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Anyway, you can minimize the acceleration by setting the system's mouse speed to low and game's mouse speed to high.
The game has been out for a year and if there were a fix we would probably know about it by now. Thankfully, controlling the sphere is far from the only thing you do in the game.
The problem with Observation I'm having is the cursor movement in menu.
The look movement in game is understandable, no issue there, since the sphere is controlled in zero g by venting pressured air (if I remember correctly).
To clarify it's not an issue, but the game treats mouse as a console controller. Which is a bad idea.
And if I can recommend, the screen resolution option should be reworked (for future projects I mean). Game should adapt to the screen's resolution, or to any set resolution.
literally mouse acceleration causes so much input lag it feels like i'm drunk.
i really enjoy this game but i don't like this input lag from mouse acceleration, it is the difference between playable and unplayable games as a mouse and keyboard player.
i was unable to find any config file to make this edit to disable mouse acceleration/mouse smoothing.
in the 2d menu - i have all sorts of unrelated issues, where the crosshairs desync from the actual mouse when the mousewheel is used to scroll menu options. what else i really dislike is that i can't alt tab from the game to adjust picture and things on my screen as the game pauses to a black screen. theres a few quality of life things i would like to address.
This. Mouse cursor cannot have an inertia, unless the idea is to have the user fight the mouse, it should behave exactly the same as the cursor outside of the game.