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Does that mean that even if a tank is not penetrated, health is still subtracted?
First and foremost, the armor values shown ingame are effective values and not straight ones. That means that they're taking the slope into account.
Secondly, the game doesn't calculate or even simulate the angle of impact of a shell on its target. Meaning that a hitting shell will always have the same chance of penetrating, whether it hits the flank of your Tiger at 90 or at 65° for instance. Only the final pen value (still subject to the range it's shot at) is used for knowing if it pens or not in said context.
Thirdly, a shell has always a probability to pen a target, even when it shouldn't. For example, in your case, a Sherman M4A2 (or Emsha) will have something around 1% or even 0.5% of chance to pen a Tiger frontally, even at max range. It won't happen often but it still can happen.
At last, you have to note that all units in the game have HP. Infantry and field guns are shown but the tanks' HPs are hidden. Also, you need to know that even an HE shell will do damage to a tank. Most of the time it won't kill it because the final physical damage value applied will not be enough to reduce the tank's HPs to zero. BUT against lighter vehicles such as armored cars and halftracks, the HE shells can be enought to kill them.
About that, note that the lost HPs of a vehicle can never be regained by any means and that if your Tiger had only 1 HP left, it can possibly be taken out even by MGs or low caliber HE shells.
That's why you can see tanks and other armored vehicles being killed by arty shells or planes sometimes.
In that regards, it's also worth noting that the armor value of a vehicle has a thing to do in the final physical damage value applied to it when hit by an HE shell or any non-penetrating round.
It works that way : the higher the armor value is, the lower the modificator to the actual damage will be, as it is comprised between 0 and 1. I don't know the actual values but for example, in the case of a Tiger the modificator would be of 0.4 when the modif for a SdKfz 251/1 would be 0.9 for example.
with enough fire pointed towards it, the crew will just bail, just like in real life
So the whole armor penetration system ist fake?
So what you say is that if you shoot at a tiger with a simple MG just long enough (will take very long i guess)
he will die?
One reason why I adore this game, such a cool mechanic
As i've explained above, the armor value of an armored vehicle has a role to play in the final physical damage applied to it. Mere MG will never be enough (by itself) to reduce HPs from tanks to kill it by itself. It will need for the tank to be hit by a plane bomb for instance, or multiple arty shells.
It will be once the vehicle is at 1 or between 0 and 1 HP that the damage of a MG will do the stupid trick. And even then, it will work for a .50 or a DShK. In that context, that poor tank could also be killed by a low caliber mortar shell...
This does not apply to HEAT rounds like Panzerfaust/iG18 etc.
2. All vehicles have hidden HP (In SD1 a heavy tank like the tiger had 12 HP). Penetrating hits reduce HP, certain crits reduce HP or produce an instant kill, HE damage reduces HP. Bouncing shots do not reduce HP.
3. HE damage gets reduced by armor
4. Most small caliber guns. including most MGs dont shoot at armored targets. So no, you wont lose a tank to a MG unless you reverse an already shot up tank into it.
and no. The other posts explain the mechanics well.