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Maybe make it a option.
It kinda does xD
It tells you how much time you HAVE LEFT haha.
But I agree. I would like 1 extra watch hour or half 'n hour just to explore more.
It feels rushed sometimes BUT I think it also has to do with the choices you make.
And ofcourse YOU CAN escape the herd when the bell rings... but it can be very troubling at times.
I wish there was an automatic weapon in the game like an M4A1.
But that information isn’t displayed in a traditional way, eg. a numerical countdown timer displaying minutes and seconds.
Early morning ~ dead increases, supplies dwindle, start of your day...
travel once to any given location = starts your watch timer
you leave the area early or when the timer ends, and arrive back at home, its now night time
you craft, heal, repair, and sleep, then...
repeat, the only true debate is whether or not everyone here agrees with the length of the cycle, rather than how to tell what time it is, we could add numbers to the watch face but that doesnt increase your allowance now does it...
not to mention i think we all know where the 12, 3, 6, and 9 goes on a clock, right ?
What difference does that make when we don't know how long a unit of time represents? And what difference does knowing how long a unit of time represents when you can only visualize when a quarter of that time has passed? Would you wear a watch that only tells you the time in 15 minute increments and can't count minutes or seconds?
and bingo you have your answer, because if your sat there waiting for me to provide that answer your going to be waiting a long time...
personally i really dont see any issue, i understand good enough when to leave the area based on nothing but a radial style progress bar
its not rocket science in any fashion is it ?
if you cant, well crap...
There is an assualt rifle.