The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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Zombies Respawning
Anyone else having issues with the zombies constantly respawning? I'm trying to clear the street just before the blue mansion so I can safely loot, but I keep going up and down and finding more zombies in areas I just cleared.
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Showing 1-15 of 32 comments
PeaceMaker Jan 25, 2020 @ 9:31am 
Yes, they respawn. You can`t perfectly clear a street. I have feeling this is by design. I thinkit`s to simulate more zombies randomly arriving, which they would in a city with many streets.
VikingAlex Jan 25, 2020 @ 10:37am 
im more annoyed when zombies spawn in the room you just left and when you turn around there is a zombie walking at ya.
SpaceyTornado Jan 25, 2020 @ 10:45am 
Yeah, that's like the issue I was having with it. I was heading down the street clearing zombies as I went, but then getting spotted by zombies that spawned in behind me.
Dad Jan 25, 2020 @ 10:47am 
Yes, it's annoying. There should be more time between the respawns. It also takes out the fun of the zombie-killing because it feels like work after some time. It eats up to many resources, too. Less is more.
Jarilo Jan 25, 2020 @ 10:52am 
You're supposed to avoid the ones you can, not clear the place like it's a shooter.
Peteo Jan 25, 2020 @ 11:05am 
Originally posted by Jarilo:
You're supposed to avoid the ones you can, not clear the place like it's a shooter.
But in real life I would be chopping these zombies down to no end. F them, zombies have no rights
Last edited by Peteo; Jan 25, 2020 @ 11:06am
Jarilo Jan 25, 2020 @ 11:09am 
Originally posted by Peteo:
Originally posted by Jarilo:
You're supposed to avoid the ones you can, not clear the place like it's a shooter.
But in real life I would be chopping these zombies down to no end. F them, zombies have no rights

Lets face it Peteo, more like me and you would be zombies. lmao
applejackcats Jan 25, 2020 @ 11:16am 
More zombies; no respawning zombies; higher bullet damage; less ammo. That would perfect the game
senpai Jan 25, 2020 @ 11:21am 
Would be nice if there will be a mechanic where the walkers increase in number depending on how much noise you've generated in an area.

When you make a lot of noise in The Shallows via gunfire or explosions, it will attract more walkers over time and decrease the walkers in surrounding areas.
If you make less noise in a run, the amount of walkers in the area don't increase as much.

It would also be nice if there's like a horde migration mechanic where a horde or two passes through from one area to another and progresses each day originating from a random edge of the map moving in a set direction.
If you play through an area and make a lot of noise during your run, it will attract the horde in that direction giving you the opportunity to lead it away from where you're planning to visit in the next few days.

It might sound like a lot of work but I would love to see something like this.
There will be no clue as to which point of the map the horde will come from, you'll just encounter it upon exploration and keep track of its direction as you move from one area to another.
Devs can spawn valuable loot in the area the horde is in to make it more fun.
Kind of like a risk vs reward kind of thing.

That might be more forgiving than what I'm reading here where the game gets harder as days pass.
PeaceMaker Jan 25, 2020 @ 11:28am 
Well if you take the games and tv series into account. NOBODY ever tries clearing an entire street, do they? there`s just too many and they never stop. You get in, deal with any zombies in the way at that moment, get out.

I believe that`s the point.
Speedbump (Banned) Jan 25, 2020 @ 12:24pm 
Originally posted by Socratatus:
Well if you take the games and tv series into account. NOBODY ever tries clearing an entire street, do they? there`s just too many and they never stop. You get in, deal with any zombies in the way at that moment, get out.

I believe that`s the point.
They do it all the time in the series. The further in you watch, the better and more confident they get and easily wipe out a streets worth in pairs.
PeaceMaker Jan 25, 2020 @ 12:25pm 
Originally posted by PrometheusN:
Originally posted by Socratatus:
Well if you take the games and tv series into account. NOBODY ever tries clearing an entire street, do they? there`s just too many and they never stop. You get in, deal with any zombies in the way at that moment, get out.

I believe that`s the point.
They do it all the time in the series. The further in you watch, the better and more confident they get and easily wipe out a streets worth in pairs.

yea, but they still come back if they stick around.
untugendbold Jan 25, 2020 @ 2:39pm 
A no respawn mechanic is exactly what i am looking for in every zombi game.
This, conjoint with an iron man mode. What i kill stays dead. If i fail, i am dead.
Would make clearing a house, a street, a city, such a satisfying event.

dead island, dead rising, dead light ... always the same infinite amount of mindless monsters.
People seem to love hacking and slashing the same easy victims for days, weeks, month and years and i am bored out of my mind. To each his own, but give me just ONE open world zombi game with this OPTIONAL mechanic and i'd be a happy panda.
Mrac Guilty Jan 25, 2020 @ 2:48pm 
Originally posted by applejackcats:
More zombies; no respawning zombies; higher bullet damage; less ammo. That would perfect the game

Respawning would be fine if it happened outside the map and the zombies would walk back in.
GuessWho? Jan 25, 2020 @ 2:51pm 
Originally posted by PrometheusN:
Originally posted by Socratatus:
Well if you take the games and tv series into account. NOBODY ever tries clearing an entire street, do they? there`s just too many and they never stop. You get in, deal with any zombies in the way at that moment, get out.

I believe that`s the point.
They do it all the time in the series. The further in you watch, the better and more confident they get and easily wipe out a streets worth in pairs.


Yes but your character is not a battle hardened veteran of this world nor do you have a group of similar survivors traveling with you sooo I would think the option of completely clearing out streets would not be a solution considering they will continually pour in from surrounding areas until your supplies are gone or your stamina is so depleted you couldn't even swing a weapon.



quote=blutkrieg;1742265551915105543]
Originally posted by applejackcats:
More zombies; no respawning zombies; higher bullet damage; less ammo. That would perfect the game

Respawning would be fine if it happened outside the map and the zombies would walk back in. [/quote]


I like this answer the best. Makes the most sense.
Last edited by GuessWho?; Jan 25, 2020 @ 2:52pm
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Date Posted: Jan 25, 2020 @ 9:20am
Posts: 32