Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Problem I have read is that saints and sinners does not run off steam or something like that? Cause I have boneworks, half life, phasmorphobia, Arizona sunshine, you name it I have most of the vr games out currently. All of them run on smoothness setting just fine with the slight thumbstick off center and no drift.
This is the only game, and of course my favorite vr game, that has the drift in the same direction as the off center thumbstick.
With the original oculus I could take my battery out and it would accept the new center for my thumbsticks. The new Oculus S does not seem to do that, it does not even let the player calibrate the controllers. But like I said, when you look at the controller scheme, you can see the slight offput in the stick. A small deadzone in the game would fix this issue.
All other games accept the deadzone setting through steam except for this game.