The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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LeftPaw 2020 年 2 月 8 日 上午 6:27
How long the day?
I wonder how long the day is in real time. I know it's far to short. You barely get time to expore anything proberly before your times up.
I thought this would be the number one complaint about the game but you guys seem to be happy with it. Why are you happy with the what feels like 10 minute day?
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[RX-7] Rotary-Raptor 2020 年 2 月 11 日 下午 9:39 
Nope, not 24 min, 23 minutes. Like I used a stopwatch, not just checked the clock.

It's not trying to simulate 24 hours. It's daytime the entire time you're in a level.

With Outer Wilds using 22 min, and this game using 23 min, I'm starting to think there is some science behind the idea that 20-25 minutes is a sweet spot for a "run" of a no-saving game. It works really well, and I'm never mad if I die, but always tense in the final minutes.
karmazyn1 2020 年 2 月 11 日 下午 11:14 
引用自 RX-7 Rotary-Raptor
Nope, not 24 min, 23 minutes. Like I used a stopwatch, not just checked the clock.

It's not trying to simulate 24 hours. It's daytime the entire time you're in a level.

With Outer Wilds using 22 min, and this game using 23 min, I'm starting to think there is some science behind the idea that 20-25 minutes is a sweet spot for a "run" of a no-saving game. It works really well, and I'm never mad if I die, but always tense in the final minutes.
Yeah ok but in Outer Worlds or any other game you dont need to leave a level and hide in your space ship. You can still fully explore everything
In this you need to run as certain death awaits you if you stay. Even if you stayed there will always be end of day and next day will never come so mechanic is off.
Kurtino 2020 年 2 月 12 日 上午 7:10 
引用自 RX-7 Rotary-Raptor
Nope, not 24 min, 23 minutes. Like I used a stopwatch, not just checked the clock.

It's not trying to simulate 24 hours. It's daytime the entire time you're in a level.

With Outer Wilds using 22 min, and this game using 23 min, I'm starting to think there is some science behind the idea that 20-25 minutes is a sweet spot for a "run" of a no-saving game. It works really well, and I'm never mad if I die, but always tense in the final minutes.
Ah fair enough, just thought that most people like to use multiples or familiar numbers so found it strange that it was 23 minutes, unless they designed it exactly for that amount of time based on average level density and so on, which is completely fine.
PeaceMaker 2020 年 2 月 12 日 上午 8:12 
引用自 Starboard
When they throw in mechanics to rush you it is always to cover up lack of content. And that is a gaming fact. Same with the stamina thing, psychologically gives you the impression of a larger area then it actually is.

I think you`re spot on there. If the day was a lot longer, like say in Dying light or FO4 VR, we`d probably find very little to do after a couple of days.
SirBaron 2020 年 2 月 12 日 上午 9:52 
It's long enough, I finished the story on Day 14 without problems. If I had known the story was already that quick to finish I would have taken more days just to loot stuff.

Walking Dead 2 announced yet?
FEZ 2023 年 1 月 9 日 下午 4:05 
引用自 Zerfyx
I've never had to rush to finish off a map. If you want to go and smell the roses, then yes, you might run short on time but if so, just come back the next day. Turning off two major mechanics of the game doesn't make sense.
Thats the problem missions get lost when you talk to someone to do their quest and if time runs out them npcs could be gone and the mission
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