The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

Ver estatísticas:
Klibo 4 fev. 2021 às 5:42
2
VirtualDesktop w/SteamHUD&achievements.Full tutorial forQ1&2!
Ok after 4 hours I think I have this cracked. VD v:1.18.8 TWD:S&S v:179550

Now I have only done this for the Quest 1.

It's working on the Quest 2 as well but without step 3. Although still edit the game settings to "Movement style" as Touch in the in game menu.

I'm also going to make this as simple as I can, as I know many people are having issues with this. I would recommend using Notepad++ for this.

Step 1:
Go here, download & install:
https://notepad-plus-plus.org/downloads/

Step 2:
Go here:
C:\Program Files (x86)\Steam\steamapps\common\TWDSaintsAndSinners\TWD\Config\SteamVRBindings\oculus_touch.json

Make a back up of oculus_touch.json just in case.

Replace the oculus_touch.json file contents with:
{ "action_manifest_version" : 0, "alias_info" : {}, "app_key" : "system.generated.ue4editor.exe", "bindings" : { "/actions/main" : { "sources" : [ { "inputs" : { "click" : { "output" : "/actions/main/in/rightinteract_axis" } }, "mode" : "button", "path" : "/user/hand/right/input/trigger" }, { "inputs" : { "position" : { "output" : "/actions/main/in/configurableturnaxisselectdialoguevertical_axis2d" } }, "mode" : "joystick", "parameters": { "invert": "y" }, "path" : "/user/hand/right/input/joystick" }, { "inputs" : { "click" : { "output" : "/actions/main/in/rightinteractsecondary_axis" } }, "mode" : "button", "path" : "/user/hand/right/input/a" }, { "inputs" : { "click" : { "output" : "/actions/main/in/resethmd" } }, "mode" : "button", "path" : "/user/hand/right/input/b" }, { "inputs" : { "click" : { "output" : "/actions/main/in/rightgrip_axis" } }, "mode" : "button", "path" : "/user/hand/right/input/grip" }, { "inputs" : { "touch" : { "output" : "/actions/main/in/pause" } }, "mode" : "button", "path" : "/user/hand/left/input/system" }, { "inputs" : { "position" : { "output" : "/actions/main/in/moverightforward_axis2d" } }, "mode" : "joystick", "parameters" : { "invert" : "n" }, "path" : "/user/hand/left/input/joystick" }, { "inputs" : { "click" : { "output" : "/actions/main/in/sprinthold" } }, "mode" : "button", "path" : "/user/hand/left/input/joystick" }, { "inputs" : { "click" : { "output" : "/actions/main/in/leftgrip_axis" } }, "mode" : "button", "path" : "/user/hand/left/input/grip" }, { "inputs" : { "click" : { "output" : "/actions/main/in/selectdialogue" } }, "mode" : "button", "path" : "/user/hand/left/input/y" }, { "inputs" : { "click" : { "output" : "/actions/main/in/leftinteract_axis" } }, "mode" : "trigger", "path" : "/user/hand/left/input/trigger" }, { "inputs" : { "click" : { "output" : "/actions/main/in/crouchtoggle" } }, "mode" : "button", "path" : "/user/hand/right/input/joystick" }, { "inputs" : { "click" : { "output" : "/actions/main/in/leftinteractsecondary_axis" } }, "mode" : "button", "path" : "/user/hand/left/input/x" }, { "inputs" : { "click" : { "output" : "/actions/main/in/pause" } }, "mode" : "button", "path" : "/user/hand/left/input/x" }, { "inputs" : { "east" : { "output" : "/actions/main/in/turnaxisright" }, "west" : { "output" : "/actions/main/in/turnaxisleft" } }, "mode" : "dpad", "parameters" : { "sub_mode" : "touch" }, "path" : "/user/hand/right/input/joystick" } ] } }, "category" : "steamvr_input", "controller_type" : "oculus_touch", "description" : "", "name" : "TWD bindings", "options" : {}, "simulated_actions" : [] }
Step 3:
Go here:
C:\Users\(your username)\AppData\Local\TWD\Saved\Config\WindowsNoEditor\GameUserSettings.ini

If there, again make a back up of GameUserSettings.ini just in case.

Replace (or if not there make) the GameUserSettings.ini file contents with:
[ScalabilityGroups] sg.ResolutionQuality=100.000000 sg.ViewDistanceQuality=2 sg.AntiAliasingQuality=3 sg.ShadowQuality=2 sg.PostProcessQuality=2 sg.TextureQuality=3 sg.EffectsQuality=0 sg.FoliageQuality=2 [/script/twd.twdgameusersettings] TWDVersion=1 BrightnessBias=0.500000 AntiAliasingSamples=0 UserPixelDensityScale=1.000000 bDisableHaptics=False bSmoothTurning=False TurnSpeedMultiplier=1.000000 QuickTurnIncrementDeg=45.000000 bPhysicalCrouchDisabled=False CrouchDistance=32.000000 UnCrouchThreshold=0.350000 GripInputMode=Normal ViveMovementMode=Touch PSVRMovementMode=Hybrid bPSVRAltControlMapping=False PrimaryGripPitchOffset=0.000000 bSubtitlesEnabled=False UserPlayMode=Standing_FixedHeight bHeadFacingMovement=True bInventoryHandFlip=False bMirrorControls=False bUseDelayForGamePause=True VignetteStrength=0.500000 bVignetteDisabled=False bDisableThrowingAimAssist=False bDisableShootingAimAssist=False bVoiceImmersion=False VoiceImmersionThresholdScale=1.000000 bMicEnabled=True MusicVolume=1.000000 EffectsVolume=1.000000 VoiceVolume=1.000000 bEnableGhostHands=False bHUDEnabled=True bUIDisableCombatPopups=False bUIDisableWalkerGrappleIndicator=False bUIDisableGrabbableItemDots=False bUIDisableNPCThreatIndicators=False bUIDisableTrespassingWarningIndicator=False bSubtitleAutoDepth=False bEnableOculusSteamVR=True CachedHMDDeviceName=OculusHMD CachedHMDVersionString=4.22.3-158076+++TWD+TWD_Dev_Code_Audio, OVRPlugin: 1.32.0 bSinner=False bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=0.000000 DesiredScreenWidth=1280 DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [/script/engine.gameusersettings] bUseDesiredScreenHeight=False [ShaderPipelineCache.CacheFile] LastOpened=
Step 4:
Boot the game up & ignore the Vive controllers & tap B to reset the HMD.
Edit the game settings to your liking, I don't recommend changing "Movement style"

Lastly I have changed HMD reset to B & crouch is on Right stick click. Don't forget to stop sprinting before you try and crouch. (this court me out a few times)

Step 5:
Profit!

TIP 1:
If you update or verify the integrity of the game files you will need to fix the oculus_touch.json file again so back it up else where once it's all working.

Tip 2
Thanks to CallMeJay360 & Jimbo!
For increased brightness on the Quest 1 (not tested for Q2)

Does not do anything to the HDD just the textures & flashlight works better also daylight is more visible. The game still stays nice & scary with black bits!

Go to:
C:\Users\(your username)\AppData\Local\TWD\Saved\Config\WindowsNoEditor\Engine.ini

Add the below to the bottom of Engine.ini
[/script/engine.engine] DisplayGamma=2.9 [ConsoleVariables] r.Tonemapper.Sharpen=1 r.BloomQuality=0 r.Color.Max=0.7 r.Color.Mid=0.4

TIP 3:
If you want to switch HMD reset & crouch back to default in the .JSON switch these lines around:
"output" : "/actions/main/in/crouchtoggle"
"output" : "/actions/main/in/resethmd"

EDITS:
08/02/21 Updated Invert for chat selection.
Added Tip 2
Última alteração por Klibo; 7 fev. 2021 às 18:42
< >
A mostrar 1-15 de 21 comentários
Klibo 4 fev. 2021 às 6:02 
If a Quest 1 user (that's not me) could tell me this works, that would be grate. ^_^

Here to help. Good luck.
Última alteração por Klibo; 4 fev. 2021 às 10:27
nu1mlock 4 fev. 2021 às 7:54 
I'll re-download the game and give it a shot and get back to you.

I've tried something similar already, though there's too many settings to keep track of. Anyway, when I tried "whatever it was", then I too got past the HMD screen, but the aim was still based on Vive Wands (or so it felt).

Moving arms and weapons also felt extremely off and it was basically impossible to hit the tutorial zombies with the axe. It was unplayable.

There's nothing of the sort when I start the game from Virtual Desktop's "Games tab".

Anyway, I'll get back to you, but it could take quite a while if my connection acts up (4G until May when we get fiber).
Última alteração por nu1mlock; 4 fev. 2021 às 7:59
Klibo 4 fev. 2021 às 10:43 
Quest 2 bug list:
EDIT: None ^_^
Última alteração por Klibo; 5 fev. 2021 às 15:10
Jimbeaux F. King 5 fev. 2021 às 5:19 
dude you rock... youre the only one to provide a 100% working fix for Quest 2. I spent hours wading through the same ♥♥♥♥, people hijacking threads because they cant follow the simplest instructions... trying to interpret the ♥♥♥♥♥♥♥♥ the devs wrote as the keybinds... I was about to give up and goto bed pissed off and behold 22 hours ago your post was seen at the end of 100 comments of idiots ♥♥♥♥♥♥♥♥ and moaning about the same ♥♥♥♥ that was fixed on the first page... but yeah... thanks man major kudos.
nu1mlock 5 fev. 2021 às 6:44 
Originalmente postado por Jimbo:
dude you rock... youre the only one to provide a 100% working fix for Quest 2. I spent hours wading through the same ♥♥♥♥, people hijacking threads because they cant follow the simplest instructions... trying to interpret the ♥♥♥♥♥♥♥♥ the devs wrote as the keybinds... I was about to give up and goto bed pissed off and behold 22 hours ago your post was seen at the end of 100 comments of idiots ♥♥♥♥♥♥♥♥ and moaning about the same ♥♥♥♥ that was fixed on the first page... but yeah... thanks man major kudos.
You're saying it works for you? Forwards/backwards isn't inverted? Can you stop sprinting?

What about any "sluggish" movement, like when shaking the flashlight very fast? When I do it, my hand is almost not moving. When I start the game from Virtual Desktop I don't have this issue.
Klibo 5 fev. 2021 às 8:48 
Originalmente postado por Jimbo:
dude you rock... youre the only one to provide a 100% working fix for Quest 2. I spent hours wading through the same ♥♥♥♥, people hijacking threads because they cant follow the simplest instructions... trying to interpret the ♥♥♥♥♥♥♥♥ the devs wrote as the keybinds... I was about to give up and goto bed pissed off and behold 22 hours ago your post was seen at the end of 100 comments of idiots ♥♥♥♥♥♥♥♥ and moaning about the same ♥♥♥♥ that was fixed on the first page... but yeah... thanks man major kudos.

Whaaaah, Your Quest 2 works without the bugs!?
Última alteração por Klibo; 5 fev. 2021 às 11:05
Jimbeaux F. King 5 fev. 2021 às 13:06 
Yeah! no bugs whatsoever! I havent tried the gamesettings.ini youve provided, its pretty similar tho I can post if any Quest2 users need it, but it was just the keybinds that were killing me, but it seems thats where a ton of us were stuck. I think the licensed TWD owners using Virtual Desktop were able to inject or load it via the VD Games menu but as your title says, they lost a bit of functionality, and apparently that left all the pirated users dead in the water but yeah, your keybinds are the only ones on the entire internet that work. gg bro appreciate your work.
Última alteração por Jimbeaux F. King; 5 fev. 2021 às 13:07
Jimbeaux F. King 5 fev. 2021 às 13:21 
Originalmente postado por nu1mlock:
Originalmente postado por Jimbo:
dude you rock... youre the only one to provide a 100% working fix for Quest 2. I spent hours wading through the same ♥♥♥♥, people hijacking threads because they cant follow the simplest instructions... trying to interpret the ♥♥♥♥♥♥♥♥ the devs wrote as the keybinds... I was about to give up and goto bed pissed off and behold 22 hours ago your post was seen at the end of 100 comments of idiots ♥♥♥♥♥♥♥♥ and moaning about the same ♥♥♥♥ that was fixed on the first page... but yeah... thanks man major kudos.
You're saying it works for you? Forwards/backwards isn't inverted? Can you stop sprinting?

What about any "sluggish" movement, like when shaking the flashlight very fast? When I do it, my hand is almost not moving. When I start the game from Virtual Desktop I don't have this issue.

Yea it sounds like starting from Virtual Desktop was the fix for a lot of folks... but yeah... I haven't experienced the jello effect a lot of people talk about, but it does take more range of motion to do actions fully than in other games. If youre having trouble with the gamesettings.ini op provided i'll add mine to post, just dont want to hijack his thread as is the case with every other related thread. Sprint is toggled correctly, the movement controls are correct too.
Klibo 5 fev. 2021 às 15:03 
Originalmente postado por Jimbo:
Yeah! no bugs whatsoever! I havent tried the gamesettings.ini youve provided, its pretty similar tho I can post if any Quest2 users need it, but it was just the keybinds that were killing me, but it seems thats where a ton of us were stuck. I think the licensed TWD owners using Virtual Desktop were able to inject or load it via the VD Games menu but as your title says, they lost a bit of functionality, and apparently that left all the pirated users dead in the water but yeah, your keybinds are the only ones on the entire internet that work. gg bro appreciate your work.

AMAZING! Thanks for letting me know. Updated the OP (& added tip three). One thing if you don't mind back up your GameUserSettings.ini & test mine. As I would like to make the OP as simple as possible for new users.

Man I'm so happy I could help both Quest's!

Originalmente postado por nu1mlock:
You're saying it works for you? Forwards/backwards isn't inverted? Can you stop sprinting?

What about any "sluggish" movement, like when shaking the flashlight very fast? When I do it, my hand is almost not moving. When I start the game from Virtual Desktop I don't have this issue.

I'm happy to help 121 via discord with yours, PM me when you have the time we'll get it cracked!
Última alteração por Klibo; 8 fev. 2021 às 14:19
Jimbeaux F. King 7 fev. 2021 às 3:56 
Yeah ill test it tomorrow for you... up way too late again lol I'm on like day 14 with zero bugs whatsoever, thanks again bro. I found this tasty tidbit on google, thanks to CallMeJay360 on steam, it fixes the game being SOOOO dark... it doesnt make it overly bright nothin like that, but it makes it look like it should. Still pitch black in places but the flashlight works better and daylight is more visible.
Add this to the end of the Engine.ini in the appdata /*/*/*/*/WindowsNoEditor/ folder
[/script/engine.engine]
DisplayGamma=2.9

[ConsoleVariables]
r.Tonemapper.Sharpen=1
r.BloomQuality=0
r.Color.Max=0.7
r.Color.Mid=0.4

Alot of people say Alyx is the best game on VR right now but im having soooo much fun with this game...
Klibo 7 fev. 2021 às 18:39 
Originalmente postado por Jimbo:
Yeah ill test it tomorrow for you... up way too late again lol I'm on like day 14 with zero bugs whatsoever, thanks again bro. I found this tasty tidbit on google, thanks to CallMeJay360 on steam, it fixes the game being SOOOO dark... it doesnt make it overly bright nothin like that, but it makes it look like it should. Still pitch black in places but the flashlight works better and daylight is more visible.

Now I don't like ramping up the brightness on dark games, I like the atmosphere.

This tip was well worth adding to the OP. Big thanks buddy!!!

PS. found a small bug when chatting to NPC's Right stick was inverted updated the .json
MrFreemanBBQ 17 fev. 2021 às 4:44 
Dude, thank you for your work!

But I wonder if my issue is related to the one you fixed.

I use Oculus Quest 2, and it's connected via Link (by cable). So my usual routine is to wear a headset, launch Link, launch Steam VR, launch the game I need.

When launching Superhot VR or TWD: SS, I'm unable to open the Steam window or see the overlay notification. Somehow, the game overrides (?) my Steam overlay, and I'm unable to see Steam notifications (messages, achievements, etc.). If I have OpenVRTwitch Chat or any other apps running, they're not showing up in both of these games.

In HL: Alyx, for example, the Steam overlay, along with the Twitch chat, was working perfectly.

Do I really need to do all these steps written in your instruction, if my game lets me play (walk, use objects, etc.) without this instruction?
Klibo 17 fev. 2021 às 9:25 
Originalmente postado por MrFreemanBBQ:
Dude, thank you for your work!

But I wonder if my issue is related to the one you fixed.

I use Oculus Quest 2, and it's connected via Link (by cable). So my usual routine is to wear a headset, launch Link, launch Steam VR, launch the game I need.

When launching Superhot VR or TWD: SS, I'm unable to open the Steam window or see the overlay notification. Somehow, the game overrides (?) my Steam overlay, and I'm unable to see Steam notifications (messages, achievements, etc.). If I have OpenVRTwitch Chat or any other apps running, they're not showing up in both of these games.

In HL: Alyx, for example, the Steam overlay, along with the Twitch chat, was working perfectly.

Do I really need to do all these steps written in your instruction, if my game lets me play (walk, use objects, etc.) without this instruction?

I appreciate your thanks!

Um can't help you, as I'm not using the link cable & I refuse to sign into my Oculus account on my computer or give Facebook any more of my money or data. Sorry buddy. Facebook's fault.
Última alteração por Klibo; 17 fev. 2021 às 9:26
BorisSpider 6 mar. 2021 às 18:58 
Works fine for me, thanks for your work! :2016watermelon:
Eskafeld 2 abr. 2021 às 16:45 
You sir, deserve a medal. Worked perfectly on Quest 2 and no issues using Virtual Desktop with it.. THANKS
< >
A mostrar 1-15 de 21 comentários
Por página: 1530 50