Steel Division 2

Steel Division 2

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Balance is off -- I feel penalized for playing soviets
Massively inferior AA, Arty that can't hit a ♥♥♥♥ing thing unless you buy 3-4 at which point you've over-bought anyway and lose.

No radios for the arty, so you're never going to win there anyway, even if you spend more than your counterpart.

Small loadouts for decent AT, with the 76mm dual-purpose pop-gun being more prevalent than the 57mm.

Just an overall lack of variety in small things like having a single motorized 82mm with no radio and in far less availability than your German couterparts.

It honestly feels like most of the Soviet decks are entirely non-viable, with the remainder rail-roading you down a specific play path.

Inb4 historicity, if we're going by by the numbers of the time, the German airforce should be vastly reduced to match but *that* kind of asymmetricality isn't fun and people would rightfully complain. So why is it so accepted to dump all the major faction nerfs on the soviets lmao.

Playing the game as the soviets right now seems like an uphill battle the entire way, regardless of playstyle; which is ludicrous considering they're supposed to be half the selling point of a game set in Bagration of all operations.

And this is 3v3, and 4v4 games not the 10v10.
最近の変更はDiojenesが行いました; 2019年7月15日 19時52分
投稿主: rankandfile:
The germans have 3-4 divisions that can control open ground with heavy tanks, no contest (the panther is a heavy tank btw). Mix that with a selection of limited availability but highly effective AAA, infantry with plenty of defensive MGs, and radio self propelled arty. In order to use your supposed numerical advantage and mobile tanks as the soviets you will need to micro way more. Between two equally skilled people, whoever has to do more things to win will generally lose.

Generally this game is about trading well, which you wont do all that often if you're trying to go around german open ground dominance, you will run out of smoke every now and then, your reinforcements will drive in front of a tiger, something like that. In a series of small skirmishes to gain positional advantages, soviet infantry usually always needs outside help or a 2-1 advantage, smoke or mortars or good micro, while you're juggling all that, the german player sits back and collects heavy tanks, arty, and aa. At some point the ratio of forces favors him and then its game, a heavy phase b-c push is pretty hard to stop from somebody who is even half decent with recon and arty to support his tanks.

People taking about the soviets having really good this or that, like they have those good units in the same division. Just compare 'A' divisions, the germans dont have a match for one or two 'trump' cards that the soviets get (katyusha), but otherwise outclass with good availability and quality in every category overall. Theyre more well rounded, more flexible, require less micro, and most importantly control open ground easily.
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IRDCAM 2019年7月15日 19時58分 
I have no issues with Soviet decks, try playing maneuver warfare rather than nose on nose attrition warfare. Small forces pretty good sized map, hold his nose and keep his attention, sweep to his rear and kick him in his arse.....works for me, and just prevent him from doing it to you if and when you get one that likes to flank.
Ivan Trumpkov の投稿を引用:
I have no issues with Soviet decks, try playing maneuver warfare rather than nose on nose attrition warfare. Small forces pretty good sized map, hold his nose and keep his attention, sweep to his rear and kick him in his arse.....works for me, and just prevent him from doing it to you if and when you get one that likes to flank.

+1

Soviet decks are every bit as strong as the German divisions.

OP I would recommend using replays to see why you're getting the results you're getting, I'm pretty sure there's a more detailed explanation than simply saying the Germans have better stuff.
Wyatt 2019年7月15日 20時41分 
i play soviets most of the time and always lose and then when i play germans i always lose. So its perfectly balanced imo
Wyatt の投稿を引用:
i play soviets most of the time and always lose and then when i play germans i always lose. So its perfectly balanced imo

Lmao.

I lose most of my games also. There are some cheesy ways to spam/win but I'd rather have fun than use cheap exploits on game mechanics to win.

Also I spend most matches trying experimenting with new tactics and strategy, not necessarily trying to win.
You've listed their weaknesses but failed to mention their strengths. Like the availability of fantastic T34/85s, numerous SMG armed infantry that chew through nearly everything in CQB, IS-2s, the best rocket artillery in the game with katyushas, some of the best fighters in the game with Yak-9 and P-39. The list goes on.
cbnnr 2019年7月16日 1時50分 
Don't forget off map artillery as well. Although you get limited uses, usually you get more than one availability on a card so it can be a lot of heavy artillery strikes.

I admit not all decks have all the tools but that's true on the german side as well.
T-34's are among the fastest tanks in the game, giving Soviets mobility that Axis can only dream of. Combined with clever use of smoke, you can rapidly close-in and take apart anything. Close range infantry is also very good.
Broadly speaking, Soviets reward aggressive movement.
3-4 arty is overbuying? do you mean 3-4 arty pieces in total, or per battery?
fakemon64 の投稿を引用:
3-4 arty is overbuying? do you mean 3-4 arty pieces in total, or per battery?

This. I usually end up with 3-4 batteries of 3-4 arty pieces.
This is not Company of Heroes, where the distances are so short you can use a 105 with the precision of a dive bomber.

Secondly, what decks are you specifically referring to, because there are a lot of different decks, each letting you adopt a slightly different playstyle.
skc 2019年7月16日 4時12分 
There are some very good tanks in the soviet arsenal and if you are trying to trade rounds at distance then you will tend to lose out. Soviets historically had to use mass and speed to get up close to the german armour.

I think the divs are far better balanced than SD44. Differences remain but they are not so overwhelming like previously.

As slugger has said too, it's fun just trying a new div out. I tried 3AD last night after hearing how OP it is. Okay, I did have a screwed up deck but I dont think it's that great. Armour is mainly low pen stuff and infantry is low in number.

The number of aircraft are just too tempting to spend points on which cost me. Luckily my opponent wasn't hot on AA. I'm curious to try it again though. Its going to need some thought.
Week 1: Germans too Strong
Week 2: Soviets too Strong

...
...
...

Week 998: Soviet too Strong
Week 999: Germans too Strong

sigh..
I actually think the general balance is pretty good, no matter what side I play, I get my butt kicked.
Wyatt の投稿を引用:
i play soviets most of the time and always lose and then when i play germans i always lose. So its perfectly balanced imo
nice one, sir!
It is a disadvantage to play the Soviets until you add the quantities of the forces, just like in the war. The Germans had the technology; the Soviets had the sheer hordes to overwhelm them with. I think the game designers in a way knew more than even they knew about.
Δ*Alpha. の投稿を引用:
fakemon64 の投稿を引用:
3-4 arty is overbuying? do you mean 3-4 arty pieces in total, or per battery?

This. I usually end up with 3-4 batteries of 3-4 arty pieces.
This is not Company of Heroes, where the distances are so short you can use a 105 with the precision of a dive bomber.

Secondly, what decks are you specifically referring to, because there are a lot of different decks, each letting you adopt a slightly different playstyle.

I guess you dont speak about 1v1 games do you? buying 12-16 arty pieces in 1v1 is over buying for sure, buying 3-4 shouldnt be if you dont buy the super expensive ones.
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投稿日: 2019年7月15日 19時49分
投稿数: 41