is a joke in terms of difficulty! For any experienced and skilled FPS gamer it does'n offer any significant challenge! U-Nightmare is better for sure than just Nightmare, but still not enough! If they'd add more enemies then it would matter! The real challenge will come with mods!

Game offers you tons of extremely overpowered ammunition, so you may as well consider it as cheating! Double revival chance and health regen.....com on dude, do you really SUCK that much in Rage?

And yes, time trials was a true pain in the ass on U-Nightmare!
Last edited by id.dav81; Jan 11, 2013 @ 2:27pm
Snotty_Dog Jan 11, 2013 @ 3:05pm 
Damn you guys are really good, cuz I'm having a hard time even with Nightmare difficulty.
IcyDoesIt Jan 11, 2013 @ 10:49pm 
I know the differences between easy, normal, hard, and nightmare difficulties are minor, but ultra is on a different level. The enemies dodge so much, especially the mutants, that my wingsticks would miss half the time.
I also consider myself a very good FPS player, so maybe some are gifted to get through this difficulty with ease, although I can personally see that by someone constantly spamming sentry bots, turrets, rocket launchers, grenades, etc., but that's me.
I wouldn't think it mattered how skilled you are because when I pop my head out from cover for a split millisecond and I get dinked in the head by an enemy bullet as if they're wall-hacking, I just don't know. Maybe I'm just truly that unlucky of an individual..
✪AmazingLioN Jan 11, 2013 @ 11:49pm 
Originally posted by id.dav81:
Originally posted by IceHandz:
Just curious to know if anyone had played this game from the start on Ultra Nightmare difficulty?

I mean.... Holy $H!T.....
Don't be ridiculous! This game is a joke in terms of difficulty! For any experienced and skilled FPS gamer it does'n offer any significant challenge! U-Nightmare is better for sure than just Nightmare, but still not enough! If they'd add more enemies then it would matter! The real challenge will come with mods!

Game offers you tons of extremely overpowered ammunition, so you may as well consider it as cheating! Double revival chance and health regen.....com on dude, do you really SUCK that much in Rage?

And yes, time trials was a true pain in the ass on U-Nightmare!

Here it comes the FPS master. FFS, sure that for a skilled player it can be easy (if you're good in multiplayer the best AI of every game it'll be lame) but not everyone has that kind of skill.

Most people play just 1 hour everyday after a full day of work and what it can be easy for you can be difficult for someone else. Stop with these stupid 12 years posts like "You suck, etc.",because your post seems written by a 12 years old kid.

I can't believe that a grown man with family can respond like you did.

Instead you should give some tips and help, it's more constructive that saying " Do you really SUCk that much in Rage"?
Last edited by ✪AmazingLioN; Jan 11, 2013 @ 11:51pm
essen Jan 16, 2013 @ 1:25pm 
Just finished my Ultra Nightmare run. Did everything again, all missions, races, DLCs... It was a blast. Difficulty was high at the beginning, then progressively became way too easy until the last 2-3 levels, which were alright. Some parts of the game were tough here and there. Some probably would have been if it was my first run. Big issue is that the casino makes getting money easy (poker game is quick to get to max money with), which is probably why I found most of the middle of the game lacking challenge.

Still, had a great time. Definitely my favorite FPS game.
I played a couple scenario simulator runs on UNM mode. Found them refreshingly difficult, especially when one considers the fact that you're limited to whatever they give you for your payload. If one were to play the equivalent of a Newgame+ on UNM, they'd find it, in all likelihood, to be rather easy.

Honestly, I find the Railgun Slugs to be a bit over-the-top, as one can target hostile through walls, and downgrade them from "Target" to "Wall Painting" rather quickly. This is, somewhat, offset by the limit of a 20-25 (?) rounds max limit.

The Rebar proves rather devastating on any unarmored (read, not Heavy) enemies, given that, even on Hard mode, a single Rebar "round" can one-shot even Authority Enforcers and be recovered. I've only had issues with headshots, as sometimes the head fails to follow the Rebar, and you can't recover the expended shot.

Finally, the Nails prove to be, while somewhat weaker than Steel AR ammo, to be quite handy. You figure you get a 200 (?) Nail magazine, and you run a max of 999 Nails, so not-quite 5 magazines of 200 rounds.

Furthermore, given that one can easily "recover" the Rocket Launcher and Authority MG from places other than the Dead City and Merchant (respectively), namely from a Sewer (Rocket Launcher) and the Shrouded Bunker (Authority MG), you find yourself a touch over-prepared for the Scorchers before you even hit Subway Town. Take Sally's Anti-Bandit offer, stock on ammo, and you can turn even a UNM Scorcher base into a collection of dead punks and wall decor in short order.
Originally posted by essen:
Just finished my Ultra Nightmare run. Did everything again, all missions, races, DLCs... It was a blast. Difficulty was high at the beginning, then progressively became way too easy until the last 2-3 levels, which were alright. Some parts of the game were tough here and there. Some probably would have been if it was my first run. Big issue is that the casino makes getting money easy (poker game is quick to get to max money with), which is probably why I found most of the middle of the game lacking challenge.

Still, had a great time. Definitely my favorite FPS game.

I'd say, it's tie between that video poker mini-game, and of course, doing repeated runs of Mutant Bash TV where you get max-money.

I had just finished my latest walkthrough on Hard a few days ago (currently doing a practice run on Normal to prepare myself for playing on Nightmare), and other than crusing around the Wasteland destroying bandit cars (which is also good for getting extra cash and certificates), i'd spent alot of time playing the mini-games (particularly Tombstones and beating Teague's hardest deck in the "Rage Frenzy" card game) as I don't wanna be short on cash for ammo and supplies. So I figured, that depending on the difficulty level being played, depends on how long a player chooses to continuing playing the various mini-games. Not to mention, making repeated visits to Crazy Joe's Swamp and the Ghost Hideout after every mission to exploit the re-spawning Night Blossom and Comet Bloom glitch, which is extremely helpful for when you have both the Adrenaline Overdrive and Apophis Infusion recipes, quickly followed by the Regenerative Infusion recipe when doing those 2 side-quests for Dietrich (one of them accessible through the Job Board after finishing the "Abandoned Distillery" quest)
Originally posted by The Commander "0056":
I played a couple scenario simulator runs on UNM mode. Found them refreshingly difficult, especially when one considers the fact that you're limited to whatever they give you for your payload. If one were to play the equivalent of a Newgame+ on UNM, they'd find it, in all likelihood, to be rather easy.

Honestly, I find the Railgun Slugs to be a bit over-the-top, as one can target hostile through walls, and downgrade them from "Target" to "Wall Painting" rather quickly. This is, somewhat, offset by the limit of a 20-25 (?) rounds max limit.

The Rebar proves rather devastating on any unarmored (read, not Heavy) enemies, given that, even on Hard mode, a single Rebar "round" can one-shot even Authority Enforcers and be recovered. I've only had issues with headshots, as sometimes the head fails to follow the Rebar, and you can't recover the expended shot.

Finally, the Nails prove to be, while somewhat weaker than Steel AR ammo, to be quite handy. You figure you get a 200 (?) Nail magazine, and you run a max of 999 Nails, so not-quite 5 magazines of 200 rounds.

Furthermore, given that one can easily "recover" the Rocket Launcher and Authority MG from places other than the Dead City and Merchant (respectively), namely from a Sewer (Rocket Launcher) and the Shrouded Bunker (Authority MG), you find yourself a touch over-prepared for the Scorchers before you even hit Subway Town. Take Sally's Anti-Bandit offer, stock on ammo, and you can turn even a UNM Scorcher base into a collection of dead punks and wall decor in short order.


I partially disagree about the headshots failing to follow the Rebar. When I first played the Scorchers DLC for the very first time, I had accidentally Rebar-ed one of the Scorcher bandits (giving me the "Rebar Pie" achievement in the process) in the Refinery level, and I was able to recover my spent Rebar round. One could argue, that depending on where the head flies off to after headshotting someone with Rebar rounds, would show if you're able to recover it or not.
Karma Jan 17, 2013 @ 12:30pm 
Just got the Caprino on U-nightmare and have only defibbed once...stupid mutants in the sewers. Having fun, definately a step-up from Nightmare. However, i wish my achievements weren't bugged. I've completed the whole DLC before (on hard) and only 1 achievement unlocked (kill 2 enemies with 1 RG slug). Damn shame! DLC levels are a blast though. Interesting enviros. Wish there was more DLC to come.
Last edited by Karma; Jan 17, 2013 @ 12:31pm
id.dav81 Jan 17, 2013 @ 12:57pm 
Originally posted by MauroR:
Most people play just 1 hour everyday after a full day of work and what it can be easy for you can be difficult for someone else. Stop with these stupid 12 years posts like "You suck, etc.",because your post seems written by a 12 years old kid.

I can't believe that a grown man with family can respond like you did.

Instead you should give some tips and help, it's more constructive that saying " Do you really SUCk that much in Rage"?

Yes! I'm an FPS MASTER! And if you SUCK EXTREMELY YOU JUST PLAY ON EASY! PLAIN AND SIMPLE! Family stuff has nothing to do with that!

Here's my tip:
Dear sucker! If you experience any problems playing Rage, then you might as well stop playing it, coz you suck! Or you can play Call Of Duty where you will have an illusion of masterity!
Or you better spend your time with wife and kids that'd be great decision! But if you want to play Rage then f....king learn how to succeed ))
Last edited by id.dav81; Jan 17, 2013 @ 1:05pm
IcyDoesIt Jan 17, 2013 @ 2:28pm 
C'mon guys we're not here to fight, take it out on the mutants!

And Mauror is right; what can be easy for some can be hard for others, which is kind of what I meant by saying some gamers are more gifted to get thru the hardest levels with ease. I wouldn't say just 'cause someone sucks at this game on hard/nightmare/ultra that they should go back to call of duty, that's just being downright insulting.

So I'm gonna give this game one more play through from the beginning on Ultra Nightmare since it seems I just blindly walked into it my first time and see how it goes. I haven't played in a while since before U-Nightmare so that might explain why I sucked.
CLG Jan 17, 2013 @ 3:46pm 
I found the difficulty to be overall pretty easy still. The problem with the game is enemy behavior honestly. Enemies either get behind a rock and wait to be shot or just run straight at you. Knowing exactly how to deal with an enemy every fight just makes the game easy.

Even with Krakens you can run around and shoot them easily. Krakens are exceptionally easy if you just drop a sentry bot and let them melee eachother. The sentry bot can tank a kraken for a long time. On nightmare a sentry bot can solo a kraken even. I havn't tested it on Ultra Nightmare but I don't think they can.

Honestly the only enemy I had a problem with were the spitter mutants simply because of how unrelenting they were. I actually pulled out the sawed off to try to kill them quickly.
Originally posted by Cute Little Girl:
I found the difficulty to be overall pretty easy still. The problem with the game is enemy behavior honestly. Enemies either get behind a rock and wait to be shot or just run straight at you. Knowing exactly how to deal with an enemy every fight just makes the game easy.

Even with Krakens you can run around and shoot them easily. Krakens are exceptionally easy if you just drop a sentry bot and let them melee eachother. The sentry bot can tank a kraken for a long time. On nightmare a sentry bot can solo a kraken even. I havn't tested it on Ultra Nightmare but I don't think they can.

Honestly the only enemy I had a problem with were the spitter mutants simply because of how unrelenting they were. I actually pulled out the sawed off to try to kill them quickly.

That tiny-ass Sentry can tank a Nightmare Kraken? Hehe, if you're concerned about UNM Krakens, just use two Sentries, or boost 'em to Adv. Sentries, then drop two anyways.


Originally posted by iceman_2589:
Originally posted by The Commander "0056":
I played a couple scenario simulator runs on UNM mode. Found them refreshingly difficult, especially when one considers the fact that you're limited to whatever they give you for your payload. If one were to play the equivalent of a Newgame+ on UNM, they'd find it, in all likelihood, to be rather easy.

Honestly, I find the Railgun Slugs to be a bit over-the-top, as one can target hostile through walls, and downgrade them from "Target" to "Wall Painting" rather quickly. This is, somewhat, offset by the limit of a 20-25 (?) rounds max limit.

The Rebar proves rather devastating on any unarmored (read, not Heavy) enemies, given that, even on Hard mode, a single Rebar "round" can one-shot even Authority Enforcers and be recovered. I've only had issues with headshots, as sometimes the head fails to follow the Rebar, and you can't recover the expended shot.

Finally, the Nails prove to be, while somewhat weaker than Steel AR ammo, to be quite handy. You figure you get a 200 (?) Nail magazine, and you run a max of 999 Nails, so not-quite 5 magazines of 200 rounds.

Furthermore, given that one can easily "recover" the Rocket Launcher and Authority MG from places other than the Dead City and Merchant (respectively), namely from a Sewer (Rocket Launcher) and the Shrouded Bunker (Authority MG), you find yourself a touch over-prepared for the Scorchers before you even hit Subway Town. Take Sally's Anti-Bandit offer, stock on ammo, and you can turn even a UNM Scorcher base into a collection of dead punks and wall decor in short order.


I partially disagree about the headshots failing to follow the Rebar. When I first played the Scorchers DLC for the very first time, I had accidentally Rebar-ed one of the Scorcher bandits (giving me the "Rebar Pie" achievement in the process) in the Refinery level, and I was able to recover my spent Rebar round. One could argue, that depending on where the head flies off to after headshotting someone with Rebar rounds, would show if you're able to recover it or not.

At certain angles, for whatever reason, the head will "catch" on something, like a doorframe, and the Rebar will continue on into the wall of the next room, thus preventing recovery. I've been practicing working the angles to prevent that, and have succeeded, somewhat. Effectively reducing my "lost shots" to one or two, instead of five or six... even running a discount, and figuring in reward cash, relacing Rebar isn't as cheap as replacing Wingsticks.

I say "even with discount" as Rebar costs $29 for five shots, or roughly $5.40 per Rebar with the 5% discount.

Meanwhile (figuring in the boosted production afforded by Crimson Elite Armor), the parts for Wingsticks (reg or adv) can be found throughout the Wastes, and net you 15 Wingsticks in one production, furthermore, buying the parts (totaling $60some overall) would be around $3 per Wingstick.
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Date Posted: Jan 10, 2013 @ 12:52am
Posts: 94