The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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Maudy Jan 25, 2021 @ 3:29pm
Wobble wrists and hands when holding firearms
Straight to it, the rubber arms effect is horrible for handguns, please have someway to turn it down, Thank you for your consideration.

Why? When i hold out my full metal M9, which weighs about 1 kg, it doesn't wobble around because my forearm actually have muscles growing on it. Hatchet, axes, rifle, i get it, but handguns are tools of convenience and speed, it feels bad not challenging as some would put it. On to 2 handed weapons, they also wobble even with both hands when i try snapping to targets. No wonder the military got overran and everyone is a zombie, because someone sliced everyone's wrist.

The argument i see a lot is balance, my argument is, don't balance with wrist problems and weapons that puffs into dust, balance by having realistic deafening sound, scarce ammo, or even add a mag system, where you have to find mags for your weapons, and fill them with rounds. Explosives will send shrapnel all across the map. Have realistic round penetration, meaning .45 will go through helmets, enemies skull wont deflect bullets but neither will yours. Kinda like in reality, you hit them, they bleed and die, they hit you, you bleed and die.

I love the game so far as its pretty much a unique game on the market and i enjoy it alot, zombie apocalypses are hard, why create non-existing limitations instead of focusing on the challenges in reality
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Showing 1-3 of 3 comments
fujikawa17 Nov 24, 2021 @ 9:09pm 
I ended up refunding this game due to this issue. I don't think they are going to address it at all. People who have no idea how handguns work think it's somehow more realistic.
REKTs Buttz Dec 25, 2021 @ 7:01am 
Originally posted by Maudy:
Straight to it, the rubber arms effect is horrible for handguns, please have someway to turn it down, Thank you for your consideration.

Why? When i hold out my full metal M9, which weighs about 1 kg, it doesn't wobble around because my forearm actually have muscles growing on it. Hatchet, axes, rifle, i get it, but handguns are tools of convenience and speed, it feels bad not challenging as some would put it. On to 2 handed weapons, they also wobble even with both hands when i try snapping to targets. No wonder the military got overran and everyone is a zombie, because someone sliced everyone's wrist.

The argument i see a lot is balance, my argument is, don't balance with wrist problems and weapons that puffs into dust, balance by having realistic deafening sound, scarce ammo, or even add a mag system, where you have to find mags for your weapons, and fill them with rounds. Explosives will send shrapnel all across the map. Have realistic round penetration, meaning .45 will go through helmets, enemies skull wont deflect bullets but neither will yours. Kinda like in reality, you hit them, they bleed and die, they hit you, you bleed and die.

I love the game so far as its pretty much a unique game on the market and i enjoy it alot, zombie apocalypses are hard, why create non-existing limitations instead of focusing on the challenges in reality

I agree....The weight of firearms is WAY to heavy.....If I was a 12 year old 80 pound school girl I'd totally get it but youre a grown man. 9mm handguns do not weigh 20 pounds.....and a pump shotgun does not weigh 50.....The melee weapons are pretty close to the correct weight feeling but the guns are far from it. Plus they seem to be intentionally inaccurate as heII.
TheGamingGemini Jan 3, 2022 @ 6:46pm 
yes i just got out of a round of trials for fun and then i remberd why i dont play this game i want to love it its fun until you get guns then it turns into a wobbly mess trying to grab a gun with second hand. also knifes getting stuck its cool but some times dont want to get out the head so you look like Stretch Armstrong
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