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I thought this at first too. The most recent save file is the one you want to edit. The game saves to save0, then save1, and then save2 and so on and will overwrite the oldest save. There are 5 save slots.
I mapped out a few by simply setting the quantity to its own value. For example I set quantity 91: (91), but it was all useless, nothing matches anymore.
pistol frames 55
wood scraps 43
nuts and bolts 45
workable metal 39
sharp object 38
gun powder 44
bindings 40
adhesives 41
shafts 50
anti septics 48
proteins 51
fiber 42
water 47
suger 46
spice 49
revolver bullets 91
Unfortunately it doesn't appear as though you can map items to their respective quantity indexes. Quantities appear to change each save. In 1 save, quantity 91 was my revolver bullets, and then it changed. My latest save has quantity 91: (1) which I know is not true, i have like 21 revolver bullets. There must be additional code that determines which item is what that is not visible in the online save editor.
I love playing through games the way they were made at first, but then being able to go back and play without any limitations is always my favorite thing to do.
For durability, looks like you can change damaged things back to repaired but the overall durability I can't seem to increase. You can definitely add items, but all I want is to buff stamina really.