The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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Crankor Jan 26, 2020 @ 7:50am
Wedding ring quest
So i replayed the first quest cause i ended up stabbing the lady after she threw attitude with me and when i went back to replay i forgot to grab the key first, after killing the husband i talked to the lady and had a ah crap moment when i forgot to grab the ring but it the bell was about to ring so i left and came back next day and ring wasn't there anymore. Not sure if thats suppose to happen but guess i have to take the lady out again after all that anyway. Rip
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Showing 1-9 of 9 comments
warb Jan 26, 2020 @ 8:03am 
The side quests are all time limited by your alarm. Everyone disappears when the alarm goes off. I blew the first few because this is not intuitive or made clear by the game.
BANDIT Jan 26, 2020 @ 8:06am 
Originally posted by Crankor:
So i replayed the first quest cause i ended up stabbing the lady after she threw attitude with me and when i went back to replay i forgot to grab the key first, after killing the husband i talked to the lady and had a ah crap moment when i forgot to grab the ring but it the bell was about to ring so i left and came back next day and ring wasn't there anymore. Not sure if thats suppose to happen but guess i have to take the lady out again after all that anyway. Rip
warb is correct the side quests immediately fail upon the bells ringing all human NPC's seem to run away out the playable area making them impossible to complete i think the bell timer is roughly 15 minutes.
senpai Jan 26, 2020 @ 8:09am 
Sounds like once the bell rings and the horde comes marching in, they either evacuate and move on, too, or die in the process.
Something which makes their quest be gone forever.
Last edited by senpai; Jan 26, 2020 @ 8:10am
Crankor Jan 26, 2020 @ 8:13am 
ah gotchya
CoolUsername Jan 26, 2020 @ 10:01pm 
Side quests that force you to speedrun or else they become permanently erased?

That is...quite possibly..the worst design mechanic I have ever seen implemented in a single-player campaign in 35 years of gaming. It's even more absurd than a lack of physical crouching in a VR title.
Speedbump (Banned) Jan 26, 2020 @ 10:22pm 
Originally posted by CoolUsername:
Side quests that force you to speedrun or else they become permanently erased?

That is...quite possibly..the worst design mechanic I have ever seen implemented in a single-player campaign in 35 years of gaming. It's even more absurd than a lack of physical crouching in a VR title.
It is ridiculous. This first quest in particular unlocks crafting of .45 ammo, which isn't game breaking but really, really sucks if you want to use guns that take that ammo.

Also, it does have physical crouching. They added it recently, check the pinned topic on the update.
XDeathxReconX Jan 26, 2020 @ 11:09pm 
Originally posted by CoolUsername:
Side quests that force you to speedrun or else they become permanently erased?

That is...quite possibly..the worst design mechanic I have ever seen implemented in a single-player campaign in 35 years of gaming. It's even more absurd than a lack of physical crouching in a VR title.
It has physical crouching now...
76561198356329214 Jan 26, 2020 @ 11:17pm 
Originally posted by PrometheusN:
It is ridiculous. This first quest in particular unlocks crafting of .45 ammo, which isn't game breaking but really, really sucks if you want to use guns that take that ammo.

Also, it does have physical crouching. They added it recently, check the pinned topic on the update.

The code to the safe will drop in that map in the house on future visits if you can’t complete the side quest. You won’t lose the chance for the items in the safe,
ReMattch Jan 26, 2020 @ 11:22pm 
Originally posted by CoolUsername:
Side quests that force you to speedrun or else they become permanently erased?

That is...quite possibly..the worst design mechanic I have ever seen implemented in a single-player campaign in 35 years of gaming. It's even more absurd than a lack of physical crouching in a VR title.

In a way I understand why that is. The only time side quests fail is as soon as you talk to the NPC who gives you the quest.

You know you only have 15 minutes. Are you willing to commit to a quest for that time instead of scavenging? Because if you aren't you can just spend the day looting. Go back home, craft and restock then try it the next day.

From what I can tell, no NPC goes away if you don't talk to them. It still is a little finnicky that way but once I figured it out. It helped me manage my time each day easier.
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Date Posted: Jan 26, 2020 @ 7:50am
Posts: 9