Assassin's Creed III Remastered

Assassin's Creed III Remastered

View Stats:
Did they really have to cap FPS?
At 63....

I enjoy running Odyssey and Origins on Ultra at 100 fps then turning down shadows/clouds/details to High/Very High
< >
Showing 1-15 of 20 comments
Cobrazi Apr 7, 2019 @ 6:41am 
Slow paced game so why would you go over 60?
^4JB^7L^1ZR Apr 7, 2019 @ 8:13am 
Originally posted by Cobre:
Slow paced game so why would you go over 60?

Asking me a obvious question with an obvious answer, the whole just because you don't need or care for something doesn't invalidate it for others.

Only the most casual or uncaring gamers still play on 60hz, 80-90FPS with a 120+hz screen is significantly better for SP games, even ones that play at this speed.
󠀡 Apr 7, 2019 @ 8:56am 
human eye cant tell over 60 so not a big dael
Luna Apr 7, 2019 @ 9:56am 
Physics are supposedly tied to framerate. Anything past 60 fps causes really weird physics.
Bstel Apr 7, 2019 @ 11:59am 
This game is running on an older engine than Origins and Odyssey. Like spiraldown said, the physics in this game is supposedly tied to the framerate. Too high and weird ♥♥♥♥ happens, hence the locked framerate.
Iggy Wolf Apr 7, 2019 @ 12:08pm 
Yep. Even now with the 60 FPS lock, some of the physics tend to look wonky. For example, running with any of the oufits, you'll notice Connor's threads that are cut low behind his legs start to dramatically flap all over the place. It's most noticeable when you swim.
Humans eyes can't see more than 60 FPS.
Why the hell are you all looking for 70+ FPS ?
Iggy Wolf Apr 7, 2019 @ 12:45pm 
Originally posted by ⎝HaR_√DǻrkTērrǿr☚⎠:
Humans eyes can't see more than 60 FPS.
Why the hell are you all looking for 70+ FPS ?

That's not how human perception works. If you wanna make an argument for the FPS lock, it's already been pointed out by other posters on here (framerate tied to physics). Regurgitating ignorant console gamers' arguments is pointless and stupid.
Villain Apr 7, 2019 @ 2:11pm 
Originally posted by 󠀡:
human eye cant tell over 60 so not a big dael
see for yourself.
https://youtu.be/Q1cmhZs1P54
https://youtu.be/pfiHFqnPLZ4
NuclearSnail Apr 7, 2019 @ 10:07pm 
Originally posted by 󠀡:
human eye cant tell over 60 so not a big dael
That's actually a misunderstanding of how the eye and brain create images. A trained eye can tell the diff between 60 fps and 100.
Cobrazi Apr 8, 2019 @ 4:03am 
i have 165hz monitor too but i cant tell difference between 60fps and 165fps unless i`m playing fast paced games(racing games, competitive moba/fps games)

Originally posted by ^4JB^7L^1ZR:
Originally posted by Cobre:
Slow paced game so why would you go over 60?

Asking me a obvious question with an obvious answer, the whole just because you don't need or care for something doesn't invalidate it for others.

Only the most casual or uncaring gamers still play on 60hz, 80-90FPS with a 120+hz screen is significantly better for SP games, even ones that play at this speed.
Maginera Apr 8, 2019 @ 3:40pm 
Originally posted by Iggy Wolf:
Yep. Even now with the 60 FPS lock, some of the physics tend to look wonky. For example, running with any of the oufits, you'll notice Connor's threads that are cut low behind his legs start to dramatically flap all over the place. It's most noticeable when you swim.
The basic AC3 is running without FPS caps & did not suffer from that...
Iggy Wolf Apr 9, 2019 @ 1:16pm 
Originally posted by BloodNoctis:
Originally posted by Iggy Wolf:
Yep. Even now with the 60 FPS lock, some of the physics tend to look wonky. For example, running with any of the oufits, you'll notice Connor's threads that are cut low behind his legs start to dramatically flap all over the place. It's most noticeable when you swim.
The basic AC3 is running without FPS caps & did not suffer from that...

It's also no longer available for purchase though. And we don't know what they changed that ended up tying the physics to the FPS, but that's the reality now. Quite frankly, there's bigger complaints about Ultra Wide resolutions not being supported and I'd wager that to be something of greater concern than people simply not being able to play above 60 FPS.
DuginA Jan 21, 2023 @ 3:42am 
Originally posted by TuulikkiHD:
i have 165hz monitor too but i cant tell difference between 60fps and 165fps unless i`m playing fast paced games(racing games, competitive moba/fps games)

Originally posted by ^4JB^7L^1ZR:

Asking me a obvious question with an obvious answer, the whole just because you don't need or care for something doesn't invalidate it for others.

Only the most casual or uncaring gamers still play on 60hz, 80-90FPS with a 120+hz screen is significantly better for SP games, even ones that play at this speed.

like no offense you must have bad eye sight or sum cause its obviously more choppy and speeds up the game more because its rendering less frames for you to see. more frames means you are seeing more frames and seeing more movement around and at your character making it the better way to play anything. who cares if its a single player game, you physically see more compared to the slideshow that 60 is and if you move your screen fast enough youll actually see the frames cutting.
Maginera Jan 21, 2023 @ 4:12am 
Originally posted by Nitelite:
Originally posted by TuulikkiHD:
i have 165hz monitor too but i cant tell difference between 60fps and 165fps unless i`m playing fast paced games(racing games, competitive moba/fps games)

like no offense you must have bad eye sight or sum cause its obviously more choppy and speeds up the game more because its rendering less frames for you to see. more frames means you are seeing more frames and seeing more movement around and at your character making it the better way to play anything. who cares if its a single player game, you physically see more compared to the slideshow that 60 is and if you move your screen fast enough youll actually see the frames cutting.
More frame= Less Input Latency, that's what i would say in the first place
< >
Showing 1-15 of 20 comments
Per page: 1530 50