Assassin's Creed III Remastered

Assassin's Creed III Remastered

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Turbo Nozomix Mar 15, 2021 @ 10:44am
The yellow tint in this "remaster" is hideous
What idiot at Ubisoft came-up with the idea to make this game bathed in piss-like yellow, and what idiots approved the idea?

What a fugly-looking remaster. I won't buy it because it looks worse than the original.

If they added an option to disable the piss-yellow filter, I would buy it.

It's astounding and seemingly inexplicable that something like that can make it into a game like this.
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Showing 1-9 of 9 comments
76561198412668683 Mar 16, 2021 @ 7:19am 
Hey Turbo,

Thanks for your feedback regarding the remaster.

I'll forward it on to the Assassin's Creed team for investigation.

- Ubisoft Support
Turbo Nozomix Mar 16, 2021 @ 11:08pm 
Thanks, Redbeard. I really hope an option can appear to give the game less tint-biased colouring.
Turbo Nozomix Mar 17, 2021 @ 6:52pm 
In this video, it looks like the remaster's draw-distance for characters is reduced compared to the original game, where NPCs and wildlife are drawn at a longer distance. Both versions of the game in that video seem to be the PC versions.

Could the PC remaster receive an option to have the maximum draw-distance increased? Today's PCs should have no issue with having it much further than it was in the original release. So, having it be shorter than the original release isn't necessary.

https://youtu.be/YfKwS9ebHxA
Shadic Mar 25, 2021 @ 6:41am 
Originally posted by Turbo Nozomix:
In this video, it looks like the remaster's draw-distance for characters is reduced compared to the original game, where NPCs and wildlife are drawn at a longer distance. Both versions of the game in that video seem to be the PC versions.

Could the PC remaster receive an option to have the maximum draw-distance increased? Today's PCs should have no issue with having it much further than it was in the original release. So, having it be shorter than the original release isn't necessary.

https://youtu.be/YfKwS9ebHxA
That was one of my major gripes playing the older games. Makes no sense
Turbo Nozomix Mar 25, 2021 @ 6:53am 
Originally posted by Shadicluigi:
Originally posted by Turbo Nozomix:
In this video, it looks like the remaster's draw-distance for characters is reduced compared to the original game, where NPCs and wildlife are drawn at a longer distance. Both versions of the game in that video seem to be the PC versions.

Could the PC remaster receive an option to have the maximum draw-distance increased? Today's PCs should have no issue with having it much further than it was in the original release. So, having it be shorter than the original release isn't necessary.

https://youtu.be/YfKwS9ebHxA
That was one of my major gripes playing the older games. Makes no sense

And it makes even less sense that the remaster has an even shorter draw-distance than the original that released 7 years earlier.
FinaL Mar 25, 2021 @ 2:58pm 
Originally posted by Turbo Nozomix:
Originally posted by Shadicluigi:
That was one of my major gripes playing the older games. Makes no sense

And it makes even less sense that the remaster has an even shorter draw-distance than the original that released 7 years earlier.

Have u played unity? THAT game has really bad LOD, draw distance and teleporting npcs ^^
Turbo Nozomix Mar 25, 2021 @ 10:14pm 
Originally posted by FinaL:
Originally posted by Turbo Nozomix:

And it makes even less sense that the remaster has an even shorter draw-distance than the original that released 7 years earlier.

Have u played unity? THAT game has really bad LOD, draw distance and teleporting npcs ^^

Yes, I've played it. Unity still has much better graphics than the remaster of AC3 and has far more, higher-poly NPCs on the screen, even if they don't have as far a draw-distance. I think that the teleporting NPCs might have been fixed in a patch. Unity's line-of-sight is also a lot shorter than AC3's, because Unity's environment is filled with buildings.
RGBPlays Mar 28, 2024 @ 11:09pm 
was a fix ever conceived?
Katie Mar 31, 2024 @ 10:03am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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