The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

Lihat Statistik:
Requesting the devs to let us enable/disable zombies breaking down doors and scaring the bejesus out of me
A really odd and specific pet peeve of mine in this game is that ever since the first time a group of zombies broke down a door and rushed at me, I've been deadly (no pun intended) afraid of all doors in this game ever since.

I ♥♥♥♥ing hate it when they do it. Not only because of the jump scare, which is so much worse in VR, but it looks unrealistic. It feels weirdly artificial and isn't that well animated. The zombies are just standing there behind the door and then the door explodes. I know it's probably very much the intention that we're supposed to be scared of opening doors and entering dark and scary places, but the exploding doors just feel like an exaggerated and unneccesary, artificial jump scare that makes an already pretty terrifying game too scary for me to play for more than 20 minutes at a time, especially because I sometimes get them 3-4 times in a row. I feel so physically drained after each run because of this so I progress through the game a lot slower than I do with most other videogames, despite really wanting to keep on playing.

I know this is probably a unique and rare request, but I hope you will at least consider it. Loving the game otherwise.
Terakhir diedit oleh Taketori; 28 Jan 2020 @ 11:39am
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Kitt 28 Jan 2020 @ 11:44am 
We definitely listen to all suggestions and it will be added to our list to discuss but also we can't say we're not a little happy that our game is able to give you a jump scare here and there, after all zombies are a spooky thing.
PeaceMaker 28 Jan 2020 @ 11:48am 
Diposting pertama kali oleh Kitt:
We definitely listen to all suggestions and it will be added to our list to discuss but also we can't say we're not a little happy that our game is able to give you a jump scare here and there, after all zombies are a spooky thing.

My thinking also. It`s a game where you should be scared sometimes.

I would only say that doors could be just a little stronger.
Obvious Name 28 Jan 2020 @ 12:00pm 
My recommendation for this would be to possibly add a "health threshold" to the doors and find a way to implement a sound effect of zombies beating on the door from the other side. Eventually it will burst open, and depending on the number of zombies on the other side would determine how quickly it does. This would at least give players the opportunity to anticipate it happening, and could very possibly not know from where it's happening before it does, still creating that sense of Agoraphobia this game has done so well to capture.

Just a thought. I too find the doors just spontaneously grenading across the room to be a bit silly, but more along the lines of "I feel silly for being scared by that" sort of way. Haha.
Taketori 28 Jan 2020 @ 12:12pm 
Diposting pertama kali oleh Socratatus:
Diposting pertama kali oleh Kitt:
We definitely listen to all suggestions and it will be added to our list to discuss but also we can't say we're not a little happy that our game is able to give you a jump scare here and there, after all zombies are a spooky thing.

My thinking also. It`s a game where you should be scared sometimes.

I would only say that doors could be just a little stronger.

Yeah. A way to lessen the jump of the scare a little is to allow the player to get a little heads up that something's about to go down if I open that door. At this point opening doors is just a bit of a crapshoot. Some doors feel like they're specifically programmed to just explode as soon as you grab the knob, and since there's no way at all to know which doors the zombies are gonna Kool-Aid Man their way through it makes opening doors a terrible experience.

So basically, my point is that your game scares me. I'm not helping my case here at all, right? Lol. But please consider maybe telegraphing it a little more to give us chickens a fighting chance at preparing ourselves so we don't get a hard attack every time. Pretty please!
Terakhir diedit oleh Taketori; 28 Jan 2020 @ 12:13pm
Sir Lucient 28 Jan 2020 @ 12:14pm 
Meh, it's Suppose to scare you. Go play another game. Don't request a core component of a game be changed because it scared you.... It's suppose to scare you.

Might as well be like "Can we make all the Zombies Bright and colorful and have flowers around their necks?" oh oh oh and lets "remove all the blood" And and while you're at it, Lets put BRIGHT lights every few feet inside every single building.

The only aspect of this concept that holds merit is the actual health of the door. And the fact that the zombies make ZERO noise on the other side of the door. That is stupid and needs fixing.

And this game could be A LOT more horrifying. Personally I don't find Zombies Scary, things I can blow the head off of might surprise me, but they're not scary. Now Paranormal things.... Things that You can't fight... those are Scary.
Taketori 28 Jan 2020 @ 12:16pm 
Diposting pertama kali oleh Sir Lucient:
Meh, it's Suppose to scare you. Go play another game. Don't request a core component of a game be changed because it scared you.... It's suppose to scare you.

Might as well be like "Can we make all the Zombies Bright and colorful and have flowers around their necks?" oh oh oh and lets "remove all the blood" And and while you're at it, Lets put BRIGHT lights every few feet inside every single building.

The only aspect of this concept that holds merit is the actual health of the door. And the fact that the zombies make ZERO noise on the other side of the door. That is stupid and needs fixing.

And this game could be A LOT more horrifying. Personally I don't find Zombies Scary, things I can blow the head off of might surprise me, but they're not scary. Now Paranormal things.... Things that You can't fight... those are Scary.

Don't tell me what to ask and what not to ask for and what games to play. The devs are allowed to do whatever they want with their game and accommodate the player requests that they see fit, I'm not DEMANDING that they make the game less scary for some players.
Terakhir diedit oleh Taketori; 28 Jan 2020 @ 12:17pm
matu 28 Jan 2020 @ 12:24pm 
I love when they do it , just Some free kills
PeaceMaker 28 Jan 2020 @ 12:24pm 
Diposting pertama kali oleh Taketori 竹鳥:
Diposting pertama kali oleh Socratatus:

My thinking also. It`s a game where you should be scared sometimes.

I would only say that doors could be just a little stronger.

Yeah. A way to lessen the jump of the scare a little is to allow the player to get a little heads up that something's about to go down if I open that door. At this point opening doors is just a bit of a crapshoot. Some doors feel like they're specifically programmed to just explode as soon as you grab the knob, and since there's no way at all to know which doors the zombies are gonna Kool-Aid Man their way through it makes opening doors a terrible experience.

So basically, my point is that your game scares me. I'm not helping my case here at all, right? Lol. But please consider maybe telegraphing it a little more to give us chickens a fighting chance at preparing ourselves so we don't get a hard attack every time. Pretty please!


You misunderstand me. The jump scares are perfectly fine because they`re natural, they`re not scripted. I don`t want it to be less scary. I just think it`s a little unrealistic that they bash through a door so easily. In fact I think having a health level on the door so it rates from weak to medium to strong would be a good idea.

It`s a Mature rated game about zombies in a mostly dead apocalyptic world. If you ever watched the Walking Dead then you should know what`s coming.

Terakhir diedit oleh PeaceMaker; 28 Jan 2020 @ 12:28pm
Kitt 28 Jan 2020 @ 12:26pm 
Diposting pertama kali oleh Sir Lucient:
Meh, it's Suppose to scare you. Go play another game. Don't request a core component of a game be changed because it scared you.... It's suppose to scare you.

Might as well be like "Can we make all the Zombies Bright and colorful and have flowers around their necks?" oh oh oh and lets "remove all the blood" And and while you're at it, Lets put BRIGHT lights every few feet inside every single building.

The only aspect of this concept that holds merit is the actual health of the door. And the fact that the zombies make ZERO noise on the other side of the door. That is stupid and needs fixing.

And this game could be A LOT more horrifying. Personally I don't find Zombies Scary, things I can blow the head off of might surprise me, but they're not scary. Now Paranormal things.... Things that You can't fight... those are Scary.
Add flower shaped lights around every zombies neck will also be added to the suggestions list because well darn that sounds kind of cool :P

Do try and be kind to other peoples suggestions, as that's all they are and if everyone stopped playing a game because of something they would like to see different, well darn we'd have no gamers left.

To clarify, the doors being more difficult to break down and perhaps better warning ahead of them exploding is the suggestion that we took from the original post.
Sir Lucient 28 Jan 2020 @ 12:29pm 
You're absolutely right sir, And I'm in no way saying you can't have an opinion. But the point is, You're asking for a "scary game" To "not be scary"...

Lets ask Silent Hill to be Less Scary.

Lets ask The Evil Within to be Less Scary.

... those games are great BECAUSE they are scary. Asking to change that is Just stupid sir, I'm sorry. If you don't Like Scary games... You bought the wrong game.
Taketori 28 Jan 2020 @ 12:30pm 
Diposting pertama kali oleh Socratatus:
Diposting pertama kali oleh Taketori 竹鳥:

Yeah. A way to lessen the jump of the scare a little is to allow the player to get a little heads up that something's about to go down if I open that door. At this point opening doors is just a bit of a crapshoot. Some doors feel like they're specifically programmed to just explode as soon as you grab the knob, and since there's no way at all to know which doors the zombies are gonna Kool-Aid Man their way through it makes opening doors a terrible experience.

So basically, my point is that your game scares me. I'm not helping my case here at all, right? Lol. But please consider maybe telegraphing it a little more to give us chickens a fighting chance at preparing ourselves so we don't get a hard attack every time. Pretty please!


You miss understand me. The jump scares are perfectly fine because they`re natural, they`re not scripted. I don`t want it to be less scary. I just think it`s a little unrealistic that they bash through a door so easily. In fact I think having a health level on the door so it rates from weak to medium to strong would be a good idea.

It`s a Mature rated game about zombies in a mostly dead apocalyptic world. If you ever watched the Walking Dead then you should know what`s coming. perhpas this game isn`t for you if you are so dreadfully afraid you can`t play it.

I understood you perfectly and I think it's a great idea. Giving the door a health bar by visibly deteriorating it as the zombies try to break it down would lessen the jumpscare a bit and make me dread doors less. The rest of the game is suitably scary for me, it's just the doors breaking down completely out of the blue that gets me. It's pretty annoying.
PeaceMaker 28 Jan 2020 @ 12:32pm 
Diposting pertama kali oleh Sir Lucient:
You're absolutely right sir, And I'm in no way saying you can't have an opinion. But the point is, You're asking for a "scary game" To "not be scary"...

Lets ask Silent Hill to be Less Scary.

Lets ask The Evil Within to be Less Scary.

... those games are great BECAUSE they are scary. Asking to change that is Just stupid sir, I'm sorry. If you don't Like Scary games... You bought the wrong game.

I have to agree with this guy. He`s right. Why get a scary game then ask for it to be less scary?
Taketori 28 Jan 2020 @ 12:36pm 
Diposting pertama kali oleh Kitt:
Diposting pertama kali oleh Sir Lucient:
Meh, it's Suppose to scare you. Go play another game. Don't request a core component of a game be changed because it scared you.... It's suppose to scare you.

Might as well be like "Can we make all the Zombies Bright and colorful and have flowers around their necks?" oh oh oh and lets "remove all the blood" And and while you're at it, Lets put BRIGHT lights every few feet inside every single building.

The only aspect of this concept that holds merit is the actual health of the door. And the fact that the zombies make ZERO noise on the other side of the door. That is stupid and needs fixing.

And this game could be A LOT more horrifying. Personally I don't find Zombies Scary, things I can blow the head off of might surprise me, but they're not scary. Now Paranormal things.... Things that You can't fight... those are Scary.
Add flower shaped lights around every zombies neck will also be added to the suggestions list because well darn that sounds kind of cool :P

Do try and be kind to other peoples suggestions, as that's all they are and if everyone stopped playing a game because of something they would like to see different, well darn we'd have no gamers left.

To clarify, the doors being more difficult to break down and perhaps better warning ahead of them exploding is the suggestion that we took from the original post.

Thank you. I could have definitely worded my original post better and I understand why people say it makes no sense that I demand the game is less scary. I hope you just interpret my intended suggestion to be, exactly as you say, that "the doors are more difficult to break down and perhaps better warning ahead of them exploding", as that would have the side effect of halfway accommodating my wish. Let's leave it at that :)
Terakhir diedit oleh Taketori; 28 Jan 2020 @ 12:40pm
Grigard 28 Jan 2020 @ 1:04pm 
I quite like the exploding doors with zombies behind them. Certainly keeps me from feeling safe now that I'm several hours in and feel like I've mastered the game. After learning this I approach doors with a gun drawn and ready.
Forstride 28 Jan 2020 @ 10:44pm 
Honestly I thought the doors "exploding" was a bug at first. There's no sound that they're trying to break it or anything, and it just completely destroys the entire door at once, rather than slowly breaking away separate pieces like you'd expect. And then the walker is just standing still on the other side after it explodes...Just feels really weird to me
Terakhir diedit oleh Forstride; 28 Jan 2020 @ 10:45pm
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